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00001 /* 00002 ** License Applicability. Except to the extent portions of this file are 00003 ** made subject to an alternative license as permitted in the SGI Free 00004 ** Software License B, Version 1.1 (the "License"), the contents of this 00005 ** file are subject only to the provisions of the License. You may not use 00006 ** this file except in compliance with the License. You may obtain a copy 00007 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600 00008 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at: 00009 ** 00010 ** http://oss.sgi.com/projects/FreeB 00011 ** 00012 ** Note that, as provided in the License, the Software is distributed on an 00013 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS 00014 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND 00015 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A 00016 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT. 00017 ** 00018 ** Original Code. The Original Code is: OpenGL Sample Implementation, 00019 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics, 00020 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc. 00021 ** Copyright in any portions created by third parties is as indicated 00022 ** elsewhere herein. All Rights Reserved. 00023 ** 00024 ** Additional Notice Provisions: The application programming interfaces 00025 ** established by SGI in conjunction with the Original Code are The 00026 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released 00027 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version 00028 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X 00029 ** Window System(R) (Version 1.3), released October 19, 1998. This software 00030 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation 00031 ** published by SGI, but has not been independently verified as being 00032 ** compliant with the OpenGL(R) version 1.2.1 Specification. 00033 */ 00034 00035 /* 00036 * hull.c++ 00037 * 00038 * $Date: 2006-03-12 00:07:02 +0000 (Sun, 12 Mar 2006) $ $Revision: 1.1 $ 00039 * $Header: /cygdrive/c/RCVS/CVS/ReactOS/reactos/lib/glu32/libnurbs/internals/hull.cc,v 1.1 2004/02/02 16:39:11 navaraf Exp $ 00040 */ 00041 00042 #include "glimports.h" 00043 #include "myassert.h" 00044 #include "mystdio.h" 00045 #include "hull.h" 00046 #include "gridvertex.h" 00047 #include "gridtrimvertex.h" 00048 #include "gridline.h" 00049 #include "trimline.h" 00050 #include "uarray.h" 00051 #include "trimregion.h" 00052 00053 Hull::Hull( void ) 00054 {} 00055 00056 Hull::~Hull( void ) 00057 {} 00058 00059 /*---------------------------------------------------------------------- 00060 * Hull:init - this routine does the initialization needed before any 00061 * calls to nextupper or nextlower can be made. 00062 *---------------------------------------------------------------------- 00063 */ 00064 void 00065 Hull::init( void ) 00066 { 00067 TrimVertex *lfirst = left.first(); 00068 TrimVertex *llast = left.last(); 00069 if( lfirst->param[0] <= llast->param[0] ) { 00070 fakeleft.init( left.first() ); 00071 upper.left = &fakeleft; 00072 lower.left = &left; 00073 } else { 00074 fakeleft.init( left.last() ); 00075 lower.left = &fakeleft; 00076 upper.left = &left; 00077 } 00078 upper.left->last(); 00079 lower.left->first(); 00080 00081 if( top.ustart <= top.uend ) { 00082 upper.line = ⊤ 00083 upper.index = top.ustart; 00084 } else 00085 upper.line = 0; 00086 00087 if( bot.ustart <= bot.uend ) { 00088 lower.line = ⊥ 00089 lower.index = bot.ustart; 00090 } else 00091 lower.line = 0; 00092 00093 TrimVertex *rfirst = right.first(); 00094 TrimVertex *rlast = right.last(); 00095 if( rfirst->param[0] <= rlast->param[0] ) { 00096 fakeright.init( right.last() ); 00097 lower.right = &fakeright; 00098 upper.right = &right; 00099 } else { 00100 fakeright.init( right.first() ); 00101 upper.right = &fakeright; 00102 lower.right = &right; 00103 } 00104 upper.right->first(); 00105 lower.right->last(); 00106 } 00107 00108 /*---------------------------------------------------------------------- 00109 * nextupper - find next vertex on upper hull of trim region. 00110 * - if vertex is on trim curve, set vtop point to 00111 * that vertex. if vertex is on grid, set vtop to 00112 * point to temporary area and stuff coordinants into 00113 * temporary vertex. Also, place grid coords in temporary 00114 * grid vertex. 00115 *---------------------------------------------------------------------- 00116 */ 00117 GridTrimVertex * 00118 Hull::nextupper( GridTrimVertex *gv ) 00119 { 00120 if( upper.left ) { 00121 gv->set( upper.left->prev() ); 00122 if( gv->isTrimVert() ) return gv; 00123 upper.left = 0; 00124 } 00125 00126 if( upper.line ) { 00127 assert( upper.index <= upper.line->uend ); 00128 gv->set( uarray.uarray[upper.index], upper.line->vval ); 00129 gv->set( upper.index, upper.line->vindex ); 00130 if( upper.index++ == upper.line->uend ) upper.line = 0; 00131 return gv; 00132 } 00133 00134 if( upper.right ) { 00135 gv->set( upper.right->next() ); 00136 if( gv->isTrimVert() ) return gv; 00137 upper.right = 0; 00138 } 00139 00140 return 0; 00141 } 00142 00143 GridTrimVertex * 00144 Hull::nextlower( register GridTrimVertex *gv ) 00145 { 00146 if( lower.left ) { 00147 gv->set( lower.left->next() ); 00148 if( gv->isTrimVert() ) return gv; 00149 lower.left = 0; 00150 } 00151 00152 if( lower.line ) { 00153 gv->set( uarray.uarray[lower.index], lower.line->vval ); 00154 gv->set( lower.index, lower.line->vindex ); 00155 if( lower.index++ == lower.line->uend ) lower.line = 0; 00156 return gv; 00157 } 00158 00159 if( lower.right ) { 00160 gv->set( lower.right->prev() ); 00161 if( gv->isTrimVert() ) return gv; 00162 lower.right = 0; 00163 } 00164 00165 return 0; 00166 } 00167 Generated on Thu May 24 2012 04:24:05 for ReactOS by
1.7.6.1
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