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00001 /* 00002 ** License Applicability. Except to the extent portions of this file are 00003 ** made subject to an alternative license as permitted in the SGI Free 00004 ** Software License B, Version 1.1 (the "License"), the contents of this 00005 ** file are subject only to the provisions of the License. You may not use 00006 ** this file except in compliance with the License. You may obtain a copy 00007 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 00008 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 00009 ** 00010 ** http://oss.sgi.com/projects/FreeB 00011 ** 00012 ** Note that, as provided in the License, the Software is distributed on an 00013 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 00014 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 00015 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 00016 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 00017 ** 00018 ** Original Code. The Original Code is: OpenGL Sample Implementation, 00019 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 00020 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 00021 ** Copyright in any portions created by third parties is as indicated 00022 ** elsewhere herein. All Rights Reserved. 00023 ** 00024 ** Additional Notice Provisions: The application programming interfaces 00025 ** established by SGI in conjunction with the Original Code are The 00026 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 00027 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 00028 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 00029 ** Window System(R) (Version 1.3), released October 19, 1998. This software 00030 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 00031 ** published by SGI, but has not been independently verified as being 00032 ** compliant with the OpenGL(R) version 1.2.1 Specification. 00033 */ 00034 00035 /* 00036 * knotvector.c++ 00037 * 00038 */ 00039 00040 #include "glimports.h" 00041 #include "mystdio.h" 00042 #include "myassert.h" 00043 #include "knotvector.h" 00044 #include "defines.h" 00045 00046 #ifdef __WATCOMC__ 00047 #pragma warning 726 10 00048 #endif 00049 00050 void Knotvector::init( long _knotcount, long _stride, long _order, INREAL *_knotlist ) 00051 { 00052 knotcount = _knotcount; 00053 stride = _stride; 00054 order = _order; 00055 knotlist = new Knot[_knotcount]; 00056 assert( knotlist != 0 ); 00057 00058 for( int i = 0; i != _knotcount; i++ ) 00059 knotlist[i] = (Knot) _knotlist[i]; 00060 } 00061 00062 Knotvector::Knotvector( void ) 00063 { 00064 knotlist = 0; 00065 } 00066 00067 Knotvector::~Knotvector( void ) 00068 { 00069 if( knotlist ) delete[] knotlist; 00070 } 00071 00072 int Knotvector::validate( void ) 00073 { 00074 /* kindex is used as an array index so subtract one first, 00075 * this propagates throughout the code so study carefully */ 00076 long kindex = knotcount-1; 00077 00078 if( order < 1 || order > MAXORDER ) { 00079 // spline order un-supported 00080 return( 1 ); 00081 } 00082 00083 if( knotcount < (2 * order) ) { 00084 // too few knots 00085 return( 2 ); 00086 } 00087 00088 if( identical( knotlist[kindex-(order-1)], knotlist[order-1]) ) { 00089 // valid knot range is empty 00090 return( 3 ); 00091 } 00092 00093 for( long i = 0; i < kindex; i++) 00094 if( knotlist[i] > knotlist[i+1] ) { 00095 // decreasing knot sequence 00096 return( 4 ); 00097 } 00098 00099 /* check for valid multiplicity */ 00100 00101 /* kindex is currently the index of the last knot. 00102 * In the next loop it is decremented to ignore the last knot 00103 * and the loop stops when kindex is 2 so as to ignore the first 00104 * knot as well. These knots are not used in computing 00105 * knot multiplicities. 00106 */ 00107 00108 long multi = 1; 00109 for( ; kindex >= 1; kindex-- ) { 00110 if( knotlist[kindex] - knotlist[kindex-1] < TOLERANCE ) { 00111 multi++; 00112 continue; 00113 } 00114 if ( multi > order ) { 00115 // knot multiplicity greater than order of spline 00116 return( 5 ); 00117 } 00118 multi = 1; 00119 } 00120 00121 if ( multi > order ) { 00122 // knot multiplicity greater than order of spline 00123 return( 5 ); 00124 } 00125 00126 return 0; 00127 } 00128 00129 void Knotvector::show( const char *msg ) 00130 { 00131 #ifndef NDEBUG 00132 dprintf( "%s\n", msg ); 00133 dprintf( "order = %ld, count = %ld\n", order, knotcount ); 00134 00135 for( int i=0; i<knotcount; i++ ) 00136 dprintf( "knot[%d] = %g\n", i, knotlist[i] ); 00137 #endif 00138 } 00139 Generated on Mon May 28 2012 04:23:31 for ReactOS by
1.7.6.1
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