#include <vulkan.h>
Definition at line 11998 of file vulkan.h.
◆ pNext
| void* VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::pNext |
◆ shaderBufferFloat16AtomicAdd
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderBufferFloat16AtomicAdd |
◆ shaderBufferFloat16AtomicMinMax
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderBufferFloat16AtomicMinMax |
◆ shaderBufferFloat16Atomics
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderBufferFloat16Atomics |
◆ shaderBufferFloat32AtomicMinMax
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderBufferFloat32AtomicMinMax |
◆ shaderBufferFloat64AtomicMinMax
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderBufferFloat64AtomicMinMax |
◆ shaderImageFloat32AtomicMinMax
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderImageFloat32AtomicMinMax |
◆ shaderSharedFloat16AtomicAdd
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderSharedFloat16AtomicAdd |
◆ shaderSharedFloat16AtomicMinMax
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderSharedFloat16AtomicMinMax |
◆ shaderSharedFloat16Atomics
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderSharedFloat16Atomics |
◆ shaderSharedFloat32AtomicMinMax
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderSharedFloat32AtomicMinMax |
◆ shaderSharedFloat64AtomicMinMax
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::shaderSharedFloat64AtomicMinMax |
◆ sparseImageFloat32AtomicMinMax
| VkBool32 VkPhysicalDeviceShaderAtomicFloat2FeaturesEXT::sparseImageFloat32AtomicMinMax |
◆ sType
The documentation for this struct was generated from the following file: