Go to the source code of this file.
|
| enum | D2D1_FILTER {
D2D1_FILTER_MIN_MAG_MIP_POINT = 0x00
, D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01
, D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04
, D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05
,
D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10
, D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11
, D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14
, D2D1_FILTER_MIN_MAG_MIP_LINEAR = 0x15
,
D2D1_FILTER_ANISOTROPIC = 0x55
, D2D1_FILTER_FORCE_DWORD = 0xffffffff
} |
| |
| enum | D2D1_FEATURE { D2D1_FEATURE_DOUBLES = 0x0
, D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS = 0x1
, D2D1_FEATURE_FORCE_DWORD = 0xffffffff
} |
| |
| enum | D2D1_CHANNEL_DEPTH { D2D1_CHANNEL_DEPTH_DEFAULT = 0x0
, D2D1_CHANNEL_DEPTH_1 = 0x1
, D2D1_CHANNEL_DEPTH_4 = 0x4
, D2D1_CHANNEL_DEPTH_FORCE_DWORD = 0xffffffff
} |
| |
| enum | D2D1_CHANGE_TYPE {
D2D1_CHANGE_TYPE_NONE = 0x0
, D2D1_CHANGE_TYPE_PROPERTIES = 0x1
, D2D1_CHANGE_TYPE_CONTEXT = 0x2
, D2D1_CHANGE_TYPE_GRAPH = 0x3
,
D2D1_CHANGE_TYPE_FORCE_DWORD = 0xffffffff
} |
| |
| enum | D2D1_PIXEL_OPTIONS { D2D1_PIXEL_OPTIONS_NONE = 0x0
, D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING = 0x1
, D2D1_PIXEL_OPTIONS_FORCE_DWORD = 0xffffffff
} |
| |
| enum | D2D1_VERTEX_OPTIONS {
D2D1_VERTEX_OPTIONS_NONE = 0x0
, D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR = 0x1
, D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER = 0x2
, D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP = 0x4
,
D2D1_VERTEX_OPTIONS_FORCE_DWORD = 0xffffffff
} |
| |
| enum | D2D1_VERTEX_USAGE { D2D1_VERTEX_USAGE_STATIC = 0x0
, D2D1_VERTEX_USAGE_DYNAMIC = 0x1
, D2D1_VERTEX_USAGE_FORCE_DWORD = 0xffffffff
} |
| |
| enum | D2D1_BLEND_OPERATION {
D2D1_BLEND_OPERATION_ADD = 0x1
, D2D1_BLEND_OPERATION_SUBTRACT = 0x2
, D2D1_BLEND_OPERATION_REV_SUBTRACT = 0x3
, D2D1_BLEND_OPERATION_MIN = 0x4
,
D2D1_BLEND_OPERATION_MAX = 0x5
, D2D1_BLEND_OPERATION_FORCE_DWORD = 0xffffffff
} |
| |
| enum | D2D1_BLEND {
D2D1_BLEND_ZERO = 1
, D2D1_BLEND_ONE = 2
, D2D1_BLEND_SRC_COLOR = 3
, D2D1_BLEND_INV_SRC_COLOR = 4
,
D2D1_BLEND_SRC_ALPHA = 5
