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ReactOS Development > Doxygen

utstate.c
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00001 /*******************************************************************************
00002  *
00003  * Module Name: utstate - state object support procedures
00004  *
00005  ******************************************************************************/
00006 
00007 /******************************************************************************
00008  *
00009  * 1. Copyright Notice
00010  *
00011  * Some or all of this work - Copyright (c) 1999 - 2011, Intel Corp.
00012  * All rights reserved.
00013  *
00014  * 2. License
00015  *
00016  * 2.1. This is your license from Intel Corp. under its intellectual property
00017  * rights.  You may have additional license terms from the party that provided
00018  * you this software, covering your right to use that party's intellectual
00019  * property rights.
00020  *
00021  * 2.2. Intel grants, free of charge, to any person ("Licensee") obtaining a
00022  * copy of the source code appearing in this file ("Covered Code") an
00023  * irrevocable, perpetual, worldwide license under Intel's copyrights in the
00024  * base code distributed originally by Intel ("Original Intel Code") to copy,
00025  * make derivatives, distribute, use and display any portion of the Covered
00026  * Code in any form, with the right to sublicense such rights; and
00027  *
00028  * 2.3. Intel grants Licensee a non-exclusive and non-transferable patent
00029  * license (with the right to sublicense), under only those claims of Intel
00030  * patents that are infringed by the Original Intel Code, to make, use, sell,
00031  * offer to sell, and import the Covered Code and derivative works thereof
00032  * solely to the minimum extent necessary to exercise the above copyright
00033  * license, and in no event shall the patent license extend to any additions
00034  * to or modifications of the Original Intel Code.  No other license or right
00035  * is granted directly or by implication, estoppel or otherwise;
00036  *
00037  * The above copyright and patent license is granted only if the following
00038  * conditions are met:
00039  *
00040  * 3. Conditions
00041  *
00042  * 3.1. Redistribution of Source with Rights to Further Distribute Source.
00043  * Redistribution of source code of any substantial portion of the Covered
00044  * Code or modification with rights to further distribute source must include
00045  * the above Copyright Notice, the above License, this list of Conditions,
00046  * and the following Disclaimer and Export Compliance provision.  In addition,
00047  * Licensee must cause all Covered Code to which Licensee contributes to
00048  * contain a file documenting the changes Licensee made to create that Covered
00049  * Code and the date of any change.  Licensee must include in that file the
00050  * documentation of any changes made by any predecessor Licensee.  Licensee
00051  * must include a prominent statement that the modification is derived,
00052  * directly or indirectly, from Original Intel Code.
00053  *
00054  * 3.2. Redistribution of Source with no Rights to Further Distribute Source.
00055  * Redistribution of source code of any substantial portion of the Covered
00056  * Code or modification without rights to further distribute source must
00057  * include the following Disclaimer and Export Compliance provision in the
00058  * documentation and/or other materials provided with distribution.  In
00059  * addition, Licensee may not authorize further sublicense of source of any
00060  * portion of the Covered Code, and must include terms to the effect that the
00061  * license from Licensee to its licensee is limited to the intellectual
00062  * property embodied in the software Licensee provides to its licensee, and
00063  * not to intellectual property embodied in modifications its licensee may
00064  * make.
00065  *
00066  * 3.3. Redistribution of Executable. Redistribution in executable form of any
00067  * substantial portion of the Covered Code or modification must reproduce the
00068  * above Copyright Notice, and the following Disclaimer and Export Compliance
00069  * provision in the documentation and/or other materials provided with the
00070  * distribution.
00071  *
00072  * 3.4. Intel retains all right, title, and interest in and to the Original
00073  * Intel Code.
00074  *
00075  * 3.5. Neither the name Intel nor any other trademark owned or controlled by
00076  * Intel shall be used in advertising or otherwise to promote the sale, use or
00077  * other dealings in products derived from or relating to the Covered Code
00078  * without prior written authorization from Intel.
