ReactOS 0.4.16-dev-306-g647d351
__GLdispatchTableRec Member List

This is the complete list of members for __GLdispatchTableRec, including all inherited members.

GetString(GLenum)__GLdispatchTableRec
GLboolean__GLdispatchTableRec
GLboolean(GLAPIENTRY *IsEnabled)(GLenum)__GLdispatchTableRec
GLboolean(GLAPIENTRY *IsList)(GLuint)__GLdispatchTableRec
GLboolean(GLAPIENTRY *AreTexturesResident)(GLsizei__GLdispatchTableRec
GLboolean(GLAPIENTRY *IsTexture)(GLuint)__GLdispatchTableRec
GLbyte__GLdispatchTableRec
GLbyte__GLdispatchTableRec
GLclampd__GLdispatchTableRec
GLclampf__GLdispatchTableRec
GLdouble__GLdispatchTableRec
GLdouble__GLdispatchTableRec
GLdouble__GLdispatchTableRec
GLdouble__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum__GLdispatchTableRec
GLenum(GLAPIENTRY *GetError)(void)__GLdispatchTableRec
GLfloat__GLdispatchTableRec
GLfloat__GLdispatchTableRec
GLfloat__GLdispatchTableRec
GLfloat__GLdispatchTableRec
GLfloat__GLdispatchTableRec
GLfloat__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint__GLdispatchTableRec
GLint(GLAPIENTRY *RenderMode)(GLenum)__GLdispatchTableRec
GLshort__GLdispatchTableRec
GLshort__GLdispatchTableRec
GLsizei__GLdispatchTableRec
GLsizei__GLdispatchTableRec
GLsizei__GLdispatchTableRec
GLsizei__GLdispatchTableRec
GLsizei__GLdispatchTableRec
GLsizei__GLdispatchTableRec
GLsizei__GLdispatchTableRec
GLsizei__GLdispatchTableRec
GLubyte__GLdispatchTableRec
GLuint__GLdispatchTableRec
GLuint(GLAPIENTRY *GenLists)(GLsizei)__GLdispatchTableRec
GLushort__GLdispatchTableRec
GLushort__GLdispatchTableRec
void(GLAPIENTRY *NewList)(GLuint__GLdispatchTableRec
void(GLAPIENTRY *EndList)(void)__GLdispatchTableRec
void(GLAPIENTRY *CallList)(GLuint)__GLdispatchTableRec
void(GLAPIENTRY *CallLists)(GLsizei__GLdispatchTableRec
void(GLAPIENTRY *DeleteLists)(GLuint__GLdispatchTableRec
void(GLAPIENTRY *ListBase)(GLuint)__GLdispatchTableRec
void(GLAPIENTRY *Begin)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *Bitmap)(GLsizei__GLdispatchTableRec
void(GLAPIENTRY *Color3b)(GLbyte__GLdispatchTableRec
void(GLAPIENTRY *Color3bv)(const GLbyte *)__GLdispatchTableRec
void(GLAPIENTRY *Color3d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Color3dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *Color3f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Color3fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *Color3i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *Color3iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *Color3s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *Color3sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *Color3ub)(GLubyte__GLdispatchTableRec
void(GLAPIENTRY *Color3ubv)(const GLubyte *)__GLdispatchTableRec
void(GLAPIENTRY *Color3ui)(GLuint__GLdispatchTableRec
void(GLAPIENTRY *Color3uiv)(const GLuint *)__GLdispatchTableRec
void(GLAPIENTRY *Color3us)(GLushort__GLdispatchTableRec
void(GLAPIENTRY *Color3usv)(const GLushort *)__GLdispatchTableRec
void(GLAPIENTRY *Color4b)(GLbyte__GLdispatchTableRec
void(GLAPIENTRY *Color4bv)(const GLbyte *)__GLdispatchTableRec
void(GLAPIENTRY *Color4d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Color4dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *Color4f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Color4fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *Color4i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *Color4iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *Color4s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *Color4sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *Color4ub)(GLubyte__GLdispatchTableRec
void(GLAPIENTRY *Color4ubv)(const GLubyte *)__GLdispatchTableRec
void(GLAPIENTRY *Color4ui)(GLuint__GLdispatchTableRec
void(GLAPIENTRY *Color4uiv)(const GLuint *)__GLdispatchTableRec
void(GLAPIENTRY *Color4us)(GLushort__GLdispatchTableRec
void(GLAPIENTRY *Color4usv)(const GLushort *)__GLdispatchTableRec
void(GLAPIENTRY *EdgeFlag)(GLboolean)__GLdispatchTableRec
void(GLAPIENTRY *EdgeFlagv)(const GLboolean *)__GLdispatchTableRec
void(GLAPIENTRY *End)(void)__GLdispatchTableRec
void(GLAPIENTRY *Indexd)(GLdouble)__GLdispatchTableRec
void(GLAPIENTRY *Indexdv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *Indexf)(GLfloat)__GLdispatchTableRec
void(GLAPIENTRY *Indexfv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *Indexi)(GLint)__GLdispatchTableRec
void(GLAPIENTRY *Indexiv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *Indexs)(GLshort)__GLdispatchTableRec
void(GLAPIENTRY *Indexsv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *Normal3b)(GLbyte__GLdispatchTableRec
void(GLAPIENTRY *Normal3bv)(const GLbyte *)__GLdispatchTableRec
