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ReactOS Development > Doxygen

shaders.h File Reference
#include "glheader.h"
#include "mtypes.h"

Go to the source code of this file.

Functions

void GLAPIENTRY _mesa_DeleteObjectARB (GLhandleARB obj)
GLhandleARB GLAPIENTRY _mesa_GetHandleARB (GLenum pname)
void GLAPIENTRY _mesa_DetachObjectARB (GLhandleARB, GLhandleARB)
GLhandleARB GLAPIENTRY _mesa_CreateShaderObjectARB (GLenum)
void GLAPIENTRY _mesa_ShaderSourceARB (GLhandleARB, GLsizei, const GLcharARB **, const GLint *)
void GLAPIENTRY _mesa_CompileShaderARB (GLhandleARB)
GLhandleARB GLAPIENTRY _mesa_CreateProgramObjectARB (void)
void GLAPIENTRY _mesa_AttachObjectARB (GLhandleARB, GLhandleARB)
void GLAPIENTRY _mesa_LinkProgramARB (GLhandleARB)
void GLAPIENTRY _mesa_UseProgramObjectARB (GLhandleARB)
void GLAPIENTRY _mesa_ValidateProgramARB (GLhandleARB)
void GLAPIENTRY _mesa_Uniform1fARB (GLint, GLfloat)
void GLAPIENTRY _mesa_Uniform2fARB (GLint, GLfloat, GLfloat)
void GLAPIENTRY _mesa_Uniform3fARB (GLint, GLfloat, GLfloat, GLfloat)
void GLAPIENTRY _mesa_Uniform4fARB (GLint, GLfloat, GLfloat, GLfloat, GLfloat)
void GLAPIENTRY _mesa_Uniform1iARB (GLint, GLint)
void GLAPIENTRY _mesa_Uniform2iARB (GLint, GLint, GLint)
void GLAPIENTRY _mesa_Uniform3iARB (GLint, GLint, GLint, GLint)
void GLAPIENTRY _mesa_Uniform4iARB (GLint, GLint, GLint, GLint, GLint)
void GLAPIENTRY _mesa_Uniform1fvARB (GLint, GLsizei, const GLfloat *)
void GLAPIENTRY _mesa_Uniform2fvARB (GLint, GLsizei, const GLfloat *)
void GLAPIENTRY _mesa_Uniform3fvARB (GLint, GLsizei, const GLfloat *)
void GLAPIENTRY _mesa_Uniform4fvARB (GLint, GLsizei, const GLfloat *)
void GLAPIENTRY _mesa_Uniform1ivARB (GLint, GLsizei, const GLint *)
void GLAPIENTRY _mesa_Uniform2ivARB (GLint, GLsizei, const GLint *)
void GLAPIENTRY _mesa_Uniform3ivARB (GLint, GLsizei, const GLint *)
void GLAPIENTRY _mesa_Uniform4ivARB (GLint, GLsizei, const GLint *)
void GLAPIENTRY _mesa_UniformMatrix2fvARB (GLint, GLsizei, GLboolean, const GLfloat *)
void GLAPIENTRY _mesa_UniformMatrix3fvARB (GLint, GLsizei, GLboolean, const GLfloat *)
void GLAPIENTRY _mesa_UniformMatrix4fvARB (GLint, GLsizei, GLboolean, const GLfloat *)
void GLAPIENTRY _mesa_GetObjectParameterfvARB (GLhandleARB, GLenum, GLfloat *)
void GLAPIENTRY _mesa_GetObjectParameterivARB (GLhandleARB, GLenum, GLint *)
void GLAPIENTRY _mesa_GetInfoLogARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *)
void GLAPIENTRY _mesa_GetAttachedObjectsARB (GLhandleARB, GLsizei, GLsizei *, GLhandleARB *)
GLint GLAPIENTRY _mesa_GetUniformLocationARB (GLhandleARB, const GLcharARB *)
void GLAPIENTRY _mesa_GetActiveUniformARB (GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *)
void GLAPIENTRY _mesa_GetUniformfvARB (GLhandleARB, GLint, GLfloat *)
void GLAPIENTRY _mesa_GetUniformivARB (GLhandleARB, GLint, GLint *)
void GLAPIENTRY _mesa_GetShaderSourceARB (GLhandleARB, GLsizei, GLsizei *, GLcharARB *)
void GLAPIENTRY _mesa_AttachShader (GLuint program, GLuint shader)
GLuint GLAPIENTRY _mesa_CreateShader (GLenum)
GLuint GLAPIENTRY _mesa_CreateProgram (void)
void GLAPIENTRY _mesa_DeleteProgram (GLuint program)
void GLAPIENTRY _mesa_DeleteShader (GLuint shader)
void GLAPIENTRY _mesa_DetachShader (GLuint program, GLuint shader)
void GLAPIENTRY _mesa_GetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
void GLAPIENTRY _mesa_GetProgramiv (GLuint program, GLenum pname, GLint *params)
void GLAPIENTRY _mesa_GetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
void GLAPIENTRY _mesa_GetShaderiv (GLuint shader, GLenum pname, GLint *params)
void GLAPIENTRY _mesa_GetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GLboolean GLAPIENTRY _mesa_IsProgram (GLuint program)
GLboolean GLAPIENTRY _mesa_IsShader (GLuint shader)
void GLAPIENTRY _mesa_UniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void GLAPIENTRY _mesa_UniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void GLAPIENTRY _mesa_UniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void GLAPIENTRY _mesa_UniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void GLAPIENTRY _mesa_UniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
void GLAPIENTRY _mesa_UniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)

Generated on Mon May 28 2012 04:58:34 for ReactOS by doxygen 1.7.6.1

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