27 (1 << 7)+ (1 << 6) + (1 << 5),
28 (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4),
29 (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3),
30 (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2),
31 (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1),
32 (1 << 7)+ (1 << 6) + (1 << 5) + (1 << 4) + (1 << 3) + (1 << 2) + (1 << 1) +
110 #define SET_PIXELS(_PixelPtr, _PixelMask, _TextColor) \ 113 __outpw(VGA_BASE_IO_PORT + GRAPH_ADDRESS_PORT, ((_PixelMask) << 8) | IND_BIT_MASK); \ 115 WRITE_REGISTER_UCHAR((_PixelPtr), (UCHAR)(_TextColor)); \ 118 #ifdef CHAR_GEN_UPSIDE_DOWN 119 # define GetFontPtr(_Char) &FontData[_Char * BOOTCHAR_HEIGHT] + BOOTCHAR_HEIGHT - 1; 120 # define FONT_PTR_DELTA (-1) 122 # define GetFontPtr(_Char) &FontData[_Char * BOOTCHAR_HEIGHT]; 123 # define FONT_PTR_DELTA (1) 134 PUCHAR FontChar, PixelPtr;
297 ULONG PaletteEntry[16] = {0x000000,
324 PUCHAR OldPosition, NewPosition;
344 #if defined(_M_IX86) || defined(_M_AMD64) 345 __movsb(NewPosition, OldPosition, RowSize);
350 for (
i = 0;
i < RowSize; ++
i)
364 PUCHAR Position1, Position2;
391 Count = TopDelta * 80;
393 #if defined(_M_IX86) || defined(_M_AMD64) 422 const ULONG Right = Left + Width;
425 if (BitsPerPixel != 4)
429 "%lux%lu @ (%lu|%lu)\n" 430 "Bits Per Pixel %lu\n" 431 "Buffer: %p. Delta: %lu\n",
462 dx = Left + (sx << 1);
469 }
while (
dx < Right);
485 ULONG RleValue, NewRleValue;
500 YDelta =
Top + Height - 1;
510 if ((
x + RleValue) > (Width + Left))
513 RleValue = Left -
x + Width;
520 Color = NewRleValue >> 4;
521 Color2 = NewRleValue & 0xF;
540 i = (RleValue - 2) / 2 + 1;
609 if ((
x + RleValue) > (Width + Left))
612 i = RleValue - Left - Width +
x;
627 j = (RleValue - 2) / 2 + 1;
634 Color = NewRleValue >> 4;
635 Color2 = NewRleValue & 0xF;
710 BackColor = Transparent ? 16 : 14;
725 ASSERT((Left & 0x7) == 0);
726 ASSERT((Right & 0x7) == 7);
764 if (!Width || !Height)
return;
945 ULONG LeftDelta, RightDelta;
956 XDistance = Left + Width - 1;
962 LeftDelta = Left & 7;
963 RightDelta = 8 - LeftDelta;
969 PixelOffset =
Top * 80 + (Left >> 3);
997 k = PixelPosition + 1;
1000 if (Left <= XDistance)
1003 x = (XDistance - Left) + 1;
1013 a = Value2 >> (
UCHAR)RightDelta;
1032 PixelPosition += 80;
1036 }
while (++Plane < 4);
1051 ULONG LeftOffset, RightOffset, Distance;
1056 LeftOffset = Left >> 3;
1058 RightOffset = Right >> 3;
1060 Distance = RightOffset - LeftOffset;
1063 if (!Distance) lMask &= rMask;
1148 Offset += (80 - Distance);
_In_opt_ ULONG _Out_ PULONG Value
static VOID NTAPI SetPaletteEntryRGB(IN ULONG Id, IN ULONG Rgb)
#define DAC_DATA_REG_PORT
static VOID NTAPI VgaScroll(IN ULONG Scroll)
static UCHAR rMaskTable[8]
VOID NTAPI VidBitBlt(IN PUCHAR Buffer, IN ULONG Left, IN ULONG Top)
static ULONG VidTextColor
VOID NTAPI VidDisplayStringXY(IN PUCHAR String, IN ULONG Left, IN ULONG Top, IN BOOLEAN Transparent)
struct tagBITMAPINFOHEADER BITMAPINFOHEADER
#define GetFontPtr(_Char)
VOID NTAPI VidDisplayString(IN PUCHAR String)
_Inout_ __drv_aliasesMem PSLIST_ENTRY _Inout_ PSLIST_ENTRY _In_ ULONG Count
GLint GLint GLint GLint GLint x
#define DAC_ADDRESS_WRITE_PORT
static VOID NTAPI BitBlt(IN ULONG Left, IN ULONG Top, IN ULONG Width, IN ULONG Height, IN PUCHAR Buffer, IN ULONG BitsPerPixel, IN ULONG Delta)
static VOID NTAPI RleBitBlt(IN ULONG Left, IN ULONG Top, IN ULONG Width, IN ULONG Height, IN PUCHAR Buffer)
ULONG_PTR VgaRegisterBase
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint i
static VOID NTAPI DisplayStringXY(IN PUCHAR String, IN ULONG Left, IN ULONG Top, IN ULONG TextColor, IN ULONG BackColor)
NTSTATUS(* NTAPI)(IN PFILE_FULL_EA_INFORMATION EaBuffer, IN ULONG EaLength, OUT PULONG ErrorOffset)
_In_ ULONG _In_ ULONG Offset
struct tagBITMAPINFOHEADER * PBITMAPINFOHEADER
static VOID NTAPI InitPaletteWithTable(IN PULONG Table, IN ULONG Count)
#define SET_PIXELS(_PixelPtr, _PixelMask, _TextColor)
static VOID NTAPI PreserveRow(IN ULONG CurrentTop, IN ULONG TopDelta, IN BOOLEAN Direction)
GLsizei GLenum const GLvoid GLsizei GLenum GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLint GLint GLint GLshort GLshort GLshort GLubyte GLubyte GLubyte GLuint GLuint GLuint GLushort GLushort GLushort GLbyte GLbyte GLbyte GLbyte GLdouble GLdouble GLdouble GLdouble GLfloat GLfloat GLfloat GLfloat GLint GLint GLint GLint GLshort GLshort GLshort GLshort GLubyte GLubyte GLubyte GLubyte GLuint GLuint GLuint GLuint GLushort GLushort GLushort GLushort GLboolean const GLdouble const GLfloat const GLint const GLshort const GLbyte const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLdouble const GLfloat const GLfloat const GLint const GLint const GLshort const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort const GLdouble const GLfloat const GLint const GLshort GLenum GLenum GLenum GLfloat GLenum GLint GLenum GLenum GLenum GLfloat GLenum GLenum GLint GLenum GLfloat GLenum GLint GLint GLushort GLenum GLenum GLfloat GLenum GLenum GLint GLfloat const GLubyte GLenum GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLint GLint GLsizei GLsizei GLint GLenum GLenum const GLvoid GLenum GLenum const GLfloat GLenum GLenum const GLint GLenum GLenum const GLdouble GLenum GLenum const GLfloat GLenum GLenum const GLint GLsizei GLuint GLfloat GLuint GLbitfield GLfloat GLint GLuint GLboolean GLenum GLfloat GLenum GLbitfield GLenum GLfloat GLfloat GLint GLint const GLfloat GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat GLint GLfloat GLfloat const GLdouble const GLfloat const GLdouble const GLfloat GLint GLint GLint j
ULONG NTAPI VidSetTextColor(IN ULONG Color)
FORCEINLINE VOID SetPixel(IN ULONG Left, IN ULONG Top, IN UCHAR Color)
PPC_QUAL void __movsb(unsigned char *Destination, const unsigned char *Source, unsigned long Count)
VOID NTAPI VidCleanUp(VOID)
GLboolean GLboolean GLboolean b
static VOID NTAPI ReadWriteMode(IN UCHAR Mode)
VOID NTAPI InitializePalette(VOID)
#define GRAPH_ADDRESS_PORT
_Inout_ PSIZE_T _In_opt_ PMDLX _In_ MM_ROTATE_DIRECTION Direction
ASSERT((InvokeOnSuccess||InvokeOnError||InvokeOnCancel) ?(CompletionRoutine !=NULL) :TRUE)
VOID NTAPI VidScreenToBufferBlt(IN PUCHAR Buffer, IN ULONG Left, IN ULONG Top, IN ULONG Width, IN ULONG Height, IN ULONG Delta)
static VOID NTAPI SetPaletteEntry(IN ULONG Id, IN ULONG PaletteEntry)
NTKERNELAPI UCHAR NTAPI READ_REGISTER_UCHAR(IN PUCHAR Register)
#define __outpw(Port, Value)
VOID NTAPI VidSetScrollRegion(IN ULONG Left, IN ULONG Top, IN ULONG Right, IN ULONG Bottom)
static LPHIST_ENTRY Bottom
static ULONG ScrollRegion[4]
GLint GLint GLint GLint GLint GLint y
VOID NTAPI VidSolidColorFill(IN ULONG Left, IN ULONG Top, IN ULONG Right, IN ULONG Bottom, IN UCHAR Color)
static UCHAR lMaskTable[8]
static VOID NTAPI DisplayCharacter(IN CHAR Character, IN ULONG Left, IN ULONG Top, IN ULONG TextColor, IN ULONG BackColor)
VOID NTAPI VidBufferToScreenBlt(IN PUCHAR Buffer, IN ULONG Left, IN ULONG Top, IN ULONG Width, IN ULONG Height, IN ULONG Delta)
#define RtlZeroMemory(Destination, Length)
#define __outpb(Port, Value)
GLboolean GLboolean GLboolean GLboolean a
IN BOOLEAN OUT PSTR Buffer
static BOOLEAN CarriageReturn
NTKERNELAPI VOID NTAPI WRITE_REGISTER_UCHAR(IN PUCHAR Register, IN UCHAR Value)
base of all file and directory entries