#include <vulkan.h>
Definition at line 11866 of file vulkan.h.
◆ WINE_VK_ALIGN() [1/3]
| uint64_t VkPhysicalDeviceRayTracingPropertiesNV::WINE_VK_ALIGN |
( |
8 |
| ) |
|
◆ WINE_VK_ALIGN() [2/3]
| uint64_t VkPhysicalDeviceRayTracingPropertiesNV::WINE_VK_ALIGN |
( |
8 |
| ) |
|
◆ WINE_VK_ALIGN() [3/3]
| uint64_t VkPhysicalDeviceRayTracingPropertiesNV::WINE_VK_ALIGN |
( |
8 |
| ) |
|
◆ maxDescriptorSetAccelerationStructures
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxDescriptorSetAccelerationStructures |
◆ maxRecursionDepth
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxRecursionDepth |
◆ maxShaderGroupStride
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::maxShaderGroupStride |
◆ pNext
| void* VkPhysicalDeviceRayTracingPropertiesNV::pNext |
◆ shaderGroupBaseAlignment
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupBaseAlignment |
◆ shaderGroupHandleSize
| uint32_t VkPhysicalDeviceRayTracingPropertiesNV::shaderGroupHandleSize |
◆ sType
The documentation for this struct was generated from the following file: