20#ifndef __WINE_D3D9CAPS_H
21#define __WINE_D3D9CAPS_H
30#define D3DCAPS_OVERLAY __MSABI_LONG(0x00000800)
31#define D3DCAPS_READ_SCANLINE __MSABI_LONG(0x00020000)
33#define D3DCURSORCAPS_COLOR 1
34#define D3DCURSORCAPS_LOWRES 2
37#define D3DDEVCAPS2_STREAMOFFSET __MSABI_LONG(0x00000001)
38#define D3DDEVCAPS2_DMAPNPATCH __MSABI_LONG(0x00000002)
39#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH __MSABI_LONG(0x00000004)
40#define D3DDEVCAPS2_ADAPTIVETESSNPATCH __MSABI_LONG(0x00000008)
41#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES __MSABI_LONG(0x00000010)
42#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH __MSABI_LONG(0x00000020)
43#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET __MSABI_LONG(0x00000040)
45#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
46#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
47#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
48#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
49#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
50#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
51#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
52#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
53#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
54#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
55#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
56#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
57#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
58#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
59#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
60#define D3DDEVCAPS_PUREDEVICE 0x0100000
61#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
62#define D3DDEVCAPS_RTPATCHES 0x0400000
63#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
64#define D3DDEVCAPS_NPATCHES 0x1000000
66#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
67#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
68#define D3DFVFCAPS_PSIZE 0x100000
70#define D3DLINECAPS_TEXTURE 0x01
71#define D3DLINECAPS_ZTEST 0x02
72#define D3DLINECAPS_BLEND 0x04
73#define D3DLINECAPS_ALPHACMP 0x08
74#define D3DLINECAPS_FOG 0x10
75#define D3DLINECAPS_ANTIALIAS 0x20
77#define D3DPBLENDCAPS_ZERO __MSABI_LONG(0x00000001)
78#define D3DPBLENDCAPS_ONE __MSABI_LONG(0x00000002)
79#define D3DPBLENDCAPS_SRCCOLOR __MSABI_LONG(0x00000004)
80#define D3DPBLENDCAPS_INVSRCCOLOR __MSABI_LONG(0x00000008)
81#define D3DPBLENDCAPS_SRCALPHA __MSABI_LONG(0x00000010)
82#define D3DPBLENDCAPS_INVSRCALPHA __MSABI_LONG(0x00000020)
83#define D3DPBLENDCAPS_DESTALPHA __MSABI_LONG(0x00000040)
84#define D3DPBLENDCAPS_INVDESTALPHA __MSABI_LONG(0x00000080)
85#define D3DPBLENDCAPS_DESTCOLOR __MSABI_LONG(0x00000100)
86#define D3DPBLENDCAPS_INVDESTCOLOR __MSABI_LONG(0x00000200)
87#define D3DPBLENDCAPS_SRCALPHASAT __MSABI_LONG(0x00000400)
88#define D3DPBLENDCAPS_BOTHSRCALPHA __MSABI_LONG(0x00000800)
89#define D3DPBLENDCAPS_BOTHINVSRCALPHA __MSABI_LONG(0x00001000)
90#define D3DPBLENDCAPS_BLENDFACTOR __MSABI_LONG(0x00002000)
91#ifndef D3D_DISABLE_9EX
92#define D3DPBLENDCAPS_SRCCOLOR2 __MSABI_LONG(0x00004000)
93#define D3DPBLENDCAPS_INVSRCCOLOR2 __MSABI_LONG(0x00008000)
96#define D3DPCMPCAPS_NEVER 0x01
97#define D3DPCMPCAPS_LESS 0x02
98#define D3DPCMPCAPS_EQUAL 0x04
99#define D3DPCMPCAPS_LESSEQUAL 0x08
100#define D3DPCMPCAPS_GREATER 0x10
101#define D3DPCMPCAPS_NOTEQUAL 0x20
102#define D3DPCMPCAPS_GREATEREQUAL 0x40
103#define D3DPCMPCAPS_ALWAYS 0x80
105#define D3DPMISCCAPS_MASKZ __MSABI_LONG(0x00000002)
106#define D3DPMISCCAPS_LINEPATTERNREP __MSABI_LONG(0x00000004)
107#define D3DPMISCCAPS_CULLNONE __MSABI_LONG(0x00000010)
108#define D3DPMISCCAPS_CULLCW __MSABI_LONG(0x00000020)
109#define D3DPMISCCAPS_CULLCCW __MSABI_LONG(0x00000040)
110#define D3DPMISCCAPS_COLORWRITEENABLE __MSABI_LONG(0x00000080)
111#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS __MSABI_LONG(0x00000100)
112#define D3DPMISCCAPS_CLIPTLVERTS __MSABI_LONG(0x00000200)
113#define D3DPMISCCAPS_TSSARGTEMP __MSABI_LONG(0x00000400)
114#define D3DPMISCCAPS_BLENDOP __MSABI_LONG(0x00000800)
115#define D3DPMISCCAPS_NULLREFERENCE __MSABI_LONG(0x00001000)
116#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS __MSABI_LONG(0x00004000)
117#define D3DPMISCCAPS_PERSTAGECONSTANT __MSABI_LONG(0x00008000)
118#define D3DPMISCCAPS_FOGANDSPECULARALPHA __MSABI_LONG(0x00010000)
119#define D3DPMISCCAPS_SEPARATEALPHABLEND __MSABI_LONG(0x00020000)
120#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS __MSABI_LONG(0x00040000)
121#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING __MSABI_LONG(0x00080000)
122#define D3DPMISCCAPS_FOGVERTEXCLAMPED __MSABI_LONG(0x00100000)
123#ifndef D3D_DISABLE_9EX
124#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT __MSABI_LONG(0x00200000)
127#define D3DPRASTERCAPS_DITHER __MSABI_LONG(0x00000001)
128#define D3DPRASTERCAPS_ZTEST __MSABI_LONG(0x00000010)
129#define D3DPRASTERCAPS_FOGVERTEX __MSABI_LONG(0x00000080)
130#define D3DPRASTERCAPS_FOGTABLE __MSABI_LONG(0x00000100)
131#define D3DPRASTERCAPS_MIPMAPLODBIAS __MSABI_LONG(0x00002000)
132#define D3DPRASTERCAPS_ZBUFFERLESSHSR __MSABI_LONG(0x00008000)
133#define D3DPRASTERCAPS_FOGRANGE __MSABI_LONG(0x00010000)
134#define D3DPRASTERCAPS_ANISOTROPY __MSABI_LONG(0x00020000)
135#define D3DPRASTERCAPS_WBUFFER __MSABI_LONG(0x00040000)
136#define D3DPRASTERCAPS_WFOG __MSABI_LONG(0x00100000)
137#define D3DPRASTERCAPS_ZFOG __MSABI_LONG(0x00200000)
138#define D3DPRASTERCAPS_COLORPERSPECTIVE __MSABI_LONG(0x00400000)
139#define D3DPRASTERCAPS_SCISSORTEST __MSABI_LONG(0x01000000)
140#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS __MSABI_LONG(0x02000000)
141#define D3DPRASTERCAPS_DEPTHBIAS __MSABI_LONG(0x04000000)
142#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE __MSABI_LONG(0x08000000)
144#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
145#define D3DPRESENT_INTERVAL_ONE 0x00000001
146#define D3DPRESENT_INTERVAL_TWO 0x00000002
147#define D3DPRESENT_INTERVAL_THREE 0x00000004
148#define D3DPRESENT_INTERVAL_FOUR 0x00000008
149#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
151#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
152#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
153#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
154#define D3DPSHADECAPS_FOGGOURAUD 0x80000
156#define D3DPTADDRESSCAPS_WRAP 0x01
157#define D3DPTADDRESSCAPS_MIRROR 0x02
158#define D3DPTADDRESSCAPS_CLAMP 0x04
159#define D3DPTADDRESSCAPS_BORDER 0x08
160#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
161#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
163#define D3DPTEXTURECAPS_PERSPECTIVE __MSABI_LONG(0x00000001)
164#define D3DPTEXTURECAPS_POW2 __MSABI_LONG(0x00000002)
165#define D3DPTEXTURECAPS_ALPHA __MSABI_LONG(0x00000004)
166#define D3DPTEXTURECAPS_SQUAREONLY __MSABI_LONG(0x00000020)
167#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE __MSABI_LONG(0x00000040)
168#define D3DPTEXTURECAPS_ALPHAPALETTE __MSABI_LONG(0x00000080)
169#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL __MSABI_LONG(0x00000100)
170#define D3DPTEXTURECAPS_PROJECTED __MSABI_LONG(0x00000400)
171#define D3DPTEXTURECAPS_CUBEMAP __MSABI_LONG(0x00000800)
172#define D3DPTEXTURECAPS_VOLUMEMAP __MSABI_LONG(0x00002000)
173#define D3DPTEXTURECAPS_MIPMAP __MSABI_LONG(0x00004000)
174#define D3DPTEXTURECAPS_MIPVOLUMEMAP __MSABI_LONG(0x00008000)
175#define D3DPTEXTURECAPS_MIPCUBEMAP __MSABI_LONG(0x00010000)
176#define D3DPTEXTURECAPS_CUBEMAP_POW2 __MSABI_LONG(0x00020000)
177#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 __MSABI_LONG(0x00040000)
178#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV __MSABI_LONG(0x00200000)
180#define D3DPTFILTERCAPS_MINFPOINT __MSABI_LONG(0x00000100)
181#define D3DPTFILTERCAPS_MINFLINEAR __MSABI_LONG(0x00000200)
182#define D3DPTFILTERCAPS_MINFANISOTROPIC __MSABI_LONG(0x00000400)
183#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD __MSABI_LONG(0x00000800)
184#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD __MSABI_LONG(0x00001000)
185#define D3DPTFILTERCAPS_MIPFPOINT __MSABI_LONG(0x00010000)
186#define D3DPTFILTERCAPS_MIPFLINEAR __MSABI_LONG(0x00020000)
187#ifndef D3D_DISABLE_9EX
188#define D3DPTFILTERCAPS_CONVOLUTIONMONO __MSABI_LONG(0x00040000)
190#define D3DPTFILTERCAPS_MAGFPOINT __MSABI_LONG(0x01000000)
191#define D3DPTFILTERCAPS_MAGFLINEAR __MSABI_LONG(0x02000000)
192#define D3DPTFILTERCAPS_MAGFANISOTROPIC __MSABI_LONG(0x04000000)
193#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD __MSABI_LONG(0x08000000)
194#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD __MSABI_LONG(0x10000000)
196#define D3DSTENCILCAPS_KEEP 0x01
197#define D3DSTENCILCAPS_ZERO 0x02
198#define D3DSTENCILCAPS_REPLACE 0x04
199#define D3DSTENCILCAPS_INCRSAT 0x08
200#define D3DSTENCILCAPS_DECRSAT 0x10
201#define D3DSTENCILCAPS_INVERT 0x20
202#define D3DSTENCILCAPS_INCR 0x40
203#define D3DSTENCILCAPS_DECR 0x80
204#define D3DSTENCILCAPS_TWOSIDED 0x100
206#define D3DTEXOPCAPS_DISABLE 0x0000001
207#define D3DTEXOPCAPS_SELECTARG1 0x0000002
208#define D3DTEXOPCAPS_SELECTARG2 0x0000004
209#define D3DTEXOPCAPS_MODULATE 0x0000008
210#define D3DTEXOPCAPS_MODULATE2X 0x0000010
211#define D3DTEXOPCAPS_MODULATE4X 0x0000020
212#define D3DTEXOPCAPS_ADD 0x0000040
213#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
214#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
215#define D3DTEXOPCAPS_SUBTRACT 0x0000200
216#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
217#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
218#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
219#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
220#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
221#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
222#define D3DTEXOPCAPS_PREMODULATE 0x0010000
223#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
224#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
225#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
226#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
227#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
228#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
229#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
230#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
231#define D3DTEXOPCAPS_LERP 0x2000000
233#define D3DVTXPCAPS_TEXGEN __MSABI_LONG(0x00000001)
234#define D3DVTXPCAPS_MATERIALSOURCE7 __MSABI_LONG(0x00000002)
235#define D3DVTXPCAPS_DIRECTIONALLIGHTS __MSABI_LONG(0x00000008)
236#define D3DVTXPCAPS_POSITIONALLIGHTS __MSABI_LONG(0x00000010)
237#define D3DVTXPCAPS_LOCALVIEWER __MSABI_LONG(0x00000020)
238#define D3DVTXPCAPS_TWEENING __MSABI_LONG(0x00000040)
239#define D3DVTXPCAPS_TEXGEN_SPHEREMAP __MSABI_LONG(0x00000100)
240#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER __MSABI_LONG(0x00000200)
242#define D3DDTCAPS_UBYTE4 __MSABI_LONG(0x00000001)
243#define D3DDTCAPS_UBYTE4N __MSABI_LONG(0x00000002)
244#define D3DDTCAPS_SHORT2N __MSABI_LONG(0x00000004)
245#define D3DDTCAPS_SHORT4N __MSABI_LONG(0x00000008)
246#define D3DDTCAPS_USHORT2N __MSABI_LONG(0x00000010)
247#define D3DDTCAPS_USHORT4N __MSABI_LONG(0x00000020)
248#define D3DDTCAPS_UDEC3 __MSABI_LONG(0x00000040)
249#define D3DDTCAPS_DEC3N __MSABI_LONG(0x00000080)
250#define D3DDTCAPS_FLOAT16_2 __MSABI_LONG(0x00000100)
251#define D3DDTCAPS_FLOAT16_4 __MSABI_LONG(0x00000200)
253#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD __MSABI_LONG(0x00000020)
254#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION __MSABI_LONG(0x00000080)
255#define D3DCAPS3_COPY_TO_VIDMEM __MSABI_LONG(0x00000100)
256#define D3DCAPS3_COPY_TO_SYSTEMMEM __MSABI_LONG(0x00000200)
257#define D3DCAPS3_DXVAHD __MSABI_LONG(0x00000400)
258#define D3DCAPS3_DXVAHD_LIMITED __MSABI_LONG(0x00000800)
259#define D3DCAPS3_RESERVED __MSABI_LONG(0x8000001F)
261#define D3DCAPS2_FULLSCREENGAMMA __MSABI_LONG(0x00020000)
262#define D3DCAPS2_CANCALIBRATEGAMMA __MSABI_LONG(0x00100000)
263#define D3DCAPS2_RESERVED __MSABI_LONG(0x02000000)
264#define D3DCAPS2_CANMANAGERESOURCE __MSABI_LONG(0x10000000)
265#define D3DCAPS2_DYNAMICTEXTURES __MSABI_LONG(0x20000000)
266#define D3DCAPS2_CANAUTOGENMIPMAP __MSABI_LONG(0x40000000)
267#ifndef D3D_DISABLE_9EX
268#define D3DCAPS2_CANSHARERESOURCE __MSABI_LONG(0x80000000)
271#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
272#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
273#define D3DVS20_MAX_NUMTEMPS 32
274#define D3DVS20_MIN_NUMTEMPS 12
275#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
276#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
278#define D3DVS20CAPS_PREDICATION (1 << 0)
280#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
281#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
282#define D3DPS20CAPS_PREDICATION (1 << 2)