00079  *
00080  * 4. Disclaimer and Export Compliance
00081  *
00082  * 4.1. INTEL MAKES NO WARRANTY OF ANY KIND REGARDING ANY SOFTWARE PROVIDED
00083  * HERE.  ANY SOFTWARE ORIGINATING FROM INTEL OR DERIVED FROM INTEL SOFTWARE
00084  * IS PROVIDED "AS IS," AND INTEL WILL NOT PROVIDE ANY SUPPORT,  ASSISTANCE,
00085  * INSTALLATION, TRAINING OR OTHER SERVICES.  INTEL WILL NOT PROVIDE ANY
00086  * UPDATES, ENHANCEMENTS OR EXTENSIONS.  INTEL SPECIFICALLY DISCLAIMS ANY
00087  * IMPLIED WARRANTIES OF MERCHANTABILITY, NONINFRINGEMENT AND FITNESS FOR A
00088  * PARTICULAR PURPOSE.
00089  *
00090  * 4.2. IN NO EVENT SHALL INTEL HAVE ANY LIABILITY TO LICENSEE, ITS LICENSEES
00091  * OR ANY OTHER THIRD PARTY, FOR ANY LOST PROFITS, LOST DATA, LOSS OF USE OR
00092  * COSTS OF PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, OR FOR ANY INDIRECT,
00093  * SPECIAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THIS AGREEMENT, UNDER ANY
00094  * CAUSE OF ACTION OR THEORY OF LIABILITY, AND IRRESPECTIVE OF WHETHER INTEL
00095  * HAS ADVANCE NOTICE OF THE POSSIBILITY OF SUCH DAMAGES.  THESE LIMITATIONS
00096  * SHALL APPLY NOTWITHSTANDING THE FAILURE OF THE ESSENTIAL PURPOSE OF ANY
00097  * LIMITED REMEDY.
00098  *
00099  * 4.3. Licensee shall not export, either directly or indirectly, any of this
00100  * software or system incorporating such software without first obtaining any
00101  * required license or other approval from the U. S. Department of Commerce or
00102  * any other agency or department of the United States Government.  In the
00103  * event Licensee exports any such software from the United States or
00104  * re-exports any such software from a foreign destination, Licensee shall
00105  * ensure that the distribution and export/re-export of the software is in
00106  * compliance with all laws, regulations, orders, or other restrictions of the
00107  * U.S. Export Administration Regulations. Licensee agrees that neither it nor
00108  * any of its subsidiaries will export/re-export any technical data, process,
00109  * software, or service, directly or indirectly, to any country for which the
00110  * United States government or any agency thereof requires an export license,
00111  * other governmental approval, or letter of assurance, without first obtaining
00112  * such license, approval or letter.
00113  *
00114  *****************************************************************************/
00115 
00116 
00117 #define __UTSTATE_C__
00118 
00119 #include "acpi.h"
00120 #include "accommon.h"
00121 
00122 #define _COMPONENT          ACPI_UTILITIES
00123         ACPI_MODULE_NAME    ("utstate")
00124 
00125 
00126 /*******************************************************************************
00127  *
00128  * FUNCTION:    AcpiUtCreatePkgStateAndPush
00129  *
00130  * PARAMETERS:  Object          - Object to be added to the new state
00131  *              Action          - Increment/Decrement
00132  *              StateList       - List the state will be added to
00133  *
00134  * RETURN:      Status
00135  *
00136  * DESCRIPTION: Create a new state and push it
00137  *
00138  ******************************************************************************/
00139 
00140 ACPI_STATUS
00141 AcpiUtCreatePkgStateAndPush (
00142     void                    *InternalObject,
00143     void                    *ExternalObject,
00144     UINT16                  Index,
00145     ACPI_GENERIC_STATE      **StateList)
00146 {
00147     ACPI_GENERIC_STATE       *State;
00148 
00149 
00150     ACPI_FUNCTION_ENTRY ();
00151 
00152 
00153     State = AcpiUtCreatePkgState (InternalObject, ExternalObject, Index);
00154     if (!State)
00155     {
00156         return (AE_NO_MEMORY);
00157     }
00158 
00159     AcpiUtPushGenericState (StateList, State);
00160     return (AE_OK);
00161 }
00162 
00163 
00164 /*******************************************************************************
00165  *
00166  * FUNCTION:    AcpiUtPushGenericState
00167  *
00168  * PARAMETERS:  ListHead            - Head of the state stack
00169  *              State               - State object to push
00170  *
00171  * RETURN:      None
00172  *
00173  * DESCRIPTION: Push a state object onto a state stack
00174  *
00175  ******************************************************************************/
00176 
00177 void
00178 AcpiUtPushGenericState (
