ReactOS 0.4.17-dev-934-g091855f
ID3D12GraphicsCommandList1 Member List

This is the complete list of members for ID3D12GraphicsCommandList1, including all inherited members.

AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges)ID3D12GraphicsCommandList1
AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges)ID3D12GraphicsCommandList1
BeginEvent(UINT metadata, const void *data, UINT size)ID3D12GraphicsCommandList
BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)ID3D12GraphicsCommandList
ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects)ID3D12GraphicsCommandList
ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects)ID3D12GraphicsCommandList
ClearState(ID3D12PipelineState *pipeline_state)ID3D12GraphicsCommandList
ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects)ID3D12GraphicsCommandList
ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects)ID3D12GraphicsCommandList
Close()ID3D12GraphicsCommandList
CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count)ID3D12GraphicsCommandList
CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource)ID3D12GraphicsCommandList
CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box)ID3D12GraphicsCommandList
CopyTiles(ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags)ID3D12GraphicsCommandList
DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region)ID3D12GraphicsCommandList
Dispatch(UINT x, UINT u, UINT z)ID3D12GraphicsCommandList
DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location)ID3D12GraphicsCommandList
DrawInstanced(UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location)ID3D12GraphicsCommandList
EndEvent()ID3D12GraphicsCommandList
EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index)ID3D12GraphicsCommandList
ExecuteBundle(ID3D12GraphicsCommandList *command_list)ID3D12GraphicsCommandList
ExecuteIndirect(ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset)ID3D12GraphicsCommandList
IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view)ID3D12GraphicsCommandList
IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology)ID3D12GraphicsCommandList
IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views)ID3D12GraphicsCommandList
OMSetBlendFactor(const FLOAT blend_factor[4])ID3D12GraphicsCommandList
OMSetDepthBounds(FLOAT min, FLOAT max)ID3D12GraphicsCommandList1
OMSetRenderTargets(UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, BOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor)ID3D12GraphicsCommandList
OMSetStencilRef(UINT stencil_ref)ID3D12GraphicsCommandList
Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state)ID3D12GraphicsCommandList
ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset)ID3D12GraphicsCommandList
ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format)ID3D12GraphicsCommandList
ResolveSubresourceRegion(ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode)ID3D12GraphicsCommandList1
ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers)ID3D12GraphicsCommandList
RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects)ID3D12GraphicsCommandList
RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports)ID3D12GraphicsCommandList
SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset)ID3D12GraphicsCommandList
SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset)ID3D12GraphicsCommandList
SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)ID3D12GraphicsCommandList
SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)ID3D12GraphicsCommandList
SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)ID3D12GraphicsCommandList
SetComputeRootSignature(ID3D12RootSignature *root_signature)ID3D12GraphicsCommandList
SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)ID3D12GraphicsCommandList
SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap *const *heaps)ID3D12GraphicsCommandList
SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset)ID3D12GraphicsCommandList
SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset)ID3D12GraphicsCommandList
SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)ID3D12GraphicsCommandList
SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor)ID3D12GraphicsCommandList
SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)ID3D12GraphicsCommandList
SetGraphicsRootSignature(ID3D12RootSignature *root_signature)ID3D12GraphicsCommandList
SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)ID3D12GraphicsCommandList
SetMarker(UINT metadata, const void *data, UINT size)ID3D12GraphicsCommandList
SetPipelineState(ID3D12PipelineState *pipeline_state)ID3D12GraphicsCommandList
SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation)ID3D12GraphicsCommandList
SetSamplePositions(UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions)ID3D12GraphicsCommandList1
SetViewInstanceMask(UINT mask)ID3D12GraphicsCommandList1
SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views)ID3D12GraphicsCommandList