ReactOS  0.4.14-dev-49-gfb4591c
shader.c
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1 /*
2  * Copyright 2002-2003 Jason Edmeades
3  * Raphael Junqueira
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include "config.h"
21 #include "d3d9_private.h"
22 
24 
25 static inline struct d3d9_vertexshader *impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
26 {
28 }
29 
30 static HRESULT WINAPI d3d9_vertexshader_QueryInterface(IDirect3DVertexShader9 *iface, REFIID riid, void **out)
31 {
32  TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
33 
34  if (IsEqualGUID(riid, &IID_IDirect3DVertexShader9)
36  {
38  *out = iface;
39  return S_OK;
40  }
41 
42  WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 
44  *out = NULL;
45  return E_NOINTERFACE;
46 }
47 
48 static ULONG WINAPI d3d9_vertexshader_AddRef(IDirect3DVertexShader9 *iface)
49 {
52 
53  TRACE("%p increasing refcount to %u.\n", iface, refcount);
54 
55  if (refcount == 1)
56  {
57  IDirect3DDevice9Ex_AddRef(shader->parent_device);
59  wined3d_shader_incref(shader->wined3d_shader);
61  }
62 
63  return refcount;
64 }
65 
66 static ULONG WINAPI d3d9_vertexshader_Release(IDirect3DVertexShader9 *iface)
67 {
70 
71  TRACE("%p decreasing refcount to %u.\n", iface, refcount);
72 
73  if (!refcount)
74  {
75  IDirect3DDevice9Ex *device = shader->parent_device;
76 
78  wined3d_shader_decref(shader->wined3d_shader);
80 
81  /* Release the device last, as it may cause the device to be destroyed. */
83  }
84 
85  return refcount;
86 }
87 
88 static HRESULT WINAPI d3d9_vertexshader_GetDevice(IDirect3DVertexShader9 *iface, IDirect3DDevice9 **device)
89 {
91 
92  TRACE("iface %p, device %p.\n", iface, device);
93 
94  *device = (IDirect3DDevice9 *)shader->parent_device;
96 
97  TRACE("Returning device %p.\n", *device);
98 
99  return D3D_OK;
100 }
101 
102 static HRESULT WINAPI d3d9_vertexshader_GetFunction(IDirect3DVertexShader9 *iface, void *data, UINT *data_size)
103 {
105  HRESULT hr;
106 
107  TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
108 
110  hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
112 
113  return hr;
114 }
115 
116 static const IDirect3DVertexShader9Vtbl d3d9_vertexshader_vtbl =
117 {
118  /* IUnknown */
122  /* IDirect3DVertexShader9 */
125 };
126 
128 {
129  heap_free(parent);
130 }
131 
133 {
135 };
136 
138 {
139  struct wined3d_shader_desc desc;
140  HRESULT hr;
141 
142  shader->refcount = 1;
143  shader->IDirect3DVertexShader9_iface.lpVtbl = &d3d9_vertexshader_vtbl;
144 
145  desc.byte_code = byte_code;
146  desc.byte_code_size = ~(size_t)0;
148  desc.input_signature.element_count = 0;
149  desc.output_signature.element_count = 0;
150  desc.patch_constant_signature.element_count = 0;
151  desc.max_version = 3;
152 
154  hr = wined3d_shader_create_vs(device->wined3d_device, &desc, shader,
155  &d3d9_vertexshader_wined3d_parent_ops, &shader->wined3d_shader);
157  if (FAILED(hr))
158  {
159  WARN("Failed to create wined3d vertex shader, hr %#x.\n", hr);
160  return hr;
161  }
162 
163  shader->parent_device = &device->IDirect3DDevice9Ex_iface;
164  IDirect3DDevice9Ex_AddRef(shader->parent_device);
165 
166  return D3D_OK;
167 }
168 
169 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface)
170 {
171  if (!iface)
172  return NULL;
173  if (iface->lpVtbl != &d3d9_vertexshader_vtbl)
174  WARN("Vertex shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
175 
176  return impl_from_IDirect3DVertexShader9(iface);
177 }
178 
179 static inline struct d3d9_pixelshader *impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
180 {
182 }
183 
184 static HRESULT WINAPI d3d9_pixelshader_QueryInterface(IDirect3DPixelShader9 *iface, REFIID riid, void **out)
185 {
186  TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
187 
188  if (IsEqualGUID(riid, &IID_IDirect3DPixelShader9)
190  {
192  *out = iface;
193  return S_OK;
194  }
195 
196  WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
197 
198  *out = NULL;
199  return E_NOINTERFACE;
200 }
201 
202 static ULONG WINAPI d3d9_pixelshader_AddRef(IDirect3DPixelShader9 *iface)
203 {
206 
207  TRACE("%p increasing refcount to %u.\n", iface, refcount);
208 
209  if (refcount == 1)
210  {
211  IDirect3DDevice9Ex_AddRef(shader->parent_device);
213  wined3d_shader_incref(shader->wined3d_shader);
215  }
216 
217  return refcount;
218 }
219 
220 static ULONG WINAPI d3d9_pixelshader_Release(IDirect3DPixelShader9 *iface)
221 {
224 
225  TRACE("%p decreasing refcount to %u.\n", iface, refcount);
226 
227  if (!refcount)
228  {
229  IDirect3DDevice9Ex *device = shader->parent_device;
230 
232  wined3d_shader_decref(shader->wined3d_shader);
234 
235  /* Release the device last, as it may cause the device to be destroyed. */
237  }
238 
239  return refcount;
240 }
241 
242 static HRESULT WINAPI d3d9_pixelshader_GetDevice(IDirect3DPixelShader9 *iface, IDirect3DDevice9 **device)
243 {
245 
246  TRACE("iface %p, device %p.\n", iface, device);
247 
248  *device = (IDirect3DDevice9 *)shader->parent_device;
250 
251  TRACE("Returning device %p.\n", *device);
252 
253  return D3D_OK;
254 }
255 
256 static HRESULT WINAPI d3d9_pixelshader_GetFunction(IDirect3DPixelShader9 *iface, void *data, UINT *data_size)
257 {
259  HRESULT hr;
260 
261  TRACE("iface %p, data %p, data_size %p.\n", iface, data, data_size);
262 
264  hr = wined3d_shader_get_byte_code(shader->wined3d_shader, data, data_size);
266 
267  return hr;
268 }
269 
270 static const IDirect3DPixelShader9Vtbl d3d9_pixelshader_vtbl =
271 {
272  /* IUnknown */
276  /* IDirect3DPixelShader9 */
279 };
280 
282 {
283  heap_free(parent);
284 }
285 
287 {
289 };
290 
292 {
293  struct wined3d_shader_desc desc;
294  HRESULT hr;
295 
296  shader->refcount = 1;
297  shader->IDirect3DPixelShader9_iface.lpVtbl = &d3d9_pixelshader_vtbl;
298 
299  desc.byte_code = byte_code;
300  desc.byte_code_size = ~(size_t)0;
302  desc.input_signature.element_count = 0;
303  desc.output_signature.element_count = 0;
304  desc.patch_constant_signature.element_count = 0;
305  desc.max_version = 3;
306 
308  hr = wined3d_shader_create_ps(device->wined3d_device, &desc, shader,
309  &d3d9_pixelshader_wined3d_parent_ops, &shader->wined3d_shader);
311  if (FAILED(hr))
312  {
313  WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
314  return hr;
315  }
316 
317  shader->parent_device = &device->IDirect3DDevice9Ex_iface;
318  IDirect3DDevice9Ex_AddRef(shader->parent_device);
319 
320  return D3D_OK;
321 }
322 
323 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface)
324 {
325  if (!iface)
326  return NULL;
327  if (iface->lpVtbl != &d3d9_pixelshader_vtbl)
328  WARN("Pixel shader %p with the wrong vtbl %p\n", iface, iface->lpVtbl);
329 
330  return impl_from_IDirect3DPixelShader9(iface);
331 }
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