void(GLAPIENTRY *Normal3d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Normal3dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *Normal3f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Normal3fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *Normal3i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *Normal3iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *Normal3s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *Normal3sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos2d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *RasterPos2dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos2f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *RasterPos2fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos2i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *RasterPos2iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos2s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *RasterPos2sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos3d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *RasterPos3dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos3f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *RasterPos3fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos3i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *RasterPos3iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos3s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *RasterPos3sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos4d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *RasterPos4dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos4f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *RasterPos4fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos4i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *RasterPos4iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *RasterPos4s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *RasterPos4sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *Rectd)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Rectdv)(const GLdouble *__GLdispatchTableRec
void(GLAPIENTRY *Rectf)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Rectfv)(const GLfloat *__GLdispatchTableRec
void(GLAPIENTRY *Recti)(GLint__GLdispatchTableRec
void(GLAPIENTRY *Rectiv)(const GLint *__GLdispatchTableRec
void(GLAPIENTRY *Rects)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *Rectsv)(const GLshort *__GLdispatchTableRec
void(GLAPIENTRY *TexCoord1d)(GLdouble)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord1dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord1f)(GLfloat)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord1fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord1i)(GLint)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord1iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord1s)(GLshort)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord1sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord2d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *TexCoord2dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord2f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *TexCoord2fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord2i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *TexCoord2iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord2s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *TexCoord2sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord3d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *TexCoord3dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord3f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *TexCoord3fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord3i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *TexCoord3iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord3s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *TexCoord3sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord4d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *TexCoord4dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord4f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *TexCoord4fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord4i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *TexCoord4iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *TexCoord4s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *TexCoord4sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex2d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Vertex2dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex2f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Vertex2fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex2i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *Vertex2iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex2s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *Vertex2sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex3d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Vertex3dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex3f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Vertex3fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex3i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *Vertex3iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex3s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *Vertex3sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex4d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Vertex4dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex4f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Vertex4fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex4i)(GLint__GLdispatchTableRec
void(GLAPIENTRY *Vertex4iv)(const GLint *)__GLdispatchTableRec
void(GLAPIENTRY *Vertex4s)(GLshort__GLdispatchTableRec
void(GLAPIENTRY *Vertex4sv)(const GLshort *)__GLdispatchTableRec
