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00001 /* 00002 ** License Applicability. Except to the extent portions of this file are 00003 ** made subject to an alternative license as permitted in the SGI Free 00004 ** Software License B, Version 1.1 (the "License"), the contents of this 00005 ** file are subject only to the provisions of the License. You may not use 00006 ** this file except in compliance with the License. You may obtain a copy 00007 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 00008 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 00009 ** 00010 ** http://oss.sgi.com/projects/FreeB 00011 ** 00012 ** Note that, as provided in the License, the Software is distributed on an 00013 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 00014 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 00015 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 00016 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 00017 ** 00018 ** Original Code. The Original Code is: OpenGL Sample Implementation, 00019 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 00020 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 00021 ** Copyright in any portions created by third parties is as indicated 00022 ** elsewhere herein. All Rights Reserved. 00023 ** 00024 ** Additional Notice Provisions: The application programming interfaces 00025 ** established by SGI in conjunction with the Original Code are The 00026 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 00027 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 00028 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 00029 ** Window System(R) (Version 1.3), released October 19, 1998. This software 00030 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 00031 ** published by SGI, but has not been independently verified as being 00032 ** compliant with the OpenGL(R) version 1.2.1 Specification. 00033 */ 00034 00035 /* 00036 * trimvertexpool.c++ 00037 * 00038 * $Date: 2006-03-12 00:07:02 +0000 (Sun, 12 Mar 2006) $ $Revision: 1.1 $ 00039 * $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/internals/trimvertpool.cc,v 1.1 2004/02/02 16:39:13 navaraf Exp $ 00040 */ 00041 00042 #include "glimports.h" 00043 #include "myassert.h" 00044 #include "mystdio.h" 00045 #include "mystring.h" 00046 #include "trimvertex.h" 00047 #include "trimvertpool.h" 00048 #include "bufpool.h" 00049 00050 /*---------------------------------------------------------------------------- 00051 * TrimVertexPool::TrimVertexPool 00052 *---------------------------------------------------------------------------- 00053 */ 00054 TrimVertexPool::TrimVertexPool( void ) 00055 : pool( sizeof(TrimVertex)*3, 32, "Threevertspool" ) 00056 { 00057 // initialize array of pointers to vertex lists 00058 nextvlistslot = 0; 00059 vlistsize = INIT_VERTLISTSIZE; 00060 vlist = new TrimVertex_p[vlistsize]; 00061 } 00062 00063 /*---------------------------------------------------------------------------- 00064 * TrimVertexPool::~TrimVertexPool 00065 *---------------------------------------------------------------------------- 00066 */ 00067 TrimVertexPool::~TrimVertexPool( void ) 00068 { 00069 // free all arrays of TrimVertices vertices 00070 while( nextvlistslot ) { 00071 delete [] vlist[--nextvlistslot]; 00072 } 00073 00074 // reallocate space for array of pointers to vertex lists 00075 if( vlist ) delete[] vlist; 00076 } 00077 00078 /*---------------------------------------------------------------------------- 00079 * TrimVertexPool::clear 00080 *---------------------------------------------------------------------------- 00081 */ 00082 void 00083 TrimVertexPool::clear( void ) 00084 { 00085 // reinitialize pool of 3 vertex arrays 00086 pool.clear(); 00087 00088 // free all arrays of TrimVertices vertices 00089 while( nextvlistslot ) { 00090 delete [] vlist[--nextvlistslot]; 00091 vlist[nextvlistslot] = 0; 00092 } 00093 00094 // reallocate space for array of pointers to vertex lists 00095 if( vlist ) delete[] vlist; 00096 vlist = new TrimVertex_p[vlistsize]; 00097 } 00098 00099 00100 /*---------------------------------------------------------------------------- 00101 * TrimVertexPool::get - allocate a vertex list 00102 *---------------------------------------------------------------------------- 00103 */ 00104 TrimVertex * 00105 TrimVertexPool::get( int n ) 00106 { 00107 TrimVertex *v; 00108 if( n == 3 ) { 00109 v = (TrimVertex *) pool.new_buffer(); 00110 } else { 00111 if( nextvlistslot == vlistsize ) { 00112 vlistsize *= 2; 00113 TrimVertex_p *nvlist = new TrimVertex_p[vlistsize]; 00114 memcpy( nvlist, vlist, nextvlistslot * sizeof(TrimVertex_p) ); 00115 if( vlist ) delete[] vlist; 00116 vlist = nvlist; 00117 } 00118 v = vlist[nextvlistslot++] = new TrimVertex[n]; 00119 } 00120 return v; 00121 } Generated on Sun May 27 2012 04:23:48 for ReactOS by
1.7.6.1
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