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ReactOS 0.4.17-dev-934-g091855f
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This is the complete list of members for ID3D12Device1, including all inherited members.
| AddRef() | IUnknown | |
| CheckFeatureSupport(D3D12_FEATURE feature, void *feature_data, UINT feature_data_size) | ID3D12Device | |
| CopyDescriptors(UINT dst_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, const UINT *dst_descriptor_range_sizes, UINT src_descriptor_range_count, const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, const UINT *src_descriptor_range_sizes, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) | ID3D12Device | |
| CopyDescriptorsSimple(UINT descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) | ID3D12Device | |
| CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, REFIID riid, void **command_allocator) | ID3D12Device | |
| CreateCommandList(UINT node_mask, D3D12_COMMAND_LIST_TYPE type, ID3D12CommandAllocator *command_allocator, ID3D12PipelineState *initial_pipeline_state, REFIID riid, void **command_list) | ID3D12Device | |
| CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc, REFIID riid, void **command_queue) | ID3D12Device | |
| CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc, ID3D12RootSignature *root_signature, REFIID riid, void **command_signature) | ID3D12Device | |
| CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource) | ID3D12Device | |
| CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state) | ID3D12Device | |
| CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) | ID3D12Device | |
| CreateDepthStencilView(ID3D12Resource *resource, const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) | ID3D12Device | |
| CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc, REFIID riid, void **descriptor_heap) | ID3D12Device | |
| CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence) | ID3D12Device | |
| CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, REFIID riid, void **pipeline_state) | ID3D12Device | |
| CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap) | ID3D12Device | |
| CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib) | ID3D12Device1 | |
| CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset, const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource) | ID3D12Device | |
| CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc, REFIID riid, void **heap) | ID3D12Device | |
| CreateRenderTargetView(ID3D12Resource *resource, const D3D12_RENDER_TARGET_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) | ID3D12Device | |
| CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, const D3D12_CLEAR_VALUE *optimized_clear_value, REFIID riid, void **resource) | ID3D12Device | |
| CreateRootSignature(UINT node_mask, const void *bytecode, SIZE_T bytecode_length, REFIID riid, void **root_signature) | ID3D12Device | |
| CreateSampler(const D3D12_SAMPLER_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) | ID3D12Device | |
| CreateShaderResourceView(ID3D12Resource *resource, const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) | ID3D12Device | |
| CreateSharedHandle(ID3D12DeviceChild *object, const SECURITY_ATTRIBUTES *attributes, DWORD access, const WCHAR *name, HANDLE *handle) | ID3D12Device | |
| CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource, const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, D3D12_CPU_DESCRIPTOR_HANDLE descriptor) | ID3D12Device | |
| Evict(UINT object_count, ID3D12Pageable *const *objects) | ID3D12Device | |
| GetAdapterLuid() | ID3D12Device | |
| GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc, UINT first_sub_resource, UINT sub_resource_count, UINT64 base_offset, D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, UINT *row_count, UINT64 *row_size, UINT64 *total_bytes) | ID3D12Device | |
| GetCustomHeapProperties(UINT node_mask, D3D12_HEAP_TYPE heap_type) | ID3D12Device | |
| GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type) | ID3D12Device | |
| GetDeviceRemovedReason() | ID3D12Device | |
| GetNodeCount() | ID3D12Device | |
| GetPrivateData(REFGUID guid, UINT *data_size, void *data) | ID3D12Object | |
| GetResourceAllocationInfo(UINT visible_mask, UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs) | ID3D12Device | |
| GetResourceTiling(ID3D12Resource *resource, UINT *total_tile_count, D3D12_PACKED_MIP_INFO *packed_mip_info, D3D12_TILE_SHAPE *standard_tile_shape, UINT *sub_resource_tiling_count, UINT first_sub_resource_tiling, D3D12_SUBRESOURCE_TILING *sub_resource_tilings) | ID3D12Device | |
| LPUNKNOWN typedef | IUnknown | |
| MakeResident(UINT object_count, ID3D12Pageable *const *objects) | ID3D12Device | |
| OpenSharedHandle(HANDLE handle, REFIID riid, void **object) | ID3D12Device | |
| OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle) | ID3D12Device | |
| QueryInterface([in] REFIID riid, [out, iid_is(riid)] void **ppvObject) | IUnknown | |
| Release() | IUnknown | |
| SetEventOnMultipleFenceCompletion(ID3D12Fence *const *fences, const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event) | ID3D12Device1 | |
| SetName(const WCHAR *name) | ID3D12Object | |
| SetPrivateData(REFGUID guid, UINT data_size, const void *data) | ID3D12Object | |
| SetPrivateDataInterface(REFGUID guid, const IUnknown *data) | ID3D12Object | |
| SetResidencyPriority(UINT object_count, ID3D12Pageable *const *objects, const D3D12_RESIDENCY_PRIORITY *priorities) | ID3D12Device1 | |
| SetStablePowerState(BOOL enable) | ID3D12Device |