This is the complete list of members for ID3D10EffectShaderVariable, including all inherited members.
| AsBlend() | ID3D10EffectVariable | |
| AsConstantBuffer() | ID3D10EffectVariable | |
| AsDepthStencil() | ID3D10EffectVariable | |
| AsDepthStencilView() | ID3D10EffectVariable | |
| AsMatrix() | ID3D10EffectVariable | |
| AsRasterizer() | ID3D10EffectVariable | |
| AsRenderTargetView() | ID3D10EffectVariable | |
| AsSampler() | ID3D10EffectVariable | |
| AsScalar() | ID3D10EffectVariable | |
| AsShader() | ID3D10EffectVariable | |
| AsShaderResource() | ID3D10EffectVariable | |
| AsString() | ID3D10EffectVariable | |
| AsVector() | ID3D10EffectVariable | |
| GetAnnotationByIndex(UINT index) | ID3D10EffectVariable | |
| GetAnnotationByName(const char *name) | ID3D10EffectVariable | |
| GetDesc(D3D10_EFFECT_VARIABLE_DESC *desc) | ID3D10EffectVariable | |
| GetElement(UINT index) | ID3D10EffectVariable | |
| GetGeometryShader(UINT index, ID3D10GeometryShader **shader) | ID3D10EffectShaderVariable | |
| GetInputSignatureElementDesc(UINT shader_index, UINT element_index, D3D10_SIGNATURE_PARAMETER_DESC *desc) | ID3D10EffectShaderVariable | |
| GetMemberByIndex(UINT index) | ID3D10EffectVariable | |
| GetMemberByName(const char *name) | ID3D10EffectVariable | |
| GetMemberBySemantic(const char *semantic) | ID3D10EffectVariable | |
| GetOutputSignatureElementDesc(UINT shader_index, UINT element_index, D3D10_SIGNATURE_PARAMETER_DESC *desc) | ID3D10EffectShaderVariable | |
| GetParentConstantBuffer() | ID3D10EffectVariable | |
| GetPixelShader(UINT index, ID3D10PixelShader **shader) | ID3D10EffectShaderVariable | |
| GetRawValue(void *data, UINT offset, UINT count) | ID3D10EffectVariable | |
| GetShaderDesc(UINT index, D3D10_EFFECT_SHADER_DESC *desc) | ID3D10EffectShaderVariable | |
| GetType() | ID3D10EffectVariable | |
| GetVertexShader(UINT index, ID3D10VertexShader **shader) | ID3D10EffectShaderVariable | |
| IsValid() | ID3D10EffectVariable | |
| SetRawValue(void *data, UINT offset, UINT count) | ID3D10EffectVariable | |