ReactOS 0.4.17-dev-1281-g065abb3
ControllerResetMachine Member List

This is the complete list of members for ControllerResetMachine, including all inherited members.

AllowRootHubPowerDown()ControllerResetMachineprivate
AwaitingHubResetControllerResetMachineprivatestatic
AwaitingResetDoneControllerResetMachineprivatestatic
CompleteHubReset(_In_ BOOLEAN Succeeded)ControllerResetMachineprivate
Controller() constControllerResetMachineinline
Dequeue(_Out_ CrEvent *Ev)SmMachine< ControllerResetMachine, CrEvent >private
DereferenceController()ControllerResetMachineprivate
Discards(_In_ const State *Target, _In_ CrEvent Ev)SmMachine< ControllerResetMachine, CrEvent >privatestatic
Dispatch(_In_ CrEvent Ev)SmMachine< ControllerResetMachine, CrEvent >private
DrainingReferencesControllerResetMachineprivatestatic
DropResetBlock()ControllerResetMachineprivate
EffectiveState() constSmMachine< ControllerResetMachine, CrEvent >private
EndResetForHub()ControllerResetMachineprivate
EnterDrainingReferences()ControllerResetMachineprivate
EnterPreparingDevices()ControllerResetMachineprivate
EnterResettingController()ControllerResetMachineprivate
EventInfoControllerResetMachinestatic
FailedControllerResetMachineprivatestatic
FailedOffControllerResetMachineprivatestatic
FailedOnControllerResetMachineprivatestatic
FailRootHubIo()ControllerResetMachineprivate
HasFlag(_In_ const State *Target, _In_ ULONG Flag)SmMachine< ControllerResetMachine, CrEvent >privatestatic
HoldDeviceRequests()ControllerResetMachineprivate
Initialize(_In_ UcxController *Controller)ControllerResetMachine
IsQueued(_In_ CrEvent Ev) constSmMachine< ControllerResetMachine, CrEvent >private
LetResetCompletionProceed()ControllerResetMachineprivate
m_ControllerControllerResetMachineprivate
m_CountSmMachine< ControllerResetMachine, CrEvent >private
m_DepthSmMachine< ControllerResetMachine, CrEvent >private
m_ForHubControllerResetMachineprivate
m_FramesSmMachine< ControllerResetMachine, CrEvent >private
m_LockSmMachine< ControllerResetMachine, CrEvent >private
m_PausedSmMachine< ControllerResetMachine, CrEvent >private
m_QueueSmMachine< ControllerResetMachine, CrEvent >private
m_ResetPendingControllerResetMachineprivate
m_ResetSeenControllerResetMachineprivate
m_RunningSmMachine< ControllerResetMachine, CrEvent >private
m_TraceSmMachine< ControllerResetMachine, CrEvent >private
m_TraceIndexSmMachine< ControllerResetMachine, CrEvent >private
m_UnexpectedCountSmMachine< ControllerResetMachine, CrEvent >private
m_WaitingForPassiveSmMachine< ControllerResetMachine, CrEvent >private
m_WaitingForTimerSmMachine< ControllerResetMachine, CrEvent >private
MarkResetFinished()ControllerResetMachineprivate
MarkResetInProgress()ControllerResetMachineprivate
NotifyDevicesResetDone()ControllerResetMachineprivate
OnAwaitingHubReset(_In_ CrEvent Event)ControllerResetMachineprivate
OnAwaitingResetDone(_In_ CrEvent Event)ControllerResetMachineprivate
OnDrainingReferences(_In_ CrEvent Event)ControllerResetMachineprivate
OnFailed(_In_ CrEvent Event)ControllerResetMachineprivate
OnFailedOff(_In_ CrEvent Event)ControllerResetMachineprivate
OnFailedOn(_In_ CrEvent Event)ControllerResetMachineprivate
OnPreparingDevices(_In_ CrEvent Event)ControllerResetMachineprivate
OnPreparingDevicesOff(_In_ CrEvent Event)ControllerResetMachineprivate
OnResetting(_In_ CrEvent Event)ControllerResetMachineprivate
OnResettingController(_In_ CrEvent Event)ControllerResetMachineprivate
OnRootHubOff(_In_ CrEvent Event)ControllerResetMachineprivate
OnRootHubOn(_In_ CrEvent Event)ControllerResetMachineprivate
PowerDown(_In_ BOOLEAN ResetSeen)ControllerResetMachineprivate
PrepareDevicesForReset()ControllerResetMachineprivate
PreparingDevicesControllerResetMachineprivatestatic
PreparingDevicesOffControllerResetMachineprivatestatic
Purge(_In_ const State *Entered, _Inout_ KIRQL *Irql)SmMachine< ControllerResetMachine, CrEvent >private
QueuePassiveWork()ControllerResetMachineprivate
ReferenceController()ControllerResetMachineprivate
ReleaseDeviceRequests()ControllerResetMachineprivate
ReleaseResetCompleteWaiter()ControllerResetMachineprivate
RemoveQueued(_In_ CrEvent Ev)SmMachine< ControllerResetMachine, CrEvent >private
ResetController()ControllerResetMachineprivate
ResettingControllerResetMachineprivatestatic
ResettingControllerControllerResetMachineprivatestatic
RootHubOffControllerResetMachineprivatestatic
RootHubOnControllerResetMachineprivatestatic
Run(_In_ KIRQL CallerIrql, _In_ USHORT LastEvent, _In_ SM_RESULT Result, _In_opt_ const State *Entered)SmMachine< ControllerResetMachine, CrEvent >private
Self()SmMachine< ControllerResetMachine, CrEvent >inlineprivate
SignalPortChange()ControllerResetMachineprivate
SmAccepts(_In_ CrEvent Ev)SmMachine< ControllerResetMachine, CrEvent >inlineprotected
SmBeginPause()SmMachine< ControllerResetMachine, CrEvent >protected
SmCall(_In_ const State *Start)SmMachine< ControllerResetMachine, CrEvent >inlineprotectedstatic
SmCancelTimer()SmMachine< ControllerResetMachine, CrEvent >inlineprotected
SmCompletionsFirstSmMachine< ControllerResetMachine, CrEvent >protectedstatic
SmContinueOnPassive()SmMachine< ControllerResetMachine, CrEvent >
SmCurrent() constSmMachine< ControllerResetMachine, CrEvent >inline
SmDepth() constSmMachine< ControllerResetMachine, CrEvent >inline
SmDereference()ControllerResetMachineprivate
SmDiscardQueued(_In_ CrEvent Ev)SmMachine< ControllerResetMachine, CrEvent >protected
SmFrame(_In_ ULONG Index) constSmMachine< ControllerResetMachine, CrEvent >inline
SmHandled()SmMachine< ControllerResetMachine, CrEvent >inlineprotectedstatic
SmInitialize(_In_ const State *Initial)SmMachine< ControllerResetMachine, CrEvent >
SmIsIn(_In_ const State *Ancestor) constSmMachine< ControllerResetMachine, CrEvent >
SmIsPaused() constSmMachine< ControllerResetMachine, CrEvent >inline
SmIsWaitingForTimer() constSmMachine< ControllerResetMachine, CrEvent >inline
SmMachine< ControllerResetMachine, CrEvent >ControllerResetMachinefriend
SmMakeResult(_In_ SM_RESULT_KIND Kind, _In_ USHORT Ev, _In_opt_ const VOID *Target)SmMachine< ControllerResetMachine, CrEvent >inlineprotectedstatic
SmOnDequeue(_In_ CrEvent Ev)SmMachine< ControllerResetMachine, CrEvent >inlineprotected
SmPaused()SmMachine< ControllerResetMachine, CrEvent >inlineprotectedstatic
SmPost(_In_ CrEvent Ev)SmMachine< ControllerResetMachine, CrEvent >
SmQueuePassive()ControllerResetMachineprivate
SmReference()ControllerResetMachineprivate
SmReturn(_In_ CrEvent Ev)SmMachine< ControllerResetMachine, CrEvent >inlineprotectedstatic
SmStateChanged()SmMachine< ControllerResetMachine, CrEvent >inlineprotected
SmTimerEventIdSmMachine< ControllerResetMachine, CrEvent >protectedstatic
SmTransition(_In_ const State *Target)SmMachine< ControllerResetMachine, CrEvent >inlineprotectedstatic
SmUnexpectedCount() constSmMachine< ControllerResetMachine, CrEvent >inline
SmUnhandled()SmMachine< ControllerResetMachine, CrEvent >inlineprotectedstatic
StartReset(_In_ BOOLEAN ForHub)ControllerResetMachineprivate
State typedefSmMachine< ControllerResetMachine, CrEvent >
Trace(_In_ SM_TRACE_KIND Kind, _In_ USHORT Ev)SmMachine< ControllerResetMachine, CrEvent >private
UnblockRootHubTraffic()ControllerResetMachineprivate