10#ifndef _BOOTVID_XBOX_H_
11#define _BOOTVID_XBOX_H_
15#define BB_OFFSET(x, y) ((y) * SCREEN_WIDTH + (x))
16#define FB_OFFSET(x, y) (((PanV + (y)) * FrameBufferWidth + PanH + (x)) * BytesPerPixel)
VOID PreserveRow(_In_ ULONG CurrentTop, _In_ ULONG TopDelta, _In_ BOOLEAN Restore)
VOID PrepareForSetPixel(VOID)
VOID SetPixel(_In_ ULONG Left, _In_ ULONG Top, _In_ UCHAR Color)
VOID DisplayCharacter(_In_ CHAR Character, _In_ ULONG Left, _In_ ULONG Top, _In_ ULONG TextColor, _In_ ULONG BackColor)
VOID DoScroll(_In_ ULONG Scroll)
VOID InitPaletteWithTable(_In_ PULONG Table, _In_ ULONG Count)