ReactOS 0.4.16-dev-306-g647d351
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This is the complete list of members for __GLdispatchTableRec, including all inherited members.
GetString(GLenum) | __GLdispatchTableRec | |
GLboolean | __GLdispatchTableRec | |
GLboolean(GLAPIENTRY *IsEnabled)(GLenum) | __GLdispatchTableRec | |
GLboolean(GLAPIENTRY *IsList)(GLuint) | __GLdispatchTableRec | |
GLboolean(GLAPIENTRY *AreTexturesResident)(GLsizei | __GLdispatchTableRec | |
GLboolean(GLAPIENTRY *IsTexture)(GLuint) | __GLdispatchTableRec | |
GLbyte | __GLdispatchTableRec | |
GLbyte | __GLdispatchTableRec | |
GLclampd | __GLdispatchTableRec | |
GLclampf | __GLdispatchTableRec | |
GLdouble | __GLdispatchTableRec | |
GLdouble | __GLdispatchTableRec | |
GLdouble | __GLdispatchTableRec | |
GLdouble | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum | __GLdispatchTableRec | |
GLenum(GLAPIENTRY *GetError)(void) | __GLdispatchTableRec | |
GLfloat | __GLdispatchTableRec | |
GLfloat | __GLdispatchTableRec | |
GLfloat | __GLdispatchTableRec | |
GLfloat | __GLdispatchTableRec | |
GLfloat | __GLdispatchTableRec | |
GLfloat | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint | __GLdispatchTableRec | |
GLint(GLAPIENTRY *RenderMode)(GLenum) | __GLdispatchTableRec | |
GLshort | __GLdispatchTableRec | |
GLshort | __GLdispatchTableRec | |
GLsizei | __GLdispatchTableRec | |
GLsizei | __GLdispatchTableRec | |
GLsizei | __GLdispatchTableRec | |
GLsizei | __GLdispatchTableRec | |
GLsizei | __GLdispatchTableRec | |
GLsizei | __GLdispatchTableRec | |
GLsizei | __GLdispatchTableRec | |
GLsizei | __GLdispatchTableRec | |
GLubyte | __GLdispatchTableRec | |
GLuint | __GLdispatchTableRec | |
GLuint(GLAPIENTRY *GenLists)(GLsizei) | __GLdispatchTableRec | |
GLushort | __GLdispatchTableRec | |
GLushort | __GLdispatchTableRec | |
void(GLAPIENTRY *NewList)(GLuint | __GLdispatchTableRec | |
void(GLAPIENTRY *EndList)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *CallList)(GLuint) | __GLdispatchTableRec | |
void(GLAPIENTRY *CallLists)(GLsizei | __GLdispatchTableRec | |
void(GLAPIENTRY *DeleteLists)(GLuint | __GLdispatchTableRec | |
void(GLAPIENTRY *ListBase)(GLuint) | __GLdispatchTableRec | |
void(GLAPIENTRY *Begin)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *Bitmap)(GLsizei | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3b)(GLbyte | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3bv)(const GLbyte *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3ub)(GLubyte | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3ubv)(const GLubyte *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3ui)(GLuint | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3uiv)(const GLuint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3us)(GLushort | __GLdispatchTableRec | |
void(GLAPIENTRY *Color3usv)(const GLushort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4b)(GLbyte | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4bv)(const GLbyte *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4ub)(GLubyte | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4ubv)(const GLubyte *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4ui)(GLuint | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4uiv)(const GLuint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4us)(GLushort | __GLdispatchTableRec | |
void(GLAPIENTRY *Color4usv)(const GLushort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *EdgeFlag)(GLboolean) | __GLdispatchTableRec | |
void(GLAPIENTRY *EdgeFlagv)(const GLboolean *) | __GLdispatchTableRec | |
void(GLAPIENTRY *End)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexd)(GLdouble) | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexdv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexf)(GLfloat) | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexfv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexi)(GLint) | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexiv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexs)(GLshort) | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexsv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3b)(GLbyte | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3bv)(const GLbyte *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *Normal3sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos2d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos2dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos2f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos2fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos2i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos2iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos2s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos2sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos3d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos3dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos3f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos3fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos3i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos3iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos3s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos3sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos4d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos4dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos4f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos4fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos4i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos4iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos4s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *RasterPos4sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Rectd)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Rectdv)(const GLdouble * | __GLdispatchTableRec | |
void(GLAPIENTRY *Rectf)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Rectfv)(const GLfloat * | __GLdispatchTableRec | |
void(GLAPIENTRY *Recti)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *Rectiv)(const GLint * | __GLdispatchTableRec | |
