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00001 /* 00002 ** License Applicability. Except to the extent portions of this file are 00003 ** made subject to an alternative license as permitted in the SGI Free 00004 ** Software License B, Version 1.1 (the "License"), the contents of this 00005 ** file are subject only to the provisions of the License. You may not use 00006 ** this file except in compliance with the License. You may obtain a copy 00007 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 00008 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 00009 ** 00010 ** http://oss.sgi.com/projects/FreeB 00011 ** 00012 ** Note that, as provided in the License, the Software is distributed on an 00013 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 00014 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 00015 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 00016 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 00017 ** 00018 ** Original Code. The Original Code is: OpenGL Sample Implementation, 00019 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 00020 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 00021 ** Copyright in any portions created by third parties is as indicated 00022 ** elsewhere herein. All Rights Reserved. 00023 ** 00024 ** Additional Notice Provisions: The application programming interfaces 00025 ** established by SGI in conjunction with the Original Code are The 00026 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 00027 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 00028 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 00029 ** Window System(R) (Version 1.3), released October 19, 1998. This software 00030 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 00031 ** published by SGI, but has not been independently verified as being 00032 ** compliant with the OpenGL(R) version 1.2.1 Specification. 00033 ** 00034 ** $Date: 2006-03-12 00:07:02 +0000 (Sun, 12 Mar 2006) $ $Revision: 1.1 $ 00035 */ 00036 /* 00037 ** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/nurbtess/polyUtil.cc,v 1.1 2004/02/02 16:39:13 navaraf Exp $ 00038 */ 00039 00040 #include <stdlib.h> 00041 #include <stdio.h> 00042 00043 #include "polyUtil.h" 00044 00045 Real area(Real A[2], Real B[2], Real C[2]) 00046 { 00047 Real Bx, By, Cx, Cy; 00048 Bx = B[0] - A[0]; 00049 By = B[1] - A[1]; 00050 Cx = C[0] - A[0]; 00051 Cy = C[1] - A[1]; 00052 return Bx*Cy - Cx*By; 00053 00054 /* return (B[0]-A[0])*(C[1]-A[1]) - (C[0]-A[0])*(B[1]-A[1]);*/ 00055 } 00056 00057 /*given a directed line A->B, and a point P, 00058 *determine whether P is to the left of AB. 00059 *the line A->B (imagine it has beedn extended both 00060 *end to the infinity) divides the plan into two 00061 *half planes. When we walk from A to B, one 00062 *half is to the left and the other half is to the right. 00063 *return 1 if P is to the left. 00064 *if P is on AB, 0 is returned. 00065 */ 00066 Int pointLeftLine(Real A[2], Real B[2], Real P[2]) 00067 { 00068 if(area(A, B, P) >0) return 1; 00069 else return 0; 00070 } 00071 00072 /*given two directed line: A -> B -> C, and another point P. 00073 *determine whether P is to the left hand side of A->B->C. 00074 *Think of BA and BC extended as two rays. So that the plane is 00075 * divided into two parts. One part is to the left we walk from A 00076 *to B and to C, the other part is to the right. 00077 * In order for P to be the left, P must be either to the left 00078 *of 00079 */ 00080 Int pointLeft2Lines(Real A[2], Real B[2], Real C[2], Real P[2]) 00081 { 00082 Int C_left_AB = (area(A, B, C)>0); 00083 Int P_left_AB = (area(A, B, P)>0); 00084 Int P_left_BC = (area(B, C, P)>0); 00085 00086 if(C_left_AB) 00087 { 00088 return (P_left_AB && P_left_BC); 00089 } 00090 else 00091 return (P_left_AB || P_left_BC); 00092 } Generated on Sun May 27 2012 04:23:49 for ReactOS by
1.7.6.1
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