, D2D1_BLEND_INV_SRC_ALPHA = 6
, D2D1_BLEND_DEST_ALPHA = 7
, D2D1_BLEND_INV_DEST_ALPHA = 8
,
D2D1_BLEND_DEST_COLOR = 9
, D2D1_BLEND_INV_DEST_COLOR = 10
, D2D1_BLEND_SRC_ALPHA_SAT = 11
, D2D1_BLEND_BLEND_FACTOR = 14
,
D2D1_BLEND_INV_BLEND_FACTOR = 15
, D2D1_BLEND_FORCE_DWORD = 0xffffffff
} |
| |
◆ D2D1_BLEND
◆ D2D1_BLEND_DESCRIPTION
◆ D2D1_BLEND_OPERATION
◆ D2D1_CHANGE_TYPE
◆ D2D1_CHANNEL_DEPTH
◆ D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES
◆ D2D1_FEATURE
◆ D2D1_FILTER
◆ D2D1_INPUT_DESCRIPTION
◆ D2D1_INPUT_ELEMENT_DESC
◆ D2D1_PIXEL_OPTIONS
◆ D2D1_PROPERTY_BINDING
◆ D2D1_RESOURCE_TEXTURE_PROPERTIES
◆ D2D1_VERTEX_BUFFER_PROPERTIES
◆ D2D1_VERTEX_OPTIONS
◆ D2D1_VERTEX_RANGE
◆ D2D1_VERTEX_USAGE
◆ PD2D1_PROPERTY_GET_FUNCTION
◆ PD2D1_PROPERTY_SET_FUNCTION
◆ D2D1_BLEND
| Enumerator |
|---|
| D2D1_BLEND_ZERO | |
| D2D1_BLEND_ONE | |
| D2D1_BLEND_SRC_COLOR | |
| D2D1_BLEND_INV_SRC_COLOR | |
| D2D1_BLEND_SRC_ALPHA | |
| D2D1_BLEND_INV_SRC_ALPHA | |
| D2D1_BLEND_DEST_ALPHA | |
| D2D1_BLEND_INV_DEST_ALPHA | |
| D2D1_BLEND_DEST_COLOR | |
| D2D1_BLEND_INV_DEST_COLOR | |
| D2D1_BLEND_SRC_ALPHA_SAT | |
| D2D1_BLEND_BLEND_FACTOR | |
| D2D1_BLEND_INV_BLEND_FACTOR | |
| D2D1_BLEND_FORCE_DWORD | |
Definition at line 105 of file d2d1effectauthor.idl.
106{
@ D2D1_BLEND_BLEND_FACTOR
@ D2D1_BLEND_INV_SRC_COLOR
@ D2D1_BLEND_SRC_ALPHA_SAT
@ D2D1_BLEND_INV_DEST_COLOR
@ D2D1_BLEND_INV_DEST_ALPHA
@ D2D1_BLEND_INV_BLEND_FACTOR
@ D2D1_BLEND_INV_SRC_ALPHA
◆ D2D1_BLEND_OPERATION
| Enumerator |
|---|
| D2D1_BLEND_OPERATION_ADD | |
| D2D1_BLEND_OPERATION_SUBTRACT | |
| D2D1_BLEND_OPERATION_REV_SUBTRACT | |
| D2D1_BLEND_OPERATION_MIN | |
| D2D1_BLEND_OPERATION_MAX | |
| D2D1_BLEND_OPERATION_FORCE_DWORD | |
Definition at line 95 of file d2d1effectauthor.idl.
96{
@ D2D1_BLEND_OPERATION_ADD
@ D2D1_BLEND_OPERATION_FORCE_DWORD
@ D2D1_BLEND_OPERATION_REV_SUBTRACT
@ D2D1_BLEND_OPERATION_MIN
@ D2D1_BLEND_OPERATION_MAX
@ D2D1_BLEND_OPERATION_SUBTRACT
◆ D2D1_CHANGE_TYPE
| Enumerator |
|---|
| D2D1_CHANGE_TYPE_NONE | |
| D2D1_CHANGE_TYPE_PROPERTIES | |
| D2D1_CHANGE_TYPE_CONTEXT | |
| D2D1_CHANGE_TYPE_GRAPH | |
| D2D1_CHANGE_TYPE_FORCE_DWORD | |
Definition at line 63 of file d2d1effectauthor.idl.
