| AsBlend() | ID3D10EffectVariable | |
| AsConstantBuffer() | ID3D10EffectVariable | |
| AsDepthStencil() | ID3D10EffectVariable | |
| AsDepthStencilView() | ID3D10EffectVariable | |
| AsMatrix() | ID3D10EffectVariable | |
| AsRasterizer() | ID3D10EffectVariable | |
| AsRenderTargetView() | ID3D10EffectVariable | |
| AsSampler() | ID3D10EffectVariable | |
| AsScalar() | ID3D10EffectVariable | |
| AsShader() | ID3D10EffectVariable | |
| AsShaderResource() | ID3D10EffectVariable | |
| AsString() | ID3D10EffectVariable | |
| AsVector() | ID3D10EffectVariable | |
| GetAnnotationByIndex(UINT index) | ID3D10EffectVariable | |
| GetAnnotationByName(const char *name) | ID3D10EffectVariable | |
| GetBoolVector(BOOL *value) | ID3D10EffectVectorVariable | |
| GetBoolVectorArray(BOOL *values, UINT offset, UINT count) | ID3D10EffectVectorVariable | |
| GetDesc(D3D10_EFFECT_VARIABLE_DESC *desc) | ID3D10EffectVariable | |
| GetElement(UINT index) | ID3D10EffectVariable | |
| GetFloatVector(float *value) | ID3D10EffectVectorVariable | |
| GetFloatVectorArray(float *values, UINT offset, UINT count) | ID3D10EffectVectorVariable | |
| GetIntVector(int *value) | ID3D10EffectVectorVariable | |
| GetIntVectorArray(int *values, UINT offset, UINT count) | ID3D10EffectVectorVariable | |
| GetMemberByIndex(UINT index) | ID3D10EffectVariable | |
| GetMemberByName(const char *name) | ID3D10EffectVariable | |
| GetMemberBySemantic(const char *semantic) | ID3D10EffectVariable | |
| GetParentConstantBuffer() | ID3D10EffectVariable | |
| GetRawValue(void *data, UINT offset, UINT count) | ID3D10EffectVariable | |
| GetType() | ID3D10EffectVariable | |
| IsValid() | ID3D10EffectVariable | |
| SetBoolVector(BOOL *value) | ID3D10EffectVectorVariable | |
| SetBoolVectorArray(BOOL *values, UINT offset, UINT count) | ID3D10EffectVectorVariable | |
| SetFloatVector(float *value) | ID3D10EffectVectorVariable | |
| SetFloatVectorArray(float *values, UINT offset, UINT count) | ID3D10EffectVectorVariable | |
| SetIntVector(int *value) | ID3D10EffectVectorVariable | |
| SetIntVectorArray(int *values, UINT offset, UINT count) | ID3D10EffectVectorVariable | |
| SetRawValue(void *data, UINT offset, UINT count) | ID3D10EffectVariable | |