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Examples
usercontext.c
Go to the documentation of this file.
1
/*
2
* PROJECT: Authentication Package DLL
3
* LICENSE: GPL-2.0-or-later (https://spdx.org/licenses/GPL-2.0-or-later)
4
* PURPOSE: Manage user mode contexts (create, destroy, reference)
5
* COPYRIGHT: Copyright 2019-2020 Andreas Maier (staubim@quantentunnel.de)
6
*/
7
8
#include "
precomp.h
"
9
10
#include "
wine/debug.h
"
11
WINE_DEFAULT_DEBUG_CHANNEL
(msv1_0);
12
13
NTSTATUS
14
NTAPI
15
UsrSpInitUserModeContext
(
16
_In_
LSA_SEC_HANDLE
ContextHandle,
17
_In_
PSecBuffer
PackedContext)
18
{
19
TRACE
(
"UsrSpInitUserModeContext(%p %p)\n"
,
20
ContextHandle, PackedContext);
21
return
STATUS_NOT_IMPLEMENTED
;
22
}
WINE_DEFAULT_DEBUG_CHANNEL
#define WINE_DEFAULT_DEBUG_CHANNEL(t)
Definition:
precomp.h:23
NTSTATUS
LONG NTSTATUS
Definition:
precomp.h:26
STATUS_NOT_IMPLEMENTED
#define STATUS_NOT_IMPLEMENTED
Definition:
d3dkmdt.h:42
_In_
#define _In_
Definition:
no_sal2.h:158
LSA_SEC_HANDLE
ULONG LSA_SEC_HANDLE
Definition:
ntsecpkg.h:208
PSecBuffer
PVOID *typedef PSecBuffer
Definition:
ntsecpkg.h:440
debug.h
TRACE
#define TRACE(s)
Definition:
solgame.cpp:4
NTAPI
#define NTAPI
Definition:
typedefs.h:36
UsrSpInitUserModeContext
NTSTATUS NTAPI UsrSpInitUserModeContext(_In_ LSA_SEC_HANDLE ContextHandle, _In_ PSecBuffer PackedContext)
Definition:
usercontext.c:15
precomp.h
dll
win32
msv1_0
usercontext.c
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