ReactOS 0.4.15-dev-7918-g2a2556c
GLUnurbs Member List

This is the complete list of members for GLUnurbs, including all inherited members.

autoloadmodeGLUnurbsprivate
backendNurbsTessellatorprotected
beginRecording(void)NurbsTessellator
bgncurve(long)NurbsTessellator
bgnrender(void)GLUnurbsvirtual
bgnsurface(long)NurbsTessellator
bgntrim(void)NurbsTessellator
callbackFlagGLUnurbsprivate
closeobj(void)NurbsTessellatorvirtual
currentCurveNurbsTessellatorprivate
currentSurfaceNurbsTessellatorprivate
currentTrimNurbsTessellatorprivate
curveEvaluatorGLUnurbsprivate
defineMap(long, long, long)NurbsTessellator
discardRecording(void *)NurbsTessellator
dlNurbsTessellatorprivate
do_bgncurve(O_curve *)NurbsTessellatorprivate
do_bgnsurface(O_surface *)NurbsTessellatorprivate
do_bgntrim(O_trim *)NurbsTessellatorprivate
do_check_knots(Knotvector *, const char *)NurbsTessellatorprivate
do_endcurve(void)NurbsTessellatorprivate
do_endsurface(void)NurbsTessellatorprivate
do_endtrim(void)NurbsTessellatorprivate
do_freeall(void)NurbsTessellatorprivate
do_freebgncurve(O_curve *)NurbsTessellatorprivate
do_freebgnsurface(O_surface *)NurbsTessellatorprivate
do_freebgntrim(O_trim *)NurbsTessellatorprivate
do_freecurveall(O_curve *)NurbsTessellatorprivate
do_freenurbscurve(O_nurbscurve *)NurbsTessellatorprivate
do_freenurbsproperty(Property *)NurbsTessellatorprivate
do_freenurbssurface(O_nurbssurface *)NurbsTessellatorprivate
do_freepwlcurve(O_pwlcurve *)NurbsTessellatorprivate
do_nurbscurve(O_nurbscurve *)NurbsTessellatorprivate
do_nurbserror(int)NurbsTessellatorprivate
do_nurbssurface(O_nurbssurface *)NurbsTessellatorprivate
do_pwlcurve(O_pwlcurve *)NurbsTessellatorprivate
do_setnurbsproperty(Property *)NurbsTessellatorprivate
do_setnurbsproperty2(Property *)NurbsTessellatorprivate
endcurve(void)NurbsTessellator
endRecording(void)NurbsTessellator
endrender(void)GLUnurbsvirtual
endsurface(void)NurbsTessellator
endtrim(void)NurbsTessellator
errorCallbackGLUnurbs
errorHandler(int)GLUnurbsvirtual
extTrimVertexPoolNurbsTessellatorprivate
get_callback_auto_normal()GLUnurbsinline
get_vertices_call_back()GLUnurbsinline
getautoloadmode(void)GLUnurbsinline
getnurbsproperty(long, INREAL *)NurbsTessellator
getnurbsproperty(long, long, INREAL *)NurbsTessellator
GLUnurbs(void)GLUnurbs
grabGLMatrix(GLfloat vmat[4][4])GLUnurbsprivatestatic
inCurveNurbsTessellatorprivate
inSurfaceNurbsTessellatorprivate
inTrimNurbsTessellatorprivate
is_callback()GLUnurbsinline
isCurveModifiedNurbsTessellatorprivate
isDataValidNurbsTessellatorprivate
isSurfaceModifiedNurbsTessellatorprivate
isTrimModifiedNurbsTessellatorprivate
jumpbufferNurbsTessellatorprivate
loadCullingMatrix(GLfloat vmat[4][4])GLUnurbsprivate
loadGLMatrices(void)GLUnurbs
loadSamplingMatrix(const GLfloat vmat[4][4], const GLint viewport[4])GLUnurbsprivate
LOD_eval_list(int level)GLUnurbsinline
makeobj(int n)NurbsTessellatorvirtual
maplistNurbsTessellatorprotected
multmatrix4d(GLfloat n[4][4], const GLfloat left[4][4], const GLfloat right[4][4])GLUnurbsprivatestatic
nextCurveNurbsTessellatorprivate
nextNurbscurveNurbsTessellatorprivate
nextNurbssurfaceNurbsTessellatorprivate
nextPwlcurveNurbsTessellatorprivate
nextTrimNurbsTessellatorprivate
numTrimsNurbsTessellatorprivate
nurbscurve(long, INREAL[], long, INREAL[], long, long)NurbsTessellator
nurbssurface(long, INREAL[], long, INREAL[], long, long, INREAL[], long, long, long)NurbsTessellator
NurbsTessellator(BasicCurveEvaluator &c, BasicSurfaceEvaluator &e)NurbsTessellator
o_curvePoolNurbsTessellatorprivate
o_nurbscurvePoolNurbsTessellatorprivate
o_nurbssurfacePoolNurbsTessellatorprivate
o_pwlcurvePoolNurbsTessellatorprivate
o_surfacePoolNurbsTessellatorprivate
o_trimPoolNurbsTessellatorprivate
playBackNurbsTessellatorprivate
playRecording(void *)NurbsTessellator
postError(int which)GLUnurbsinline
propertyPoolNurbsTessellatorprivate
put_callback_auto_normal(int flag)GLUnurbsinline
put_callbackFlag(int flag)GLUnurbsinline
put_vertices_call_back(int flag)GLUnurbsinline
putSurfCallBack(GLenum which, _GLUfuncptr fn)GLUnurbsinline
pwlcurve(long, INREAL[], long, long)NurbsTessellator
quiltPoolNurbsTessellator
redefineMaps(void)NurbsTessellator
renderhintsNurbsTessellatorprotected
resetObjects(void)NurbsTessellatorprivate
set_domain_distance_u_rate(REAL u_rate)NurbsTessellator
set_domain_distance_v_rate(REAL v_rate)NurbsTessellator
set_is_domain_distance_sampling(int flag)NurbsTessellator
setautoloadmode(INREAL value)GLUnurbsinline
setNurbsCallbackData(void *userData)GLUnurbsinline
setnurbsproperty(long, INREAL)NurbsTessellator
setnurbsproperty(long, long, INREAL)NurbsTessellator
setnurbsproperty(long, long, INREAL *)NurbsTessellator
setnurbsproperty(long, long, INREAL *, long, long)NurbsTessellator
setSamplingMatrixIdentity(void)GLUnurbs
subdividerNurbsTessellatorprivate
surfaceEvaluatorGLUnurbsprivate
transform4d(GLfloat A[4], GLfloat B[4], GLfloat mat[4][4])GLUnurbsprivatestatic
useGLMatrices(const GLfloat modelMatrix[16], const GLfloat projMatrix[16], const GLint viewport[4])GLUnurbs
~NurbsTessellator(void)NurbsTessellatorvirtual