00179     ACPI_GENERIC_STATE      **ListHead,
00180     ACPI_GENERIC_STATE      *State)
00181 {
00182     ACPI_FUNCTION_TRACE (UtPushGenericState);
00183 
00184 
00185     /* Push the state object onto the front of the list (stack) */
00186 
00187     State->Common.Next = *ListHead;
00188     *ListHead = State;
00189 
00190     return_VOID;
00191 }
00192 
00193 
00194 /*******************************************************************************
00195  *
00196  * FUNCTION:    AcpiUtPopGenericState
00197  *
00198  * PARAMETERS:  ListHead            - Head of the state stack
00199  *
00200  * RETURN:      The popped state object
00201  *
00202  * DESCRIPTION: Pop a state object from a state stack
00203  *
00204  ******************************************************************************/
00205 
00206 ACPI_GENERIC_STATE *
00207 AcpiUtPopGenericState (
00208     ACPI_GENERIC_STATE      **ListHead)
00209 {
00210     ACPI_GENERIC_STATE      *State;
00211 
00212 
00213     ACPI_FUNCTION_TRACE (UtPopGenericState);
00214 
00215 
00216     /* Remove the state object at the head of the list (stack) */
00217 
00218     State = *ListHead;
00219     if (State)
00220     {
00221         /* Update the list head */
00222 
00223         *ListHead = State->Common.Next;
00224     }
00225 
00226     return_PTR (State);
00227 }
00228 
00229 
00230 /*******************************************************************************
00231  *
00232  * FUNCTION:    AcpiUtCreateGenericState
00233  *
00234  * PARAMETERS:  None
00235  *
00236  * RETURN:      The new state object. NULL on failure.
00237  *
00238  * DESCRIPTION: Create a generic state object.  Attempt to obtain one from
00239  *              the global state cache;  If none available, create a new one.
00240  *
00241  ******************************************************************************/
00242 
00243 ACPI_GENERIC_STATE *
00244 AcpiUtCreateGenericState (
00245     void)
00246 {
00247     ACPI_GENERIC_STATE      *State;
00248 
00249 
00250     ACPI_FUNCTION_ENTRY ();
00251 
00252 
00253     State = AcpiOsAcquireObject (AcpiGbl_StateCache);
00254     if (State)
00255     {
00256         /* Initialize */
00257         State->Common.DescriptorType = ACPI_DESC_TYPE_STATE;
00258     }
00259 
00260     return (State);
00261 }
00262 
00263 
00264 /*******************************************************************************
00265  *
00266  * FUNCTION:    AcpiUtCreateThreadState
00267  *
00268  * PARAMETERS:  None
00269  *
00270  * RETURN:      New Thread State. NULL on failure
00271  *
00272  * DESCRIPTION: Create a "Thread State" - a flavor of the generic state used
00273  *              to track per-thread info during method execution
00274  *
00275  ******************************************************************************/
00276 
00277 ACPI_THREAD_STATE *
00278 AcpiUtCreateThreadState (
00279     void)
00280 {
00281     ACPI_GENERIC_STATE      *State;
00282 
00283 
00284     ACPI_FUNCTION_TRACE (UtCreateThreadState);
00285 
00286 
00287     /* Create the generic state object */
00288 
00289     State = AcpiUtCreateGenericState ();
00290     if (!State)
00291     {
00292         return_PTR (NULL);
00293     }
00294 
00295     /* Init fields specific to the update struct */
00296 
00297     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_THREAD;
00298     State->Thread.ThreadId = AcpiOsGetThreadId ();
00299 
00300     /* Check for invalid thread ID - zero is very bad, it will break things */
00301 
00302     if (!State->Thread.ThreadId)
00303     {
00304         ACPI_ERROR ((AE_INFO, "Invalid zero ID from AcpiOsGetThreadId"));
00305         State->Thread.ThreadId = (ACPI_THREAD_ID) 1;
00306     }
00307 
00308     return_PTR ((ACPI_THREAD_STATE *) State);
00309 }
00310 
00311 
00312 /*******************************************************************************
00313  *
00314  * FUNCTION:    AcpiUtCreateUpdateState
00315  *
00316  * PARAMETERS:  Object          - Initial Object to be installed in the state
00317  *              Action          - Update action to be performed
00318  *
00319  * RETURN:      New state object, null on failure
00320  *
00321  * DESCRIPTION: Create an "Update State" - a flavor of the generic state used
00322  *              to update reference counts and delete complex objects such
00323  *              as packages.
00324  *
00325  ******************************************************************************/
00326 
00327 ACPI_GENERIC_STATE *
00328 AcpiUtCreateUpdateState (
00329     ACPI_OPERAND_OBJECT     *Object,
00330     UINT16                  Action)
00331 {
00332     ACPI_GENERIC_STATE      *State;
00333 
00334 
00335     ACPI_FUNCTION_TRACE_PTR (UtCreateUpdateState, Object);
00336 
00337 
00338     /* Create the generic state object */
00339 
00340     State = AcpiUtCreateGenericState ();
00341     if (!State)
00342     {
00343         return_PTR (NULL);
00344     }
00345 
00346     /* Init fields specific to the update struct */
00347 
00348     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_UPDATE;
00349     State->Update.Object = Object;
00350     State->Update.Value = Action;
00351 
00352     return_PTR (State);
00353 }
00354 
00355 
00356 /*******************************************************************************
00357  *
00358  * FUNCTION:    AcpiUtCreatePkgState
00359  *
00360  * PARAMETERS:  Object          - Initial Object to be installed in the state
00361  *              Action          - Update action to be performed
00362  *
00363  * RETURN:      New state object, null on failure
00364  *
00365  * DESCRIPTION: Create a "Package State"
00366  *
00367  ******************************************************************************/
00368 
00369 ACPI_GENERIC_STATE *
00370 AcpiUtCreatePkgState (
00371     void                    *InternalObject,
00372     void                    *ExternalObject,
00373     UINT16                  Index)
00374 {
00375     ACPI_GENERIC_STATE      *State;
00376 
00377 
00378     ACPI_FUNCTION_TRACE_PTR (UtCreatePkgState, InternalObject);
00379 
00380 
00381     /* Create the generic state object */
00382 
00383     State = AcpiUtCreateGenericState ();
00384     if (!State)
00385     {
00386         return_PTR (NULL);
00387     }
00388 
00389     /* Init fields specific to the update struct */
00390 
00391     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_PACKAGE;
00392     State->Pkg.SourceObject = (ACPI_OPERAND_OBJECT *) InternalObject;
00393     State->Pkg.DestObject = ExternalObject;
00394     State->Pkg.Index= Index;
00395     State->Pkg.NumPackages = 1;
00396 
00397     return_PTR (State);
00398 }
00399 
00400 
00401 /*******************************************************************************
00402  *
00403  * FUNCTION:    AcpiUtCreateControlState
00404  *
00405  * PARAMETERS:  None
00406  *
00407  * RETURN:      New state object, null on failure
00408  *
00409  * DESCRIPTION: Create a "Control State" - a flavor of the generic state used
00410  *              to support nested IF/WHILE constructs in the AML.
00411  *
00412  ******************************************************************************/
00413 
00414 ACPI_GENERIC_STATE *
00415 AcpiUtCreateControlState (
00416     void)
00417 {
00418     ACPI_GENERIC_STATE      *State;
00419 
00420 
00421     ACPI_FUNCTION_TRACE (UtCreateControlState);
00422 
00423 
00424     /* Create the generic state object */
00425 
00426     State = AcpiUtCreateGenericState ();
00427     if (!State)
00428     {
00429         return_PTR (NULL);
00430     }
00431 
00432     /* Init fields specific to the control struct */
00433 
00434     State->Common.DescriptorType = ACPI_DESC_TYPE_STATE_CONTROL;
00435     State->Common.State = ACPI_CONTROL_CONDITIONAL_EXECUTING;
00436 
00437     return_PTR (State);
00438 }
00439 
00440 
00441 /*******************************************************************************
00442  *
00443  * FUNCTION:    AcpiUtDeleteGenericState
00444  *
00445  * PARAMETERS:  State               - The state object to be deleted
00446  *
00447  * RETURN:      None
00448  *
00449  * DESCRIPTION: Release a state object to the state cache. NULL state objects
00450  *              are ignored.
00451  *
00452  ******************************************************************************/
00453 
00454 void
00455 AcpiUtDeleteGenericState (
00456     ACPI_GENERIC_STATE      *State)
00457 {
00458     ACPI_FUNCTION_TRACE (UtDeleteGenericState);
00459 
00460 
00461     /* Ignore null state */
00462 
00463     if (State)
00464     {
00465         (void) AcpiOsReleaseObject (AcpiGbl_StateCache, State);
00466     }
00467     return_VOID;
00468 }
00469 
00470 

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