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00001 /* 00002 ** License Applicability. Except to the extent portions of this file are 00003 ** made subject to an alternative license as permitted in the SGI Free 00004 ** Software License B, Version 1.1 (the "License"), the contents of this 00005 ** file are subject only to the provisions of the License. You may not use 00006 ** this file except in compliance with the License. You may obtain a copy 00007 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 00008 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 00009 ** 00010 ** http://oss.sgi.com/projects/FreeB 00011 ** 00012 ** Note that, as provided in the License, the Software is distributed on an 00013 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 00014 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 00015 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 00016 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 00017 ** 00018 ** Original Code. The Original Code is: OpenGL Sample Implementation, 00019 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 00020 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 00021 ** Copyright in any portions created by third parties is as indicated 00022 ** elsewhere herein. All Rights Reserved. 00023 ** 00024 ** Additional Notice Provisions: The application programming interfaces 00025 ** established by SGI in conjunction with the Original Code are The 00026 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 00027 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 00028 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 00029 ** Window System(R) (Version 1.3), released October 19, 1998. This software 00030 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 00031 ** published by SGI, but has not been independently verified as being 00032 ** compliant with the OpenGL(R) version 1.2.1 Specification. 00033 */ 00034 00035 /* 00036 * bufpool.c++ 00037 * 00038 * $Date: 2009-08-30 15:53:16 +0000 (Sun, 30 Aug 2009) $ $Revision: 1.1 $ 00039 * $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/internals/bufpool.cc,v 1.1 2004/02/02 16:39:11 navaraf Exp $ 00040 */ 00041 00042 #include "glimports.h" 00043 #include "myassert.h" 00044 #include "bufpool.h" 00045 00046 00047 /*----------------------------------------------------------------------------- 00048 * Pool - allocate a new pool of buffers 00049 *----------------------------------------------------------------------------- 00050 */ 00051 Pool::Pool( int _buffersize, int initpoolsize, const char *n ) 00052 { 00053 buffersize= (_buffersize < (int)sizeof(Buffer)) ? sizeof(Buffer) : _buffersize; 00054 initsize = initpoolsize * buffersize; 00055 nextsize = initsize; 00056 name = n; 00057 magic = is_allocated; 00058 nextblock = 0; 00059 curblock = 0; 00060 freelist = 0; 00061 nextfree = 0; 00062 } 00063 00064 /*----------------------------------------------------------------------------- 00065 * ~Pool - free a pool of buffers and the pool itself 00066 *----------------------------------------------------------------------------- 00067 */ 00068 00069 Pool::~Pool( void ) 00070 { 00071 assert( (this != 0) && (magic == is_allocated) ); 00072 00073 while( nextblock ) { 00074 delete [] blocklist[--nextblock]; 00075 blocklist[nextblock] = 0; 00076 } 00077 magic = is_free; 00078 } 00079 00080 00081 void Pool::grow( void ) 00082 { 00083 assert( (this != 0) && (magic == is_allocated) ); 00084 curblock = new char[nextsize]; 00085 blocklist[nextblock++] = curblock; 00086 nextfree = nextsize; 00087 nextsize *= 2; 00088 } 00089 00090 /*----------------------------------------------------------------------------- 00091 * Pool::clear - free buffers associated with pool but keep pool 00092 *----------------------------------------------------------------------------- 00093 */ 00094 00095 void 00096 Pool::clear( void ) 00097 { 00098 assert( (this != 0) && (magic == is_allocated) ); 00099 00100 while( nextblock ) { 00101 delete [] blocklist[--nextblock]; 00102 blocklist[nextblock] = 0; 00103 } 00104 curblock = 0; 00105 freelist = 0; 00106 nextfree = 0; 00107 if( nextsize > initsize ) 00108 nextsize /= 2; 00109 } Generated on Sun May 27 2012 04:23:39 for ReactOS by
1.7.6.1
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