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ReactOS Development > Doxygenaccum.c
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00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 6.5 00004 * 00005 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 */ 00024 00025 #include "glheader.h" 00026 #include "accum.h" 00027 #include "context.h" 00028 #include "imports.h" 00029 #include "macros.h" 00030 #include "state.h" 00031 #include "mtypes.h" 00032 00033 00034 void GLAPIENTRY 00035 _mesa_ClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha ) 00036 { 00037 GLfloat tmp[4]; 00038 GET_CURRENT_CONTEXT(ctx); 00039 ASSERT_OUTSIDE_BEGIN_END(ctx); 00040 00041 tmp[0] = CLAMP( red, -1.0F, 1.0F ); 00042 tmp[1] = CLAMP( green, -1.0F, 1.0F ); 00043 tmp[2] = CLAMP( blue, -1.0F, 1.0F ); 00044 tmp[3] = CLAMP( alpha, -1.0F, 1.0F ); 00045 00046 if (TEST_EQ_4V(tmp, ctx->Accum.ClearColor)) 00047 return; 00048 00049 FLUSH_VERTICES(ctx, _NEW_ACCUM); 00050 COPY_4FV( ctx->Accum.ClearColor, tmp ); 00051 } 00052 00053 00054 void GLAPIENTRY 00055 _mesa_Accum( GLenum op, GLfloat value ) 00056 { 00057 GET_CURRENT_CONTEXT(ctx); 00058 ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); 00059 00060 switch (op) { 00061 case GL_ADD: 00062 case GL_MULT: 00063 case GL_ACCUM: 00064 case GL_LOAD: 00065 case GL_RETURN: 00066 /* OK */ 00067 break; 00068 default: 00069 _mesa_error(ctx, GL_INVALID_ENUM, "glAccum(op)"); 00070 return; 00071 } 00072 00073 if (ctx->DrawBuffer->Visual.haveAccumBuffer == 0) { 00074 _mesa_error(ctx, GL_INVALID_OPERATION, "glAccum(no accum buffer)"); 00075 return; 00076 } 00077 00078 if (ctx->DrawBuffer != ctx->ReadBuffer) { 00079 /* See GLX_SGI_make_current_read or WGL_ARB_make_current_read, 00080 * or GL_EXT_framebuffer_blit. 00081 */ 00082 _mesa_error(ctx, GL_INVALID_OPERATION, 00083 "glAccum(different read/draw buffers)"); 00084 return; 00085 } 00086 00087 if (ctx->NewState) 00088 _mesa_update_state(ctx); 00089 00090 if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { 00091 _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, 00092 "glAccum(incomplete framebuffer)"); 00093 return; 00094 } 00095 00096 if (ctx->RenderMode == GL_RENDER) { 00097 ctx->Driver.Accum(ctx, op, value); 00098 } 00099 } 00100 00101 00102 00103 void 00104 _mesa_init_accum( GLcontext *ctx ) 00105 { 00106 /* Accumulate buffer group */ 00107 ASSIGN_4V( ctx->Accum.ClearColor, 0.0, 0.0, 0.0, 0.0 ); 00108 } Generated on Sat May 26 2012 04:18:56 for ReactOS by
1.7.6.1
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