Home | Info | Community | Development | myReactOS | Contact Us
ReactOS Development > Doxygenvgavideo.h
Go to the documentation of this file.
00001 // FIXME: Make these variables so we can also use modes like 800x600 00002 #define SCREEN_X 640 00003 #define SCREEN_Y 480 00004 00005 #define SCREEN_STRIDE 80 00006 00007 #define VGA_NORMAL 0 00008 #define VGA_AND 8 00009 #define VGA_OR 16 00010 #define VGA_XOR 24 00011 00012 //This is in mingw standard headers 00013 //typedef struct { int quot, rem; } div_t; 00014 00015 extern int maskbit[640]; 00016 extern int y80[480]; 00017 extern int xconv[640]; 00018 extern int bit8[640]; 00019 extern int startmasks[8]; 00020 extern int endmasks[8]; 00021 00022 extern UCHAR PreCalcReverseByte[256]; 00023 00024 extern PBYTE vidmem; 00025 00026 #define MISC 0x3c2 00027 #define SEQ 0x3c4 00028 #define CRTC 0x3d4 00029 #define GRAPHICS 0x3ce 00030 #define FEATURE 0x3da 00031 #define ATTRIB 0x3c0 00032 #define STATUS 0x3da 00033 00034 typedef struct _VideoMode { 00035 unsigned short VidSeg; 00036 unsigned char Misc; 00037 unsigned char Feature; 00038 unsigned char Seq[5]; 00039 unsigned char Crtc[25]; 00040 unsigned char Gfx[9]; 00041 unsigned char Attrib[21]; 00042 } VideoMode; 00043 00044 VOID vgaPreCalc(VOID); 00045 VOID vgaPutPixel(INT x, INT y, UCHAR c); 00046 VOID vgaPutByte(INT x, INT y, UCHAR c); 00047 VOID vgaGetByte(ULONG offset, 00048 UCHAR *b, UCHAR *g, 00049 UCHAR *r, UCHAR *i); 00050 INT vgaGetPixel(INT x, INT y); 00051 BOOL vgaHLine(INT x, INT y, INT len, UCHAR c); 00052 BOOL vgaVLine(INT x, INT y, INT len, UCHAR c); 00053 INT __cdecl abs(INT nm); 00054 BOOL VGADDIIntersectRect(PRECTL prcDst, PRECTL prcSrc1, PRECTL prcSrc2); 00055 00056 #define SEQ_I 0x3C4 /* Sequencer Index */ 00057 #define SEQ_D 0x3C5 /* Sequencer Data Register */ 00058 00059 #define GRA_I 0x3CE /* Graphics Controller Index */ 00060 #define GRA_D 0x3CF /* Graphics Controller Data Register */ 00061 00062 #define LowByte(w) (*((unsigned char *)&(w) + 0)) 00063 #define HighByte(w) (*((unsigned char *)&(w) + 1)) 00064 00065 #define ASSIGNVP4(x, y, vp) vp = vidmem /* VBUF */ + (((x) + (y)*SCREEN_X) >> 3); 00066 #define ASSIGNMK4(x, y, mask) mask = 0x80 >> ((x) & 7); 00067 00068 void get_masks(int x, int w); 00069 00070 #define mod8(n) ((n)&7) 00071 #define mod2(n) ((n)&1) 00072 void DIB_BltFromVGA(int x, int y, int w, int h, void *b, int Dest_lDelta); 00073 void DIB_BltToVGA(int x, int y, int w, int h, void *b, int Source_lDelta, int StartMod); 00074 void DIB_BltToVGAWithXlate(int x, int y, int w, int h, void *b, int Source_lDelta, XLATEOBJ* Xlate); 00075 void DIB_TransparentBltToVGA(int x, int y, int w, int h, void *b, int Source_lDelta, ULONG trans); Generated on Sat May 26 2012 04:36:57 for ReactOS by
1.7.6.1
|