19import "d2d1effects_1.idl";
21cpp_quote(
"DEFINE_GUID(CLSID_D2D1Grayscale, 0x36dde0eb,0x3725,0x42e0,0x83,0x6d,0x52,0xfb,0x20,0xae,0xe6,0x44);")
22cpp_quote("
DEFINE_GUID(CLSID_D2D1HighlightsShadows, 0xcadc8384,0x323f,0x4c7e,0xa3,0x61,0x2e,0x2b,0x24,0xdf,0x6e,0xe4);")
D2D1_HIGHLIGHTSANDSHADOWS_PROP
@ D2D1_HIGHLIGHTSANDSHADOWS_PROP_SHADOWS
@ D2D1_HIGHLIGHTSANDSHADOWS_PROP_INPUT_GAMMA
@ D2D1_HIGHLIGHTSANDSHADOWS_PROP_HIGHLIGHTS
@ D2D1_HIGHLIGHTSANDSHADOWS_PROP_MASK_BLUR_RADIUS
@ D2D1_HIGHLIGHTSANDSHADOWS_PROP_CLARITY
@ D2D1_HIGHLIGHTSANDSHADOWS_PROP_FORCE_DWORD
D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA
@ D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_LINEAR
@ D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_SRGB
@ D2D1_HIGHLIGHTSANDSHADOWS_INPUT_GAMMA_FORCE_DWORD
CD3D10_BUFFER_DESC D3D10_BUFFER_DESC cpp_quote(" ~CD3D10_BUFFER_DESC() {}") operator const D3D10_BUFFER_DESC &() const
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)