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ReactOS 0.4.17-dev-934-g091855f
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This is the complete list of members for ID3D12Device10, including all inherited members.
| AddToStateObject(const D3D12_STATE_OBJECT_DESC *addition, ID3D12StateObject *state_object_to_grow_from, REFIID riid, void **new_state_object) | ID3D12Device7 | |
| CreateCommandQueue1(const D3D12_COMMAND_QUEUE_DESC *desc, REFIID creator_id, REFIID riid, void **command_queue) | ID3D12Device9 | |
| CreateCommittedResource2(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_resource_state, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, REFIID riid_resource, void **resource) | ID3D12Device8 | |
| CreateCommittedResource3(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC1 *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid_resource, void **resource) | ID3D12Device10 | |
| CreatePlacedResource1(ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource) | ID3D12Device8 | |
| CreatePlacedResource2(ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC1 *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid, void **resource) | ID3D12Device10 | |
| CreateProtectedResourceSession1(const D3D12_PROTECTED_RESOURCE_SESSION_DESC1 *desc, REFIID riid, void **session) | ID3D12Device7 | |
| CreateReservedResource2(const D3D12_RESOURCE_DESC *desc, D3D12_BARRIER_LAYOUT initial_layout, const D3D12_CLEAR_VALUE *optimized_clear_value, ID3D12ProtectedResourceSession *protected_session, UINT32 castable_formats_count, DXGI_FORMAT *castable_formats, REFIID riid, void **resource) | ID3D12Device10 | |
| CreateSamplerFeedbackUnorderedAccessView(ID3D12Resource *targeted_resource, ID3D12Resource *feedback_resource, D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor) | ID3D12Device8 | |
| CreateShaderCacheSession(const D3D12_SHADER_CACHE_SESSION_DESC *desc, REFIID riid, void **session) | ID3D12Device9 | |
| GetCopyableFootprints1(const D3D12_RESOURCE_DESC1 *resource_desc, UINT first_subresource, UINT subresources_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *rows_count, UINT64 *row_size_in_bytes, UINT64 *total_bytes) | ID3D12Device8 | |
| GetResourceAllocationInfo2(UINT visible_mask, UINT resource_descs_count, const D3D12_RESOURCE_DESC1 *resource_descs, D3D12_RESOURCE_ALLOCATION_INFO1 *resource_allocation_info1) | ID3D12Device8 | |
| SetBackgroundProcessingMode(D3D12_BACKGROUND_PROCESSING_MODE mode, D3D12_MEASUREMENTS_ACTION action, HANDLE event, BOOL *further_measurements_desired) | ID3D12Device6 | |
| ShaderCacheControl(D3D12_SHADER_CACHE_KIND_FLAGS kinds, D3D12_SHADER_CACHE_CONTROL_FLAGS control) | ID3D12Device9 |