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ReactOS Development > Doxygen

clear.c
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00001 /*
00002  * Mesa 3-D graphics library
00003  * Version:  7.1
00004  *
00005  * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
00006  *
00007  * Permission is hereby granted, free of charge, to any person obtaining a
00008  * copy of this software and associated documentation files (the "Software"),
00009  * to deal in the Software without restriction, including without limitation
00010  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
00011  * and/or sell copies of the Software, and to permit persons to whom the
00012  * Software is furnished to do so, subject to the following conditions:
00013  *
00014  * The above copyright notice and this permission notice shall be included
00015  * in all copies or substantial portions of the Software.
00016  *
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00018  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
00020  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
00021  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
00022  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00023  */
00024 
00025 
00033 #include "glheader.h"
00034 #include "clear.h"
00035 #include "context.h"
00036 #include "colormac.h"
00037 #include "state.h"
00038 
00039 
00040 
00041 #if _HAVE_FULL_GL
00042 void GLAPIENTRY
00043 _mesa_ClearIndex( GLfloat c )
00044 {
00045    GET_CURRENT_CONTEXT(ctx);
00046    ASSERT_OUTSIDE_BEGIN_END(ctx);
00047 
00048    if (ctx->Color.ClearIndex == (GLuint) c)
00049       return;
00050 
00051    FLUSH_VERTICES(ctx, _NEW_COLOR);
00052    ctx->Color.ClearIndex = (GLuint) c;
00053 
00054    if (!ctx->Visual.rgbMode && ctx->Driver.ClearIndex) {
00055       /* it's OK to call glClearIndex in RGBA mode but it should be a NOP */
00056       (*ctx->Driver.ClearIndex)( ctx, ctx->Color.ClearIndex );
00057    }
00058 }
00059 #endif
00060 
00061 
00076 void GLAPIENTRY
00077 _mesa_ClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
00078 {
00079    GLfloat tmp[4];
00080    GET_CURRENT_CONTEXT(ctx);
00081    ASSERT_OUTSIDE_BEGIN_END(ctx);
00082 
00083    tmp[0] = CLAMP(red,   0.0F, 1.0F);
00084    tmp[1] = CLAMP(green, 0.0F, 1.0F);
00085    tmp[2] = CLAMP(blue,  0.0F, 1.0F);
00086    tmp[3] = CLAMP(alpha, 0.0F, 1.0F);
00087 
00088    if (TEST_EQ_4V(tmp, ctx->Color.ClearColor))
00089       return; /* no change */
00090 
00091    FLUSH_VERTICES(ctx, _NEW_COLOR);
00092    COPY_4V(ctx->Color.ClearColor, tmp);
00093 
00094    if (ctx->Visual.rgbMode && ctx->Driver.ClearColor) {
00095       /* it's OK to call glClearColor in CI mode but it should be a NOP */
00096       (*ctx->Driver.ClearColor)(ctx, ctx->Color.ClearColor);
00097    }
00098 }
00099 
00100 
00111 void GLAPIENTRY
00112 _mesa_Clear( GLbitfield mask )
00113 {
00114    GET_CURRENT_CONTEXT(ctx);
00115    ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
00116 
00117    FLUSH_CURRENT(ctx, 0);
00118 
00119    if (MESA_VERBOSE & VERBOSE_API)
00120       _mesa_debug(ctx, "glClear 0x%x\n", mask);
00121 
00122    if (mask & ~(GL_COLOR_BUFFER_BIT |
00123                 GL_DEPTH_BUFFER_BIT |
00124                 GL_STENCIL_BUFFER_BIT |
00125                 GL_ACCUM_BUFFER_BIT)) {
00126       /* invalid bit set */
00127       _mesa_error( ctx, GL_INVALID_VALUE, "glClear(0x%x)", mask);
00128       return;
00129    }
00130 
00131    if (ctx->NewState) {
00132       _mesa_update_state( ctx );    /* update _Xmin, etc */
00133    }
00134 
00135    if (ctx->DrawBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
00136       _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT,
00137                   "glClear(incomplete framebuffer)");
00138       return;
00139    }
00140 
00141    if (ctx->DrawBuffer->Width == 0 || ctx->DrawBuffer->Height == 0 ||
00142        ctx->DrawBuffer->_Xmin >= ctx->DrawBuffer->_Xmax ||
00143        ctx->DrawBuffer->_Ymin >= ctx->DrawBuffer->_Ymax)
00144       return;
00145 
00146    if (ctx->RenderMode == GL_RENDER) {
00147       GLbitfield bufferMask;
00148 
00149       /* don't clear depth buffer if depth writing disabled */
00150       if (!ctx->Depth.Mask)
00151          mask &= ~GL_DEPTH_BUFFER_BIT;
00152 
00153       /* Build the bitmask to send to device driver's Clear function.
00154        * Note that the GL_COLOR_BUFFER_BIT flag will expand to 0, 1, 2 or 4
00155        * of the BUFFER_BIT_FRONT/BACK_LEFT/RIGHT flags, or one of the
00156        * BUFFER_BIT_COLORn flags.
00157        */
00158       bufferMask = 0;
00159       if (mask & GL_COLOR_BUFFER_BIT) {
00160          GLuint i;
00161          for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
00162             bufferMask |= (1 << ctx->DrawBuffer->_ColorDrawBufferIndexes[i]);
00163          }
00164       }
00165 
00166       if ((mask & GL_DEPTH_BUFFER_BIT)
00167           && ctx->DrawBuffer->Visual.haveDepthBuffer) {
00168          bufferMask |= BUFFER_BIT_DEPTH;
00169       }
00170 
00171       if ((mask & GL_STENCIL_BUFFER_BIT)
00172           && ctx->DrawBuffer->Visual.haveStencilBuffer) {
00173          bufferMask |= BUFFER_BIT_STENCIL;
00174       }
00175 
00176       if ((mask & GL_ACCUM_BUFFER_BIT)
00177           && ctx->DrawBuffer->Visual.haveAccumBuffer) {
00178          bufferMask |= BUFFER_BIT_ACCUM;
00179       }
00180 
00181       ASSERT(ctx->Driver.Clear);
00182       ctx->Driver.Clear(ctx, bufferMask);
00183    }
00184 }

Generated on Sun May 27 2012 04:20:10 for ReactOS by doxygen 1.7.6.1

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