void(GLAPIENTRY *ClipPlane)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *ColorMaterial)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *CullFace)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *Fogf)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Fogfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Fogi)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Fogiv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *FrontFace)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *Hint)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Lightf)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Lightfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Lighti)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Lightiv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *LightModelf)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *LightModelfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *LightModeli)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *LightModeliv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *LineStipple)(GLint__GLdispatchTableRec
void(GLAPIENTRY *LineWidth)(GLfloat)__GLdispatchTableRec
void(GLAPIENTRY *Materialf)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Materialfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Materiali)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Materialiv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PointSize)(GLfloat)__GLdispatchTableRec
void(GLAPIENTRY *PolygonMode)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PolygonStipple)(const GLubyte *)__GLdispatchTableRec
void(GLAPIENTRY *Scissor)(GLint__GLdispatchTableRec
void(GLAPIENTRY *ShadeModel)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *TexParameterf)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexParameterfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexParameteri)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexParameteriv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexImage1D)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexImage2D)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexEnvf)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexEnvfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexEnvi)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexEnviv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexGend)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexGendv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexGenf)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexGenfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexGeni)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexGeniv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *FeedbackBuffer)(GLsizei__GLdispatchTableRec
void(GLAPIENTRY *SelectBuffer)(GLsizei__GLdispatchTableRec
void(GLAPIENTRY *InitNames)(void)__GLdispatchTableRec
void(GLAPIENTRY *LoadName)(GLuint)__GLdispatchTableRec
void(GLAPIENTRY *PassThrough)(GLfloat)__GLdispatchTableRec
void(GLAPIENTRY *PopName)(void)__GLdispatchTableRec
void(GLAPIENTRY *PushName)(GLuint)__GLdispatchTableRec
void(GLAPIENTRY *DrawBuffer)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *Clear)(GLbitfield)__GLdispatchTableRec
void(GLAPIENTRY *ClearAccum)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *ClearIndex)(GLfloat)__GLdispatchTableRec
void(GLAPIENTRY *ClearColor)(GLclampf__GLdispatchTableRec
void(GLAPIENTRY *ClearStencil)(GLint)__GLdispatchTableRec
void(GLAPIENTRY *ClearDepth)(GLclampd)__GLdispatchTableRec
void(GLAPIENTRY *StencilMask)(GLuint)__GLdispatchTableRec
void(GLAPIENTRY *ColorMask)(GLboolean__GLdispatchTableRec
void(GLAPIENTRY *DepthMask)(GLboolean)__GLdispatchTableRec
void(GLAPIENTRY *IndexMask)(GLuint)__GLdispatchTableRec
void(GLAPIENTRY *Accum)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Disable)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *Enable)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *Finish)(void)__GLdispatchTableRec
void(GLAPIENTRY *Flush)(void)__GLdispatchTableRec
void(GLAPIENTRY *PopAttrib)(void)__GLdispatchTableRec
void(GLAPIENTRY *PushAttrib)(GLbitfield)__GLdispatchTableRec
void(GLAPIENTRY *Map1d)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Map1f)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Map2d)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Map2f)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *MapGrid1d)(GLint__GLdispatchTableRec
void(GLAPIENTRY *MapGrid1f)(GLint__GLdispatchTableRec
void(GLAPIENTRY *MapGrid2d)(GLint__GLdispatchTableRec
void(GLAPIENTRY *MapGrid2f)(GLint__GLdispatchTableRec
void(GLAPIENTRY *EvalCoord1d)(GLdouble)__GLdispatchTableRec
void(GLAPIENTRY *EvalCoord1dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *EvalCoord1f)(GLfloat)__GLdispatchTableRec
void(GLAPIENTRY *EvalCoord1fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *EvalCoord2d)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *EvalCoord2dv)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *EvalCoord2f)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *EvalCoord2fv)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *EvalMesh1)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *EvalPoint1)(GLint)__GLdispatchTableRec
void(GLAPIENTRY *EvalMesh2)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *EvalPoint2)(GLint__GLdispatchTableRec