283#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
284#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
286#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
287#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
288#define D3DPS20_MAX_NUMTEMPS 32
289#define D3DPS20_MIN_NUMTEMPS 12
290#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
291#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
292#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
293#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
295#define D3DMIN30SHADERINSTRUCTIONS 512
296#define D3DMAX30SHADERINSTRUCTIONS 32768
408#ifndef D3D_DISABLE_9EX
410#define D3DOVERLAYCAPS_FULLRANGERGB 0x00000001
411#define D3DOVERLAYCAPS_LIMITEDRANGERGB 0x00000002
412#define D3DOVERLAYCAPS_YCbCr_BT601 0x00000004
413#define D3DOVERLAYCAPS_YCbCr_BT709 0x00000008
414#define D3DOVERLAYCAPS_YCbCr_BT601_xvYCC 0x00000010
415#define D3DOVERLAYCAPS_YCbCr_BT709_xvYCC 0x00000020
416#define D3DOVERLAYCAPS_STRETCHX 0x00000040
417#define D3DOVERLAYCAPS_STRETCHY 0x00000080
425#define D3DCPCAPS_SOFTWARE 0x00000001
426#define D3DCPCAPS_HARDWARE 0x00000002
427#define D3DCPCAPS_PROTECTIONALWAYSON 0x00000004
428#define D3DCPCAPS_PARTIALDECRYPTION 0x00000008
429#define D3DCPCAPS_CONTENTKEY 0x00000010
430#define D3DCPCAPS_FRESHENSESSIONKEY 0x00000020
431#define D3DCPCAPS_ENCRYPTEDREADBACK 0x00000040
432#define D3DCPCAPS_ENCRYPTEDREADBACKKEY 0x00000080
433#define D3DCPCAPS_SEQUENTIAL_CTR_IV 0x00000100
434#define D3DCPCAPS_ENCRYPTSLICEDATAONLY 0x00000200
444DEFINE_GUID(D3DCRYPTOTYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f);
445DEFINE_GUID(D3DCRYPTOTYPE_PROPRIETARY, 0xab4e9afd, 0x1d1c, 0x46e6, 0xa7, 0x2f, 0x8, 0x69, 0x91, 0x7b, 0xd, 0xe8);
446DEFINE_GUID(D3DKEYEXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);
447DEFINE_GUID(D3DKEYEXCHANGE_DXVA, 0x43d3775c, 0x38e5, 0x4924, 0x8d, 0x86, 0xd3, 0xfc, 0xcf, 0x15, 0x3e, 0x9b);
enum _D3DDEVTYPE D3DDEVTYPE
struct _D3DVSHADERCAPS2_0 D3DVSHADERCAPS2_0
struct _D3DCAPS9 D3DCAPS9
struct _D3DPSHADERCAPS2_0 D3DPSHADERCAPS2_0
struct _D3DCONTENTPROTECTIONCAPS D3DCONTENTPROTECTIONCAPS
struct _D3DOVERLAYCAPS D3DOVERLAYCAPS
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)
DWORD MaxVertexBlendMatrixIndex
DWORD VertexProcessingCaps
UINT MasterAdapterOrdinal
DWORD StretchRectFilterCaps
DWORD MaxPShaderInstructionsExecuted
UINT AdapterOrdinalInGroup
D3DVSHADERCAPS2_0 VS20Caps
DWORD VolumeTextureAddressCaps
DWORD MaxTextureAspectRatio
float PixelShader1xMaxValue
DWORD VertexShaderVersion
DWORD MaxVertexBlendMatrices
DWORD CubeTextureFilterCaps
DWORD MaxPixelShader30InstructionSlots
DWORD MaxTextureBlendStages
DWORD PresentationIntervals
UINT NumberOfAdaptersInGroup
D3DPSHADERCAPS2_0 PS20Caps
DWORD MaxVertexShader30InstructionSlots
DWORD MaxSimultaneousTextures
DWORD MaxVertexShaderConst
float MaxNpatchTessellationLevel
DWORD MaxVShaderInstructionsExecuted
DWORD VertexTextureFilterCaps
DWORD VolumeTextureFilterCaps
ULONGLONG ProtectedMemorySize
UINT BufferAlignmentStart
UINT MaxOverlayDisplayWidth
UINT MaxOverlayDisplayHeight
INT StaticFlowControlDepth
INT DynamicFlowControlDepth
INT DynamicFlowControlDepth
INT StaticFlowControlDepth