|
ReactOS 0.4.17-dev-934-g091855f
|
#include <vkd3d_shader.h>

An individual shader parameter.
This structure is an earlier version of struct vkd3d_shader_parameter1 which supports fewer parameter types; refer to that structure for usage information.
Only the following types may be used with this structure:
Definition at line 841 of file vkd3d_shader.h.
| enum vkd3d_shader_parameter_data_type vkd3d_shader_parameter::data_type |
Definition at line 845 of file vkd3d_shader.h.
Referenced by d3d12_pipeline_state_init_graphics().
| struct vkd3d_shader_parameter_immediate_constant vkd3d_shader_parameter::immediate_constant |
Definition at line 848 of file vkd3d_shader.h.
Referenced by d3d12_pipeline_state_init_graphics().
| enum vkd3d_shader_parameter_name vkd3d_shader_parameter::name |
Definition at line 843 of file vkd3d_shader.h.
Referenced by d3d12_pipeline_state_init_graphics().
| struct vkd3d_shader_parameter_specialization_constant vkd3d_shader_parameter::specialization_constant |
Definition at line 849 of file vkd3d_shader.h.
| enum vkd3d_shader_parameter_type vkd3d_shader_parameter::type |
Definition at line 844 of file vkd3d_shader.h.
Referenced by d3d12_pipeline_state_init_graphics().
| union { ... } vkd3d_shader_parameter::u |
Referenced by d3d12_pipeline_state_init_graphics().