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ReactOS Development > DoxygenbezierPatch.h
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00001 /* 00002 ** License Applicability. Except to the extent portions of this file are 00003 ** made subject to an alternative license as permitted in the SGI Free 00004 ** Software License B, Version 1.1 (the "License"), the contents of this 00005 ** file are subject only to the provisions of the License. You may not use 00006 ** this file except in compliance with the License. You may obtain a copy 00007 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 00008 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 00009 ** 00010 ** http://oss.sgi.com/projects/FreeB 00011 ** 00012 ** Note that, as provided in the License, the Software is distributed on an 00013 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 00014 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 00015 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 00016 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 00017 ** 00018 ** Original Code. The Original Code is: OpenGL Sample Implementation, 00019 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 00020 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 00021 ** Copyright in any portions created by third parties is as indicated 00022 ** elsewhere herein. All Rights Reserved. 00023 ** 00024 ** Additional Notice Provisions: The application programming interfaces 00025 ** established by SGI in conjunction with the Original Code are The 00026 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 00027 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 00028 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 00029 ** Window System(R) (Version 1.3), released October 19, 1998. This software 00030 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 00031 ** published by SGI, but has not been independently verified as being 00032 ** compliant with the OpenGL(R) version 1.2.1 Specification. 00033 ** 00034 ** $Date: 2007-10-19 23:21:45 +0000 (Fri, 19 Oct 2007) $ $Revision: 1.1 $ 00035 */ 00036 /* 00037 ** $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/interface/bezierPatch.h,v 1.1 2004/02/02 16:39:08 navaraf Exp $ 00038 */ 00039 00040 #ifndef _BEZIERPATCH_H 00041 #define _BEZIERPATCH_H 00042 00043 typedef struct bezierPatch{ 00044 float umin, vmin, umax, vmax; 00045 int uorder; /*order= degree + 1*/ 00046 int vorder; 00047 00048 /* 00049 *the control points are stored in a one dimensional array. 00050 *the surface is defined as: 00051 * s(u,v) = sum_{i,j} P(i,j) * B_i(u) * B_j(v). 00052 *where P(i,j) are the control points, B_i(.) are Bezier 00053 *basis functions. 00054 *Each control point can have dimension 3 or 4: (x,y,z,w). 00055 *The components of P(i,j) are stored in a one dimensional 00056 *array: 00057 * ctlpoints[] 00058 *in the order of: 00059 * P[0,0], P[0,1], ..., P[0,vorder-1], 00060 * P[1,0], P[1,1], ..., P[1,vorder-1], 00061 * ... 00062 * P[uorder-1,0], P[uorder-1,1], ..., P[uorder-1,vorder-1]. 00063 */ 00064 int dimension; 00065 float* ctlpoints; 00066 00067 /* 00068 *in case we have to manage multiple bezierPatches. 00069 */ 00070 struct bezierPatch *next; 00071 00072 } bezierPatch; 00073 00074 #ifdef __cplusplus 00075 extern "C" { 00076 #endif 00077 00078 bezierPatch* bezierPatchMake(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension); 00079 00080 bezierPatch* bezierPatchMake2(float umin, float vmin, float umax, float vmax, int urder, int vorder, int dimension, int ustride, int vstride, float *ctlpoints); 00081 00082 00083 bezierPatch* bezierPatchInsert(bezierPatch *list, bezierPatch *b); 00084 00085 void bezierPatchDelete(bezierPatch *b); 00086 00087 void bezierPatchDeleteList(bezierPatch *b); 00088 00089 void bezierPatchPrint(bezierPatch *b); 00090 00091 void bezierPatchPrintList(bezierPatch *list); 00092 00093 void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); 00094 00095 void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float retNormal[]); 00096 00097 void bezierPatchEval(bezierPatch *b, float u, float v, float ret[]); 00098 00099 void bezierPatchEvalNormal(bezierPatch *b, float u, float v, float ret[]); 00100 00101 00102 void bezierPatchDraw(bezierPatch *bpatch, int u_reso, int v_reso); 00103 00104 void bezierPatchListDraw(bezierPatch *list, int u_reso, int v_reso); 00105 00106 #ifdef __cplusplus 00107 } 00108 #endif 00109 00110 00111 #endif Generated on Sun May 27 2012 04:23:37 for ReactOS by
1.7.6.1
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