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00001 /* 00002 ** License Applicability. Except to the extent portions of this file are 00003 ** made subject to an alternative license as permitted in the SGI Free 00004 ** Software License B, Version 1.1 (the "License"), the contents of this 00005 ** file are subject only to the provisions of the License. You may not use 00006 ** this file except in compliance with the License. You may obtain a copy 00007 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 00008 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 00009 ** 00010 ** http://oss.sgi.com/projects/FreeB 00011 ** 00012 ** Note that, as provided in the License, the Software is distributed on an 00013 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 00014 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 00015 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 00016 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 00017 ** 00018 ** Original Code. The Original Code is: OpenGL Sample Implementation, 00019 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 00020 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 00021 ** Copyright in any portions created by third parties is as indicated 00022 ** elsewhere herein. All Rights Reserved. 00023 ** 00024 ** Additional Notice Provisions: The application programming interfaces 00025 ** established by SGI in conjunction with the Original Code are The 00026 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 00027 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 00028 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 00029 ** Window System(R) (Version 1.3), released October 19, 1998. This software 00030 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 00031 ** published by SGI, but has not been independently verified as being 00032 ** compliant with the OpenGL(R) version 1.2.1 Specification. 00033 */ 00034 00035 /* 00036 * varray.c++ 00037 * 00038 * $Date: 2006-03-12 00:07:02 +0000 (Sun, 12 Mar 2006) $ $Revision: 1.1 $ 00039 * $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/internals/varray.cc,v 1.1 2004/02/02 16:39:13 navaraf Exp $ 00040 */ 00041 00042 #include "glimports.h" 00043 #include "myassert.h" 00044 #include "mystdio.h" 00045 #include "varray.h" 00046 #include "arc.h" 00047 #include "simplemath.h" // glu_abs() 00048 00049 #define TINY 0.0001 00050 inline long sgn( REAL x ) 00051 { 00052 return (x < -TINY) ? -1 : ((x > TINY) ? 1 : 0 ); 00053 } 00054 00055 00056 Varray::Varray( void ) 00057 { 00058 varray = 0; 00059 size = 0; 00060 } 00061 00062 Varray::~Varray( void ) 00063 { 00064 if( varray ) delete[] varray; 00065 } 00066 00067 inline void 00068 Varray::update( Arc_ptr arc, long dir[2], REAL val ) 00069 { 00070 register long ds = sgn(arc->tail()[0] - arc->prev->tail()[0]); 00071 register long dt = sgn(arc->tail()[1] - arc->prev->tail()[1]); 00072 00073 if( dir[0] != ds || dir[1] != dt ) { 00074 dir[0] = ds; 00075 dir[1] = dt; 00076 append( val ); 00077 } 00078 } 00079 00080 void 00081 Varray::grow( long guess ) 00082 { 00083 if( size < guess ) { 00084 size = guess * 2; 00085 if( varray ) delete[] varray; 00086 varray = new REAL[size]; 00087 assert( varray != 0 ); 00088 } 00089 } 00090 00091 long 00092 Varray::init( REAL delta, Arc_ptr toparc, Arc_ptr botarc ) 00093 { 00094 Arc_ptr left = toparc->next; 00095 Arc_ptr right = toparc; 00096 long ldir[2], rdir[2]; 00097 00098 ldir[0] = sgn( left->tail()[0] - left->prev->tail()[0] ); 00099 ldir[1] = sgn( left->tail()[1] - left->prev->tail()[1] ); 00100 rdir[0] = sgn( right->tail()[0] - right->prev->tail()[0] ); 00101 rdir[1] = sgn( right->tail()[1] - right->prev->tail()[1] ); 00102 00103 vval[0] = toparc->tail()[1]; 00104 numquads = 0; 00105 00106 while( 1 ) { 00107 switch( sgn( left->tail()[1] - right->prev->tail()[1] ) ) { 00108 case 1: 00109 left = left->next; 00110 update( left, ldir, left->prev->tail()[1] ); 00111 break; 00112 case -1: 00113 right = right->prev; 00114 update( right, rdir, right->tail()[1] ); 00115 break; 00116 case 0: 00117 if( glu_abs(left->tail()[1] - botarc->tail()[1]) < TINY) goto end; 00118 if( glu_abs(left->tail()[0]-right->prev->tail()[0]) < TINY && 00119 glu_abs(left->tail()[1]-right->prev->tail()[1]) < TINY) goto end; 00120 left = left->next; 00121 break; 00122 } 00123 } 00124 00125 end: 00126 append( botarc->tail()[1] ); 00127 00128 grow( ((long) ((vval[0] - vval[numquads])/delta)) + numquads + 2 ); 00129 00130 long i, index = 0; 00131 for( i=0; i<numquads; i++ ) { 00132 voffset[i] = index; 00133 varray[index++] = vval[i]; 00134 REAL dist = vval[i] - vval[i+1]; 00135 if( dist > delta ) { 00136 long steps = ((long) (dist/delta)) +1; 00137 float deltav = - dist / (REAL) steps; 00138 for( long j=1; j<steps; j++ ) 00139 varray[index++] = vval[i] + j * deltav; 00140 } 00141 } 00142 voffset[i] = index; 00143 varray[index] = vval[i]; 00144 return index; 00145 } 00146 Generated on Sat May 26 2012 04:22:18 for ReactOS by
1.7.6.1
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