ReactOS 0.4.15-dev-8064-gdaf8068
d3d10shader.h
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1/*
2 * Copyright 2009 Henri Verbeet for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 *
18 */
19
20#ifndef __WINE_D3D10SHADER_H
21#define __WINE_D3D10SHADER_H
22
23#include "d3d10.h"
24
25#define D3D10_SHADER_DEBUG 0x0001
26#define D3D10_SHADER_SKIP_VALIDATION 0x0002
27#define D3D10_SHADER_SKIP_OPTIMIZATION 0x0004
28#define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR 0x0008
29#define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR 0x0010
30#define D3D10_SHADER_PARTIAL_PRECISION 0x0020
31#define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT 0x0040
32#define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT 0x0080
33#define D3D10_SHADER_NO_PRESHADER 0x0100
34#define D3D10_SHADER_AVOID_FLOW_CONTROL 0x0200
35#define D3D10_SHADER_PREFER_FLOW_CONTROL 0x0400
36#define D3D10_SHADER_ENABLE_STRICTNESS 0x0800
37#define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
38#define D3D10_SHADER_IEEE_STRICTNESS 0x2000
39#define D3D10_SHADER_WARNINGS_ARE_ERRORS 0x40000
40
41#define D3D10_SHADER_OPTIMIZATION_LEVEL0 0x4000
42#define D3D10_SHADER_OPTIMIZATION_LEVEL1 0x0000
43#define D3D10_SHADER_OPTIMIZATION_LEVEL2 0xC000
44#define D3D10_SHADER_OPTIMIZATION_LEVEL3 0x8000
45
46/* These are defined as version-neutral in d3dcommon.h */
49
52
55
57
59
61
64
67
71#define IID_ID3D10Include IID_ID3DInclude
72
74{
75 const char *Name;
84
86{
87 const char *SemanticName;
95
96typedef struct _D3D10_SHADER_DESC
97{
99 const char *Creator;
127
129{
130 const char *Name;
136
138{
139 const char *Name;
145
147{
156
157DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
158
159#define INTERFACE ID3D10ShaderReflectionType
160DECLARE_INTERFACE(ID3D10ShaderReflectionType)
161{
163 STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
164 STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ const char *name) PURE;
165 STDMETHOD_(const char *, GetMemberTypeName)(THIS_ UINT index) PURE;
166};
167#undef INTERFACE
168
169DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
170
171#define INTERFACE ID3D10ShaderReflectionVariable
172DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
173{
175 STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE;
176};
177#undef INTERFACE
178
179DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
180
181#define INTERFACE ID3D10ShaderReflectionConstantBuffer
182DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
183{
185 STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
186 STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ const char *name) PURE;
187};
188#undef INTERFACE
189
190DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
191
192#define INTERFACE ID3D10ShaderReflection
193DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
194{
195 /* IUnknown methods */
199 /* ID3D10ShaderReflection methods */
201 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
202 STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ const char *name) PURE;
206};
207#undef INTERFACE
208
209
210#ifdef __cplusplus
211extern "C" {
212#endif
213
214HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename,
215 const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint,
218 BOOL color_code, const char *comments, ID3D10Blob **disassembly);
222
223HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
228
229#ifdef __cplusplus
230}
231#endif
232
233#endif /* __WINE_D3D10SHADER_H */
#define index(s, c)
Definition: various.h:29
#define DECLARE_INTERFACE_(i, b)
Definition: basetyps.h:78
#define PURE
Definition: basetyps.h:64
#define THIS_
Definition: basetyps.h:65
#define THIS
Definition: basetyps.h:66
#define STDMETHOD_(t, m)
Definition: basetyps.h:63
#define STDMETHOD(m)
Definition: basetyps.h:62
#define DECLARE_INTERFACE(i)
Definition: basetyps.h:73
_In_ BOOLEAN Release
Definition: cdrom.h:920
D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE
Definition: d3d10shader.h:62
D3D_NAME D3D10_NAME
Definition: d3d10shader.h:60
D3D_SHADER_VARIABLE_TYPE * LPD3D10_SHADER_VARIABLE_TYPE
Definition: d3d10shader.h:66
HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob)
D3D_SHADER_MACRO D3D10_SHADER_MACRO
Definition: d3d10shader.h:47
HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size, BOOL color_code, const char *comments, ID3D10Blob **disassembly)
const char *WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device)
struct _D3D10_SHADER_BUFFER_DESC D3D10_SHADER_BUFFER_DESC
struct _D3D10_SHADER_DESC D3D10_SHADER_DESC