void(GLAPIENTRY *AlphaFunc)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *BlendFunc)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *LogicOp)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *StencilFunc)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *StencilOp)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *DepthFunc)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *PixelZoom)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *PixelTransferf)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PixelTransferi)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PixelStoref)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PixelStorei)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PixelMapfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PixelMapuiv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PixelMapusv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *ReadBuffer)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *CopyPixels)(GLint__GLdispatchTableRec
void(GLAPIENTRY *ReadPixels)(GLint__GLdispatchTableRec
void(GLAPIENTRY *DrawPixels)(GLsizei__GLdispatchTableRec
void(GLAPIENTRY *GetBooleanv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetClipPlane)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetDoublev)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetFloatv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetIntegerv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetLightfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetLightiv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetMapdv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetMapfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetMapiv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetMaterialfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetMaterialiv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetPixelMapfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetPixelMapuiv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetPixelMapusv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetPolygonStipple)(GLubyte *)__GLdispatchTableRec
void(GLAPIENTRY *GetTexEnvfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetTexEnviv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetTexGendv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetTexGenfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetTexGeniv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetTexImage)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetTexParameterfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetTexParameteriv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetTexLevelParameterfv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *GetTexLevelParameteriv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *DepthRange)(GLclampd__GLdispatchTableRec
void(GLAPIENTRY *Frustum)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *LoadIdentity)(void)__GLdispatchTableRec
void(GLAPIENTRY *LoadMatrixf)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *LoadMatrixd)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *MatrixMode)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *MultMatrixf)(const GLfloat *)__GLdispatchTableRec
void(GLAPIENTRY *MultMatrixd)(const GLdouble *)__GLdispatchTableRec
void(GLAPIENTRY *Ortho)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *PopMatrix)(void)__GLdispatchTableRec
void(GLAPIENTRY *PushMatrix)(void)__GLdispatchTableRec
void(GLAPIENTRY *Rotated)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Rotatef)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Scaled)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Scalef)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Translated)(GLdouble__GLdispatchTableRec
void(GLAPIENTRY *Translatef)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *Viewport)(GLint__GLdispatchTableRec
void(GLAPIENTRY *ArrayElement)(GLint)__GLdispatchTableRec
void(GLAPIENTRY *BindTexture)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *ColorPointer)(GLint__GLdispatchTableRec
void(GLAPIENTRY *DisableClientState)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *DrawArrays)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *DrawElements)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *EdgeFlagPointer)(GLsizei__GLdispatchTableRec
void(GLAPIENTRY *EnableClientState)(GLenum)__GLdispatchTableRec
void(GLAPIENTRY *IndexPointer)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *Indexub)(GLubyte)__GLdispatchTableRec
void(GLAPIENTRY *Indexubv)(const GLubyte *)__GLdispatchTableRec
void(GLAPIENTRY *InterleavedArrays)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *NormalPointer)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PolygonOffset)(GLfloat__GLdispatchTableRec
void(GLAPIENTRY *TexCoordPointer)(GLint__GLdispatchTableRec
void(GLAPIENTRY *VertexPointer)(GLint__GLdispatchTableRec
void(GLAPIENTRY *CopyTexImage1D)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *CopyTexImage2D)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *CopyTexSubImage1D)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *CopyTexSubImage2D)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *DeleteTextures)(GLsizei__GLdispatchTableRec
void(GLAPIENTRY *GenTextures)(GLsizei__GLdispatchTableRec
void(GLAPIENTRY *GetPointerv)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PrioritizeTextures)(GLsizei__GLdispatchTableRec
void(GLAPIENTRY *TexSubImage1D)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *TexSubImage2D)(GLenum__GLdispatchTableRec
void(GLAPIENTRY *PopClientAttrib)(void)__GLdispatchTableRec
void(GLAPIENTRY *PushClientAttrib)(GLbitfield)__GLdispatchTableRec