ReactOS 0.4.17-dev-934-g091855f
ID2D1EffectContext Member List

This is the complete list of members for ID2D1EffectContext, including all inherited members.

AddRef()IUnknown
CheckFeatureSupport([in] D2D1_FEATURE feature, [out] void *data, [in] UINT32 data_size)ID2D1EffectContext
CreateBlendTransform([in] UINT32 num_inputs, [in] const D2D1_BLEND_DESCRIPTION *description, [out] ID2D1BlendTransform **transform)ID2D1EffectContext
CreateBorderTransform([in] D2D1_EXTEND_MODE mode_x, [in] D2D1_EXTEND_MODE mode_y, [out] ID2D1BorderTransform **transform)ID2D1EffectContext
CreateBoundsAdjustmentTransform([in] const D2D1_RECT_L *output_rect, [out] ID2D1BoundsAdjustmentTransform **transform)ID2D1EffectContext
CreateColorContext([in] D2D1_COLOR_SPACE space, [in] const BYTE *profile, [in] UINT32 profile_size, [out] ID2D1ColorContext **color_context)ID2D1EffectContext
CreateColorContextFromFilename([in] const WCHAR *filename, [out] ID2D1ColorContext **color_context)ID2D1EffectContext
CreateColorContextFromWicColorContext([in] IWICColorContext *wic_color_context, [out] ID2D1ColorContext **color_context)ID2D1EffectContext
CreateEffect([in] REFCLSID clsid, [out] ID2D1Effect **effect)ID2D1EffectContext
CreateOffsetTransform([in] D2D1_POINT_2L offset, [out] ID2D1OffsetTransform **transform)ID2D1EffectContext
CreateResourceTexture([in, optional] const GUID *id, [in] const D2D1_RESOURCE_TEXTURE_PROPERTIES *texture_properties, [in] const BYTE *data, [in] const UINT32 *strides, [in] UINT32 data_size, [out] ID2D1ResourceTexture **texture)ID2D1EffectContext
CreateTransformNodeFromEffect([in] ID2D1Effect *effect, [out] ID2D1TransformNode **node)ID2D1EffectContext
CreateVertexBuffer([in] const D2D1_VERTEX_BUFFER_PROPERTIES *buffer_properties, [in, optional] const GUID *id, [in, optional] const D2D1_CUSTOM_VERTEX_BUFFER_PROPERTIES *custom_buffer_properties, [out] ID2D1VertexBuffer **buffer)ID2D1EffectContext
FindResourceTexture([in] const GUID *id, [out] ID2D1ResourceTexture **texture)ID2D1EffectContext
FindVertexBuffer([in] const GUID *id, [out] ID2D1VertexBuffer **buffer)ID2D1EffectContext
GetDpi([out] float *dpi_x, [out] float *dpi_y)ID2D1EffectContext
GetMaximumSupportedFeatureLevel([in] const D3D_FEATURE_LEVEL *levels, [in] UINT32 level_count, [out] D3D_FEATURE_LEVEL *max_level)ID2D1EffectContext
IsBufferPrecisionSupported([in] D2D1_BUFFER_PRECISION precision)ID2D1EffectContext
IsShaderLoaded([in] REFGUID shader_id)ID2D1EffectContext
LoadComputeShader([in] REFGUID shader_id, [in] const BYTE *buffer, [in] UINT32 buffer_size)ID2D1EffectContext
LoadPixelShader([in] REFGUID shader_id, [in] const BYTE *buffer, [in] UINT32 buffer_size)ID2D1EffectContext
LoadVertexShader([in] REFGUID shader_id, [in] const BYTE *buffer, [in] UINT32 buffer_size)ID2D1EffectContext
LPUNKNOWN typedefIUnknown
QueryInterface([in] REFIID riid, [out, iid_is(riid)] void **ppvObject)IUnknown
Release()IUnknown