ReactOS Fundraising Campaign 2012
 
€ 4,410 / € 30,000

Information | Donate

Home | Info | Community | Development | myReactOS | Contact Us

  1. Home
  2. Community
  3. Development
  4. myReactOS
  5. Fundraiser 2012

  1. Main Page
  2. Alphabetical List
  3. Data Structures
  4. Directories
  5. File List
  6. Data Fields
  7. Globals
  8. Related Pages

ReactOS Development > Doxygen

vbo_save.c
Go to the documentation of this file.
00001 /*
00002  * Mesa 3-D graphics library
00003  * Version:  7.2
00004  *
00005  * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
00006  *
00007  * Permission is hereby granted, free of charge, to any person obtaining a
00008  * copy of this software and associated documentation files (the "Software"),
00009  * to deal in the Software without restriction, including without limitation
00010  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
00011  * and/or sell copies of the Software, and to permit persons to whom the
00012  * Software is furnished to do so, subject to the following conditions:
00013  *
00014  * The above copyright notice and this permission notice shall be included
00015  * in all copies or substantial portions of the Software.
00016  *
00017  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00018  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
00019  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
00020  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
00021  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
00022  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00023  *
00024  * Authors:
00025  *    Keith Whitwell <keith@tungstengraphics.com>
00026  */
00027 
00028 
00029 #include "main/mtypes.h"
00030 #include "main/bufferobj.h"
00031 #include "main/dlist.h"
00032 #include "main/vtxfmt.h"
00033 #include "main/imports.h"
00034 
00035 #include "vbo_context.h"
00036 
00037 
00038 
00039 static void vbo_save_callback_init( GLcontext *ctx )
00040 {
00041    ctx->Driver.NewList = vbo_save_NewList;
00042    ctx->Driver.EndList = vbo_save_EndList;
00043    ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
00044    ctx->Driver.BeginCallList = vbo_save_BeginCallList;
00045    ctx->Driver.EndCallList = vbo_save_EndCallList;
00046    ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
00047 }
00048 
00049 
00050 
00051 void vbo_save_init( GLcontext *ctx )
00052 {
00053    struct vbo_context *vbo = vbo_context(ctx);
00054    struct vbo_save_context *save = &vbo->save;
00055 
00056    save->ctx = ctx;
00057 
00058    vbo_save_api_init( save );
00059    vbo_save_callback_init(ctx);
00060 
00061    {
00062       struct gl_client_array *arrays = save->arrays;
00063       memcpy(arrays,      vbo->legacy_currval,  16 * sizeof(arrays[0]));
00064       memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
00065    }
00066 
00067    ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
00068 }
00069 
00070 
00071 void vbo_save_destroy( GLcontext *ctx )
00072 {
00073    struct vbo_context *vbo = vbo_context(ctx);
00074    struct vbo_save_context *save = &vbo->save;
00075    GLuint i;
00076 
00077    if (save->prim_store) {
00078       if ( --save->prim_store->refcount == 0 ) {
00079          FREE( save->prim_store );
00080          save->prim_store = NULL;
00081       }
00082       if ( --save->vertex_store->refcount == 0 ) {
00083          _mesa_reference_buffer_object(ctx,
00084                                        &save->vertex_store->bufferobj, NULL);
00085          FREE( save->vertex_store );
00086          save->vertex_store = NULL;
00087       }
00088    }
00089 
00090    for (i = 0; i < VBO_ATTRIB_MAX; i++) {
00091       _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL);
00092    }
00093 }
00094 
00095 
00096 
00097 
00098 /* Note that this can occur during the playback of a display list:
00099  */
00100 void vbo_save_fallback( GLcontext *ctx, GLboolean fallback )
00101 {
00102    struct vbo_save_context *save = &vbo_context(ctx)->save;
00103 
00104    if (fallback)
00105       save->replay_flags |= VBO_SAVE_FALLBACK;
00106    else
00107       save->replay_flags &= ~VBO_SAVE_FALLBACK;
00108 }
00109 
00110 

Generated on Sun May 27 2012 04:20:48 for ReactOS by doxygen 1.7.6.1

ReactOS is a registered trademark or a trademark of ReactOS Foundation in the United States and other countries.