ReactOS 0.4.15-dev-8002-gbbb3b00
_D3DLIGHT8 Struct Reference

#include <d3d8types.h>

Collaboration diagram for _D3DLIGHT8:

Public Attributes

D3DLIGHTTYPE Type
 
D3DCOLORVALUE Diffuse
 
D3DCOLORVALUE Specular
 
D3DCOLORVALUE Ambient
 
D3DVECTOR Position
 
D3DVECTOR Direction
 
float Range
 
float Falloff
 
float Attenuation0
 
float Attenuation1
 
float Attenuation2
 
float Theta
 
float Phi
 

Detailed Description

Definition at line 1068 of file d3d8types.h.

Member Data Documentation

◆ Ambient

D3DCOLORVALUE _D3DLIGHT8::Ambient

Definition at line 1072 of file d3d8types.h.

◆ Attenuation0

float _D3DLIGHT8::Attenuation0

Definition at line 1077 of file d3d8types.h.

◆ Attenuation1

float _D3DLIGHT8::Attenuation1

Definition at line 1078 of file d3d8types.h.

◆ Attenuation2

float _D3DLIGHT8::Attenuation2

Definition at line 1079 of file d3d8types.h.

◆ Diffuse

D3DCOLORVALUE _D3DLIGHT8::Diffuse

Definition at line 1070 of file d3d8types.h.

◆ Direction

D3DVECTOR _D3DLIGHT8::Direction

Definition at line 1074 of file d3d8types.h.

◆ Falloff

float _D3DLIGHT8::Falloff

Definition at line 1076 of file d3d8types.h.

◆ Phi

float _D3DLIGHT8::Phi

Definition at line 1081 of file d3d8types.h.

◆ Position

D3DVECTOR _D3DLIGHT8::Position

Definition at line 1073 of file d3d8types.h.

◆ Range

float _D3DLIGHT8::Range

Definition at line 1075 of file d3d8types.h.

◆ Specular

D3DCOLORVALUE _D3DLIGHT8::Specular

Definition at line 1071 of file d3d8types.h.

◆ Theta

float _D3DLIGHT8::Theta

Definition at line 1080 of file d3d8types.h.

◆ Type

D3DLIGHTTYPE _D3DLIGHT8::Type

Definition at line 1069 of file d3d8types.h.


The documentation for this struct was generated from the following file: