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ReactOS Development > Doxygend3d8.c
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00001 #include <windows.h> 00002 #include "d3d8.h" 00003 00004 #include <debug.h> 00005 00006 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) 00007 { 00008 UNIMPLEMENTED 00009 return 0; 00010 } 00011 00012 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) 00013 { 00014 UNIMPLEMENTED 00015 return 0; 00016 } 00017 00018 HRESULT WINAPI D3D8GetSWInfo(void) 00019 { 00020 UNIMPLEMENTED 00021 return 0; 00022 } 00023 00024 HRESULT WINAPI DebugSetMute(void) 00025 { 00026 UNIMPLEMENTED 00027 return 0; 00028 } 00029 00030 DWORD WINAPI Direct3DCreate8( UINT SDKVersion ) 00031 { 00032 UNIMPLEMENTED 00033 return 0; 00034 } 00035 00036 BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) 00037 { 00038 switch (ul_reason_for_call) 00039 { 00040 case DLL_PROCESS_ATTACH: 00041 case DLL_THREAD_ATTACH: 00042 case DLL_THREAD_DETACH: 00043 case DLL_PROCESS_DETACH: 00044 break; 00045 } 00046 00047 return TRUE; 00048 } Generated on Sun May 27 2012 04:21:10 for ReactOS by
1.7.6.1
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