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Examples
bitblt.h
Go to the documentation of this file.
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// Each bit corresponds to one of the terms in the polynomial
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//
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// Rop(D,S,P) = a + a D + a S + a P + a DS + a DP + a SP + a DSP
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// 0 d s p ds dp sp dsp
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#define AVEC_NOT 0x01
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#define AVEC_D 0x02
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#define AVEC_S 0x04
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#define AVEC_P 0x08
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#define AVEC_DS 0x10
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#define AVEC_DP 0x20
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#define AVEC_SP 0x40
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#define AVEC_DSP 0x80
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#define AVEC_NEED_SOURCE (AVEC_S | AVEC_DS | AVEC_SP | AVEC_DSP)
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#define AVEC_NEED_PATTERN (AVEC_P | AVEC_DP | AVEC_SP | AVEC_DSP)
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#define BB_TARGET_SCREEN 0x0001
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#define BB_TARGET_ONLY 0x0002
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#define BB_SOURCE_COPY 0x0004
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#define BB_PATTERN_COPY 0x0008
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#define GET_OPINDEX_FROM_ROP3(Rop3) (((Rop3) >> 16) & 0xff)
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#define GET_OPINDEX_FROM_ROP4(Rop4) ((Rop4) & 0xff)
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#define ROP3_TO_ROP4(Rop3) ((((Rop3) >> 8) & 0xff00) | (((Rop3) >> 16) & 0x00ff))
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#define R3_OPINDEX_SRCCOPY 0xcc
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#define R3_OPINDEX_NOOP 0xaa
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#define R4_MASK ((R3_OPINDEX_NOOP << 8) | R3_OPINDEX_SRCCOPY)
win32ss
drivers
displays
vga
objects
bitblt.h
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