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00001 /* 00002 ** License Applicability. Except to the extent portions of this file are 00003 ** made subject to an alternative license as permitted in the SGI Free 00004 ** Software License B, Version 1.1 (the "License"), the contents of this 00005 ** file are subject only to the provisions of the License. You may not use 00006 ** this file except in compliance with the License. You may obtain a copy 00007 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 00008 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 00009 ** 00010 ** http://oss.sgi.com/projects/FreeB 00011 ** 00012 ** Note that, as provided in the License, the Software is distributed on an 00013 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 00014 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 00015 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 00016 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 00017 ** 00018 ** Original Code. The Original Code is: OpenGL Sample Implementation, 00019 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 00020 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 00021 ** Copyright in any portions created by third parties is as indicated 00022 ** elsewhere herein. All Rights Reserved. 00023 ** 00024 ** Additional Notice Provisions: The application programming interfaces 00025 ** established by SGI in conjunction with the Original Code are The 00026 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 00027 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 00028 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 00029 ** Window System(R) (Version 1.3), released October 19, 1998. This software 00030 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 00031 ** published by SGI, but has not been independently verified as being 00032 ** compliant with the OpenGL(R) version 1.2.1 Specification. 00033 ** 00034 */ 00035 /* 00036 ** Author: Eric Veach, July 1994. 00037 ** 00038 ** $Date: 2007-10-19 23:21:45 +0000 (Fri, 19 Oct 2007) $ $Revision: 1.1 $ 00039 ** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libtess/priorityq-heap.h,v 1.1 2004/02/02 16:39:15 navaraf Exp $ 00040 */ 00041 00042 #ifndef __priorityq_heap_h_ 00043 #define __priorityq_heap_h_ 00044 00045 /* Use #define's so that another heap implementation can use this one */ 00046 00047 #define PQkey PQHeapKey 00048 #define PQhandle PQHeapHandle 00049 #define PriorityQ PriorityQHeap 00050 00051 #define pqNewPriorityQ(leq) __gl_pqHeapNewPriorityQ(leq) 00052 #define pqDeletePriorityQ(pq) __gl_pqHeapDeletePriorityQ(pq) 00053 00054 /* The basic operations are insertion of a new key (pqInsert), 00055 * and examination/extraction of a key whose value is minimum 00056 * (pqMinimum/pqExtractMin). Deletion is also allowed (pqDelete); 00057 * for this purpose pqInsert returns a "handle" which is supplied 00058 * as the argument. 00059 * 00060 * An initial heap may be created efficiently by calling pqInsert 00061 * repeatedly, then calling pqInit. In any case pqInit must be called 00062 * before any operations other than pqInsert are used. 00063 * 00064 * If the heap is empty, pqMinimum/pqExtractMin will return a NULL key. 00065 * This may also be tested with pqIsEmpty. 00066 */ 00067 #define pqInit(pq) __gl_pqHeapInit(pq) 00068 #define pqInsert(pq,key) __gl_pqHeapInsert(pq,key) 00069 #define pqMinimum(pq) __gl_pqHeapMinimum(pq) 00070 #define pqExtractMin(pq) __gl_pqHeapExtractMin(pq) 00071 #define pqDelete(pq,handle) __gl_pqHeapDelete(pq,handle) 00072 #define pqIsEmpty(pq) __gl_pqHeapIsEmpty(pq) 00073 00074 00075 /* Since we support deletion the data structure is a little more 00076 * complicated than an ordinary heap. "nodes" is the heap itself; 00077 * active nodes are stored in the range 1..pq->size. When the 00078 * heap exceeds its allocated size (pq->max), its size doubles. 00079 * The children of node i are nodes 2i and 2i+1. 00080 * 00081 * Each node stores an index into an array "handles". Each handle 00082 * stores a key, plus a pointer back to the node which currently 00083 * represents that key (ie. nodes[handles[i].node].handle == i). 00084 */ 00085 00086 typedef void *PQkey; 00087 typedef long PQhandle; 00088 typedef struct PriorityQ PriorityQ; 00089 00090 typedef struct { PQhandle handle; } PQnode; 00091 typedef struct { PQkey key; PQhandle node; } PQhandleElem; 00092 00093 struct PriorityQ { 00094 PQnode *nodes; 00095 PQhandleElem *handles; 00096 long size, max; 00097 PQhandle freeList; 00098 int initialized; 00099 int (*leq)(PQkey key1, PQkey key2); 00100 }; 00101 00102 PriorityQ *pqNewPriorityQ( int (*leq)(PQkey key1, PQkey key2) ); 00103 void pqDeletePriorityQ( PriorityQ *pq ); 00104 00105 void pqInit( PriorityQ *pq ); 00106 PQhandle pqInsert( PriorityQ *pq, PQkey key ); 00107 PQkey pqExtractMin( PriorityQ *pq ); 00108 void pqDelete( PriorityQ *pq, PQhandle handle ); 00109 00110 00111 #define __gl_pqHeapMinimum(pq) ((pq)->handles[(pq)->nodes[1].handle].key) 00112 #define __gl_pqHeapIsEmpty(pq) ((pq)->size == 0) 00113 00114 #endif Generated on Sun May 27 2012 04:23:50 for ReactOS by
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