- Enumerator:
| WINED3D_SM4_OP_ADD |
|
| WINED3D_SM4_OP_AND |
|
| WINED3D_SM4_OP_BREAK |
|
| WINED3D_SM4_OP_BREAKC |
|
| WINED3D_SM4_OP_CUT |
|
| WINED3D_SM4_OP_DERIV_RTX |
|
| WINED3D_SM4_OP_DERIV_RTY |
|
| WINED3D_SM4_OP_DIV |
|
| WINED3D_SM4_OP_DP3 |
|
| WINED3D_SM4_OP_DP4 |
|
| WINED3D_SM4_OP_EMIT |
|
| WINED3D_SM4_OP_ENDIF |
|
| WINED3D_SM4_OP_ENDLOOP |
|
| WINED3D_SM4_OP_EQ |
|
| WINED3D_SM4_OP_EXP |
|
| WINED3D_SM4_OP_FRC |
|
| WINED3D_SM4_OP_FTOI |
|
| WINED3D_SM4_OP_GE |
|
| WINED3D_SM4_OP_IADD |
|
| WINED3D_SM4_OP_IF |
|
| WINED3D_SM4_OP_IEQ |
|
| WINED3D_SM4_OP_IGE |
|
| WINED3D_SM4_OP_IMUL |
|
| WINED3D_SM4_OP_ITOF |
|
| WINED3D_SM4_OP_LD |
|
| WINED3D_SM4_OP_LOG |
|
| WINED3D_SM4_OP_LOOP |
|
| WINED3D_SM4_OP_LT |
|
| WINED3D_SM4_OP_MAD |
|
| WINED3D_SM4_OP_MIN |
|
| WINED3D_SM4_OP_MAX |
|
| WINED3D_SM4_OP_MOV |
|
| WINED3D_SM4_OP_MOVC |
|
| WINED3D_SM4_OP_MUL |
|
| WINED3D_SM4_OP_RET |
|
| WINED3D_SM4_OP_ROUND_NI |
|
| WINED3D_SM4_OP_RSQ |
|
| WINED3D_SM4_OP_SAMPLE |
|
| WINED3D_SM4_OP_SAMPLE_LOD |
|
| WINED3D_SM4_OP_SAMPLE_GRAD |
|
| WINED3D_SM4_OP_SQRT |
|
| WINED3D_SM4_OP_SINCOS |
|
| WINED3D_SM4_OP_UDIV |
|
| WINED3D_SM4_OP_USHR |
|
| WINED3D_SM4_OP_UTOF |
|
| WINED3D_SM4_OP_XOR |
|
Definition at line 53 of file shader_sm4.c.
{
WINED3D_SM4_OP_ADD = 0x00,
WINED3D_SM4_OP_AND = 0x01,
WINED3D_SM4_OP_BREAK = 0x02,
WINED3D_SM4_OP_BREAKC = 0x03,
WINED3D_SM4_OP_CUT = 0x09,
WINED3D_SM4_OP_DERIV_RTX = 0x0b,
WINED3D_SM4_OP_DERIV_RTY = 0x0c,
WINED3D_SM4_OP_DIV = 0x0e,
WINED3D_SM4_OP_DP3 = 0x10,
WINED3D_SM4_OP_DP4 = 0x11,
WINED3D_SM4_OP_EMIT = 0x13,
WINED3D_SM4_OP_ENDIF = 0x15,
WINED3D_SM4_OP_ENDLOOP = 0x16,
WINED3D_SM4_OP_EQ = 0x18,
WINED3D_SM4_OP_EXP = 0x19,
WINED3D_SM4_OP_FRC = 0x1a,
WINED3D_SM4_OP_FTOI = 0x1b,
WINED3D_SM4_OP_GE = 0x1d,
WINED3D_SM4_OP_IADD = 0x1e,
WINED3D_SM4_OP_IF = 0x1f,
WINED3D_SM4_OP_IEQ = 0x20,
WINED3D_SM4_OP_IGE = 0x21,
WINED3D_SM4_OP_IMUL = 0x26,
WINED3D_SM4_OP_ITOF = 0x2b,
WINED3D_SM4_OP_LD = 0x2d,
WINED3D_SM4_OP_LOG = 0x2f,
WINED3D_SM4_OP_LOOP = 0x30,
WINED3D_SM4_OP_LT = 0x31,
WINED3D_SM4_OP_MAD = 0x32,
WINED3D_SM4_OP_MIN = 0x33,
WINED3D_SM4_OP_MAX = 0x34,
WINED3D_SM4_OP_MOV = 0x36,
WINED3D_SM4_OP_MOVC = 0x37,
WINED3D_SM4_OP_MUL = 0x38,
WINED3D_SM4_OP_RET = 0x3e,
WINED3D_SM4_OP_ROUND_NI = 0x41,
WINED3D_SM4_OP_RSQ = 0x44,
WINED3D_SM4_OP_SAMPLE = 0x45,
WINED3D_SM4_OP_SAMPLE_LOD = 0x48,
WINED3D_SM4_OP_SAMPLE_GRAD = 0x49,
WINED3D_SM4_OP_SQRT = 0x4b,
WINED3D_SM4_OP_SINCOS = 0x4d,
WINED3D_SM4_OP_UDIV = 0x4e,
WINED3D_SM4_OP_USHR = 0x55,
WINED3D_SM4_OP_UTOF = 0x56,
WINED3D_SM4_OP_XOR = 0x57,
};