void(GLAPIENTRY *Rects)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *Rectsv)(const GLshort * | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord1d)(GLdouble) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord1dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord1f)(GLfloat) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord1fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord1i)(GLint) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord1iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord1s)(GLshort) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord1sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord2d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord2dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord2f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord2fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord2i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord2iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord2s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord2sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord3d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord3dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord3f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord3fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord3i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord3iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord3s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord3sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord4d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord4dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord4f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord4fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord4i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord4iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord4s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoord4sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex2d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex2dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex2f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex2fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex2i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex2iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex2s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex2sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex3d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex3dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex3f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex3fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex3i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex3iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex3s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex3sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex4d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex4dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex4f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex4fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex4i)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex4iv)(const GLint *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex4s)(GLshort | __GLdispatchTableRec | |
void(GLAPIENTRY *Vertex4sv)(const GLshort *) | __GLdispatchTableRec | |
void(GLAPIENTRY *ClipPlane)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *ColorMaterial)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *CullFace)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *Fogf)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Fogfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Fogi)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Fogiv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *FrontFace)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *Hint)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Lightf)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Lightfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Lighti)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Lightiv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *LightModelf)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *LightModelfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *LightModeli)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *LightModeliv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *LineStipple)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *LineWidth)(GLfloat) | __GLdispatchTableRec | |
void(GLAPIENTRY *Materialf)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Materialfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Materiali)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Materialiv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PointSize)(GLfloat) | __GLdispatchTableRec | |
void(GLAPIENTRY *PolygonMode)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PolygonStipple)(const GLubyte *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Scissor)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *ShadeModel)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *TexParameterf)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexParameterfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexParameteri)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexParameteriv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexImage1D)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexImage2D)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexEnvf)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexEnvfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexEnvi)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexEnviv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexGend)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexGendv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexGenf)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexGenfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexGeni)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexGeniv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *FeedbackBuffer)(GLsizei | __GLdispatchTableRec | |
void(GLAPIENTRY *SelectBuffer)(GLsizei | __GLdispatchTableRec | |
void(GLAPIENTRY *InitNames)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *LoadName)(GLuint) | __GLdispatchTableRec | |
void(GLAPIENTRY *PassThrough)(GLfloat) | __GLdispatchTableRec | |
void(GLAPIENTRY *PopName)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *PushName)(GLuint) | __GLdispatchTableRec | |
void(GLAPIENTRY *DrawBuffer)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *Clear)(GLbitfield) | __GLdispatchTableRec | |
void(GLAPIENTRY *ClearAccum)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *ClearIndex)(GLfloat) | __GLdispatchTableRec | |
void(GLAPIENTRY *ClearColor)(GLclampf | __GLdispatchTableRec | |
void(GLAPIENTRY *ClearStencil)(GLint) | __GLdispatchTableRec | |
void(GLAPIENTRY *ClearDepth)(GLclampd) | __GLdispatchTableRec | |
void(GLAPIENTRY *StencilMask)(GLuint) | __GLdispatchTableRec | |
void(GLAPIENTRY *ColorMask)(GLboolean | __GLdispatchTableRec | |
void(GLAPIENTRY *DepthMask)(GLboolean) | __GLdispatchTableRec | |
void(GLAPIENTRY *IndexMask)(GLuint) | __GLdispatchTableRec | |
void(GLAPIENTRY *Accum)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Disable)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *Enable)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *Finish)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *Flush)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *PopAttrib)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *PushAttrib)(GLbitfield) | __GLdispatchTableRec | |