64{
@ D2D1_CHANGE_TYPE_PROPERTIES
@ D2D1_CHANGE_TYPE_CONTEXT
@ D2D1_CHANGE_TYPE_FORCE_DWORD
◆ D2D1_CHANNEL_DEPTH
| Enumerator |
|---|
| D2D1_CHANNEL_DEPTH_DEFAULT | |
| D2D1_CHANNEL_DEPTH_1 | |
| D2D1_CHANNEL_DEPTH_4 | |
| D2D1_CHANNEL_DEPTH_FORCE_DWORD | |
Definition at line 55 of file d2d1effectauthor.idl.
56{
@ D2D1_CHANNEL_DEPTH_DEFAULT
@ D2D1_CHANNEL_DEPTH_FORCE_DWORD
◆ D2D1_FEATURE
| Enumerator |
|---|
| D2D1_FEATURE_DOUBLES | |
| D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS | |
| D2D1_FEATURE_FORCE_DWORD | |
Definition at line 41 of file d2d1effectauthor.idl.
42{
@ D2D1_FEATURE_D3D10_X_HARDWARE_OPTIONS
@ D2D1_FEATURE_FORCE_DWORD
◆ D2D1_FILTER
| Enumerator |
|---|
| D2D1_FILTER_MIN_MAG_MIP_POINT | |
| D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR | |
| D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT | |
| D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR | |
| D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT | |
| D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR | |
| D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT | |
| D2D1_FILTER_MIN_MAG_MIP_LINEAR | |
| D2D1_FILTER_ANISOTROPIC | |
| D2D1_FILTER_FORCE_DWORD | |
Definition at line 27 of file d2d1effectauthor.idl.
28{
@ D2D1_FILTER_MIN_MAG_MIP_LINEAR
@ D2D1_FILTER_MIN_MAG_MIP_POINT
@ D2D1_FILTER_MIN_MAG_POINT_MIP_LINEAR
@ D2D1_FILTER_ANISOTROPIC
@ D2D1_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR
@ D2D1_FILTER_MIN_LINEAR_MAG_MIP_POINT
@ D2D1_FILTER_MIN_POINT_MAG_MIP_LINEAR
@ D2D1_FILTER_MIN_MAG_LINEAR_MIP_POINT
@ D2D1_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT
@ D2D1_FILTER_FORCE_DWORD
◆ D2D1_PIXEL_OPTIONS
| Enumerator |
|---|
| D2D1_PIXEL_OPTIONS_NONE | |
| D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING | |
| D2D1_PIXEL_OPTIONS_FORCE_DWORD | |
Definition at line 72 of file d2d1effectauthor.idl.
73{
@ D2D1_PIXEL_OPTIONS_NONE
@ D2D1_PIXEL_OPTIONS_FORCE_DWORD
@ D2D1_PIXEL_OPTIONS_TRIVIAL_SAMPLING
◆ D2D1_VERTEX_OPTIONS
| Enumerator |
|---|
| D2D1_VERTEX_OPTIONS_NONE | |
| D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR | |
| D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER | |
| D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP | |
| D2D1_VERTEX_OPTIONS_FORCE_DWORD | |
Definition at line 79 of file d2d1effectauthor.idl.
80{
@ D2D1_VERTEX_OPTIONS_FORCE_DWORD
@ D2D1_VERTEX_OPTIONS_NONE
@ D2D1_VERTEX_OPTIONS_ASSUME_NO_OVERLAP
@ D2D1_VERTEX_OPTIONS_DO_NOT_CLEAR
@ D2D1_VERTEX_OPTIONS_USE_DEPTH_BUFFER
◆ D2D1_VERTEX_USAGE
| Enumerator |
|---|
| D2D1_VERTEX_USAGE_STATIC | |
| D2D1_VERTEX_USAGE_DYNAMIC | |
| D2D1_VERTEX_USAGE_FORCE_DWORD | |
Definition at line 88 of file d2d1effectauthor.idl.
89{
@ D2D1_VERTEX_USAGE_STATIC
@ D2D1_VERTEX_USAGE_DYNAMIC
@ D2D1_VERTEX_USAGE_FORCE_DWORD