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ReactOS 0.4.17-dev-934-g091855f
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This is the complete list of members for ID3D12GraphicsCommandList1, including all inherited members.
| AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) | ID3D12GraphicsCommandList1 | |
| AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) | ID3D12GraphicsCommandList1 | |
| BeginEvent(UINT metadata, const void *data, UINT size) | ID3D12GraphicsCommandList | |
| BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index) | ID3D12GraphicsCommandList | |
| ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects) | ID3D12GraphicsCommandList | |
| ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects) | ID3D12GraphicsCommandList | |
| ClearState(ID3D12PipelineState *pipeline_state) | ID3D12GraphicsCommandList | |
| ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects) | ID3D12GraphicsCommandList | |
| ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects) | ID3D12GraphicsCommandList | |
| Close() | ID3D12GraphicsCommandList | |
| CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count) | ID3D12GraphicsCommandList | |
| CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource) | ID3D12GraphicsCommandList | |
| CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box) | ID3D12GraphicsCommandList | |
| CopyTiles(ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags) | ID3D12GraphicsCommandList | |
| DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region) | ID3D12GraphicsCommandList | |
| Dispatch(UINT x, UINT u, UINT z) | ID3D12GraphicsCommandList | |
| DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location) | ID3D12GraphicsCommandList | |
| DrawInstanced(UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location) | ID3D12GraphicsCommandList | |
| EndEvent() | ID3D12GraphicsCommandList | |
| EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index) | ID3D12GraphicsCommandList | |
| ExecuteBundle(ID3D12GraphicsCommandList *command_list) | ID3D12GraphicsCommandList | |
| ExecuteIndirect(ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset) | ID3D12GraphicsCommandList | |
| IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view) | ID3D12GraphicsCommandList | |
| IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology) | ID3D12GraphicsCommandList | |
| IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views) | ID3D12GraphicsCommandList | |
| OMSetBlendFactor(const FLOAT blend_factor[4]) | ID3D12GraphicsCommandList | |
| OMSetDepthBounds(FLOAT min, FLOAT max) | ID3D12GraphicsCommandList1 | |
| OMSetRenderTargets(UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, BOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) | ID3D12GraphicsCommandList | |
| OMSetStencilRef(UINT stencil_ref) | ID3D12GraphicsCommandList | |
| Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state) | ID3D12GraphicsCommandList | |
| ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset) | ID3D12GraphicsCommandList | |
| ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format) | ID3D12GraphicsCommandList | |
| ResolveSubresourceRegion(ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode) | ID3D12GraphicsCommandList1 | |
| ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers) | ID3D12GraphicsCommandList | |
| RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects) | ID3D12GraphicsCommandList | |
| RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports) | ID3D12GraphicsCommandList | |
| SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset) | ID3D12GraphicsCommandList | |
| SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset) | ID3D12GraphicsCommandList | |
| SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) | ID3D12GraphicsCommandList | |
| SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) | ID3D12GraphicsCommandList | |
| SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) | ID3D12GraphicsCommandList | |
| SetComputeRootSignature(ID3D12RootSignature *root_signature) | ID3D12GraphicsCommandList | |
| SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) | ID3D12GraphicsCommandList | |
| SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap *const *heaps) | ID3D12GraphicsCommandList | |
| SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset) | ID3D12GraphicsCommandList | |
| SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset) | ID3D12GraphicsCommandList | |
| SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) | ID3D12GraphicsCommandList | |
| SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) | ID3D12GraphicsCommandList | |
| SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) | ID3D12GraphicsCommandList | |
| SetGraphicsRootSignature(ID3D12RootSignature *root_signature) | ID3D12GraphicsCommandList | |
| SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) | ID3D12GraphicsCommandList | |
| SetMarker(UINT metadata, const void *data, UINT size) | ID3D12GraphicsCommandList | |
| SetPipelineState(ID3D12PipelineState *pipeline_state) | ID3D12GraphicsCommandList | |
| SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation) | ID3D12GraphicsCommandList | |
| SetSamplePositions(UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions) | ID3D12GraphicsCommandList1 | |
| SetViewInstanceMask(UINT mask) | ID3D12GraphicsCommandList1 | |
| SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) | ID3D12GraphicsCommandList |