void(GLAPIENTRY *Map1d)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Map1f)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Map2d)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Map2f)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *MapGrid1d)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *MapGrid1f)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *MapGrid2d)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *MapGrid2f)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalCoord1d)(GLdouble) | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalCoord1dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalCoord1f)(GLfloat) | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalCoord1fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalCoord2d)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalCoord2dv)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalCoord2f)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalCoord2fv)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalMesh1)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalPoint1)(GLint) | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalMesh2)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *EvalPoint2)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *AlphaFunc)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *BlendFunc)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *LogicOp)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *StencilFunc)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *StencilOp)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *DepthFunc)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *PixelZoom)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *PixelTransferf)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PixelTransferi)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PixelStoref)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PixelStorei)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PixelMapfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PixelMapuiv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PixelMapusv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *ReadBuffer)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *CopyPixels)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *ReadPixels)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *DrawPixels)(GLsizei | __GLdispatchTableRec | |
void(GLAPIENTRY *GetBooleanv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetClipPlane)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetDoublev)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetFloatv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetIntegerv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetLightfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetLightiv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetMapdv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetMapfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetMapiv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetMaterialfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetMaterialiv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetPixelMapfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetPixelMapuiv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetPixelMapusv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetPolygonStipple)(GLubyte *) | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexEnvfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexEnviv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexGendv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexGenfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexGeniv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexImage)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexParameterfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexParameteriv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexLevelParameterfv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *GetTexLevelParameteriv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *DepthRange)(GLclampd | __GLdispatchTableRec | |
void(GLAPIENTRY *Frustum)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *LoadIdentity)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *LoadMatrixf)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *LoadMatrixd)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *MatrixMode)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *MultMatrixf)(const GLfloat *) | __GLdispatchTableRec | |
void(GLAPIENTRY *MultMatrixd)(const GLdouble *) | __GLdispatchTableRec | |
void(GLAPIENTRY *Ortho)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *PopMatrix)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *PushMatrix)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *Rotated)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Rotatef)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Scaled)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Scalef)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Translated)(GLdouble | __GLdispatchTableRec | |
void(GLAPIENTRY *Translatef)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *Viewport)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *ArrayElement)(GLint) | __GLdispatchTableRec | |
void(GLAPIENTRY *BindTexture)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *ColorPointer)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *DisableClientState)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *DrawArrays)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *DrawElements)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *EdgeFlagPointer)(GLsizei | __GLdispatchTableRec | |
void(GLAPIENTRY *EnableClientState)(GLenum) | __GLdispatchTableRec | |
void(GLAPIENTRY *IndexPointer)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexub)(GLubyte) | __GLdispatchTableRec | |
void(GLAPIENTRY *Indexubv)(const GLubyte *) | __GLdispatchTableRec | |
void(GLAPIENTRY *InterleavedArrays)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *NormalPointer)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PolygonOffset)(GLfloat | __GLdispatchTableRec | |
void(GLAPIENTRY *TexCoordPointer)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *VertexPointer)(GLint | __GLdispatchTableRec | |
void(GLAPIENTRY *CopyTexImage1D)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *CopyTexImage2D)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *CopyTexSubImage1D)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *CopyTexSubImage2D)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *DeleteTextures)(GLsizei | __GLdispatchTableRec | |
void(GLAPIENTRY *GenTextures)(GLsizei | __GLdispatchTableRec | |
void(GLAPIENTRY *GetPointerv)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PrioritizeTextures)(GLsizei | __GLdispatchTableRec | |
void(GLAPIENTRY *TexSubImage1D)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *TexSubImage2D)(GLenum | __GLdispatchTableRec | |
void(GLAPIENTRY *PopClientAttrib)(void) | __GLdispatchTableRec | |
void(GLAPIENTRY *PushClientAttrib)(GLbitfield) | __GLdispatchTableRec |