#include <vulkan.h>
Definition at line 11834 of file vulkan.h.
◆ pNext
| void* VkPhysicalDeviceRayTracingPipelineFeaturesKHR::pNext |
◆ rayTracingPipeline
| VkBool32 VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipeline |
◆ rayTracingPipelineShaderGroupHandleCaptureReplay
| VkBool32 VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineShaderGroupHandleCaptureReplay |
◆ rayTracingPipelineShaderGroupHandleCaptureReplayMixed
| VkBool32 VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineShaderGroupHandleCaptureReplayMixed |
◆ rayTracingPipelineTraceRaysIndirect
| VkBool32 VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTracingPipelineTraceRaysIndirect |
◆ rayTraversalPrimitiveCulling
| VkBool32 VkPhysicalDeviceRayTracingPipelineFeaturesKHR::rayTraversalPrimitiveCulling |
◆ sType
The documentation for this struct was generated from the following file: