ReactOS 0.4.17-dev-966-gf06eace
vs_compile_args Struct Reference

#include <wined3d_private.h>

Public Attributes

DWORD swizzle_map
 
unsigned int next_shader_input_count
 
uint32_t interpolation_mode [WINED3D_PACKED_INTERPOLATION_SIZE]
 
BYTE fog_src
 
BYTE clip_enabled: 1
 
BYTE point_size: 1
 
BYTE flatshading: 1
 
BYTE next_shader_type: 3
 
BYTE padding: 2
 

Detailed Description

Definition at line 1499 of file wined3d_private.h.

Member Data Documentation

◆ clip_enabled

BYTE vs_compile_args::clip_enabled

Definition at line 1505 of file wined3d_private.h.

Referenced by shader_generate_glsl_declarations(), and vs_args_equal().

◆ flatshading

BYTE vs_compile_args::flatshading

Definition at line 1507 of file wined3d_private.h.

Referenced by vs_args_equal().

◆ fog_src

BYTE vs_compile_args::fog_src

Definition at line 1504 of file wined3d_private.h.

Referenced by vs_args_equal().

◆ interpolation_mode

uint32_t vs_compile_args::interpolation_mode[WINED3D_PACKED_INTERPOLATION_SIZE]

Definition at line 1503 of file wined3d_private.h.

Referenced by vs_args_equal().

◆ next_shader_input_count

unsigned int vs_compile_args::next_shader_input_count

Definition at line 1502 of file wined3d_private.h.

Referenced by vs_args_equal().

◆ next_shader_type

BYTE vs_compile_args::next_shader_type

Definition at line 1508 of file wined3d_private.h.

Referenced by vs_args_equal().

◆ padding

BYTE vs_compile_args::padding

Definition at line 1509 of file wined3d_private.h.

◆ point_size

BYTE vs_compile_args::point_size

Definition at line 1506 of file wined3d_private.h.

Referenced by vs_args_equal().

◆ swizzle_map

DWORD vs_compile_args::swizzle_map

Definition at line 1501 of file wined3d_private.h.

Referenced by vs_args_equal().


The documentation for this struct was generated from the following file: