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ReactOS 0.4.17-dev-934-g091855f
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#include <d3d11_private.h>

Public Attributes | |
| ID3D11InputLayout | ID3D11InputLayout_iface |
| ID3D10InputLayout | ID3D10InputLayout_iface |
| LONG | refcount |
| struct wined3d_private_store | private_store |
| struct wined3d_vertex_declaration * | wined3d_decl |
| ID3D11Device2 * | device |
Definition at line 285 of file d3d11_private.h.
| ID3D11Device2* d3d_input_layout::device |
Definition at line 293 of file d3d11_private.h.
Referenced by d3d10_input_layout_GetDevice(), d3d11_input_layout_AddRef(), d3d11_input_layout_GetDevice(), d3d11_input_layout_Release(), and d3d_input_layout_init().
| ID3D10InputLayout d3d_input_layout::ID3D10InputLayout_iface |
Definition at line 288 of file d3d11_private.h.
Referenced by d3d10_device_IAGetInputLayout(), d3d11_input_layout_QueryInterface(), d3d_input_layout_init(), and impl_from_ID3D10InputLayout().
| ID3D11InputLayout d3d_input_layout::ID3D11InputLayout_iface |
Definition at line 287 of file d3d11_private.h.
Referenced by d3d10_input_layout_AddRef(), d3d10_input_layout_QueryInterface(), d3d10_input_layout_Release(), d3d11_device_context_IAGetInputLayout(), d3d_input_layout_init(), and impl_from_ID3D11InputLayout().
| struct wined3d_private_store d3d_input_layout::private_store |
Definition at line 291 of file d3d11_private.h.
Referenced by d3d10_input_layout_GetPrivateData(), d3d10_input_layout_SetPrivateData(), d3d10_input_layout_SetPrivateDataInterface(), d3d11_input_layout_GetPrivateData(), d3d11_input_layout_SetPrivateData(), d3d11_input_layout_SetPrivateDataInterface(), d3d_input_layout_init(), and d3d_input_layout_wined3d_object_destroyed().
| LONG d3d_input_layout::refcount |
Definition at line 289 of file d3d11_private.h.
Referenced by d3d11_input_layout_AddRef(), d3d11_input_layout_Release(), and d3d_input_layout_init().
| struct wined3d_vertex_declaration* d3d_input_layout::wined3d_decl |
Definition at line 292 of file d3d11_private.h.
Referenced by d3d10_device_IASetInputLayout(), d3d11_device_context_IASetInputLayout(), d3d11_input_layout_AddRef(), d3d11_input_layout_Release(), and d3d_input_layout_init().