D3D_SHADER_MACRO * LPD3D10_SHADER_MACRO
Definition: d3d10shader.h:48
HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob)
const char *WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device)
D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE
Definition: d3d10shader.h:65
D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE
Definition: d3d10shader.h:56
ID3DInclude ID3D10Include
Definition: d3d10shader.h:69
D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE
Definition: d3d10shader.h:53
ID3DInclude * LPD3D10INCLUDE
Definition: d3d10shader.h:70
struct _D3D10_SHADER_INPUT_BIND_DESC D3D10_SHADER_INPUT_BIND_DESC
D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE
Definition: d3d10shader.h:58
D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE
Definition: d3d10shader.h:68
D3D_CBUFFER_TYPE * LPD3D10_CBUFFER_TYPE
Definition: d3d10shader.h:54
struct _D3D10_SHADER_VARIABLE_DESC D3D10_SHADER_VARIABLE_DESC
HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob)
HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector)
HRESULT WINAPI D3D10CompileShader(const char *data, SIZE_T data_size, const char *filename, const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entrypoint, const char *profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages)
const char *WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device)
D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS
Definition: d3d10shader.h:50
HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob)
struct _D3D10_SHADER_TYPE_DESC D3D10_SHADER_TYPE_DESC
D3D_SHADER_VARIABLE_CLASS * LPD3D10_SHADER_VARIABLE_CLASS
Definition: d3d10shader.h:51
D3D_SHADER_INPUT_TYPE * LPD3D10_SHADER_INPUT_TYPE
Definition: d3d10shader.h:63
struct _D3D10_SIGNATURE_PARAMETER_DESC D3D10_SIGNATURE_PARAMETER_DESC
enum _D3D_SHADER_VARIABLE_CLASS D3D_SHADER_VARIABLE_CLASS
enum _D3D_SHADER_INPUT_TYPE D3D_SHADER_INPUT_TYPE
D3D_SRV_DIMENSION
Definition: d3dcommon.idl:506
D3D_NAME
Definition: d3dcommon.idl:593
D3D_RESOURCE_RETURN_TYPE
Definition: d3dcommon.idl:567
enum _D3D_INCLUDE_TYPE D3D_INCLUDE_TYPE
enum _D3D_SHADER_VARIABLE_TYPE D3D_SHADER_VARIABLE_TYPE
D3D_CBUFFER_TYPE
Definition: d3dcommon.idl:492
D3D_REGISTER_COMPONENT_TYPE
Definition: d3dcommon.idl:555
D3D_PRIMITIVE_TOPOLOGY
Definition: d3dcommon.idl:354
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude * include
Definition: asm.c:31
static SIZE_T const char const D3D_SHADER_MACRO ID3DInclude UINT ID3DBlob ID3DBlob ** error_messages
Definition: asm.c:32
static SIZE_T const char const D3D_SHADER_MACRO * defines
Definition: asm.c:31
char comments[4096]
unsigned int BOOL
Definition: ntddk_ex.h:94
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * data
Definition: gl.h:1950
GLuint shader
Definition: glext.h:6030
GLbitfield flags
Definition: glext.h:7161
REFIID riid
Definition: atlbase.h:39
const char * filename
Definition: ioapi.h:137
#define profile
Definition: kernel32.h:12
static const WCHAR desc[]
Definition: protectdata.c:36
static HRESULT QueryInterface(REFIID, void **)
Definition: events.c:2587
static ULONG WINAPI AddRef(IStream *iface)
Definition: clist.c:90
unsigned int UINT
Definition: ndis.h:50
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)
Definition: guiddef.h:68
#define REFIID
Definition: guiddef.h:118
static FILE * out
Definition: regtests2xml.c:44
D3D10_CBUFFER_TYPE Type
Definition: d3d10shader.h:131
UINT TextureNormalInstructions
Definition: d3d10shader.h:110
UINT DynamicFlowControlCount
Definition: d3d10shader.h:119
UINT TextureCompInstructions
Definition: d3d10shader.h:112
UINT TextureGradientInstructions
Definition: d3d10shader.h:114
D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology
Definition: d3d10shader.h:124
UINT TextureBiasInstructions
Definition: d3d10shader.h:113
UINT TextureLoadInstructions
Definition: d3d10shader.h:111
const char * Creator
Definition: d3d10shader.h:99
D3D10_SRV_DIMENSION Dimension
Definition: d3d10shader.h:81
D3D10_SHADER_INPUT_TYPE Type
Definition: d3d10shader.h:76
D3D10_RESOURCE_RETURN_TYPE ReturnType
Definition: d3d10shader.h:80
D3D10_SHADER_VARIABLE_TYPE Type
Definition: d3d10shader.h:149
D3D10_SHADER_VARIABLE_CLASS Class
Definition: d3d10shader.h:148
D3D10_REGISTER_COMPONENT_TYPE ComponentType
Definition: d3d10shader.h:91
Definition: image.c:134
Definition: devices.h:37
Definition: name.c:39
ULONG_PTR SIZE_T
Definition: typedefs.h:80
uint32_t ULONG
Definition: typedefs.h:59
#define GetType(This)
Definition: conio.h:54
#define WINAPI
Definition: msvc.h:6
unsigned char BYTE
Definition: xxhash.c:193