#include <vulkan.h>
Definition at line 15871 of file vulkan.h.
◆ WINE_VK_ALIGN()
| uint64_t VkAccelerationStructureSRTMotionInstanceNV::WINE_VK_ALIGN |
( |
8 |
| ) |
|
◆ flags
◆ instanceCustomIndex
| uint32_t VkAccelerationStructureSRTMotionInstanceNV::instanceCustomIndex |
◆ instanceShaderBindingTableRecordOffset
| uint32_t VkAccelerationStructureSRTMotionInstanceNV::instanceShaderBindingTableRecordOffset |
◆ mask
| uint32_t VkAccelerationStructureSRTMotionInstanceNV::mask |
◆ transformT0
| VkSRTDataNV VkAccelerationStructureSRTMotionInstanceNV::transformT0 |
◆ transformT1
| VkSRTDataNV VkAccelerationStructureSRTMotionInstanceNV::transformT1 |
The documentation for this struct was generated from the following file: