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ReactOS Development > Doxygens_buffers.c
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00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 7.1 00004 * 00005 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 */ 00024 00027 #include "main/glheader.h" 00028 #include "main/colormac.h" 00029 #include "main/macros.h" 00030 #include "main/imports.h" 00031 #include "main/mtypes.h" 00032 00033 #include "s_accum.h" 00034 #include "s_context.h" 00035 #include "s_depth.h" 00036 #include "s_masking.h" 00037 #include "s_stencil.h" 00038 00039 00043 static void 00044 clear_rgba_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) 00045 { 00046 const GLint x = ctx->DrawBuffer->_Xmin; 00047 const GLint y = ctx->DrawBuffer->_Ymin; 00048 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 00049 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 00050 SWspan span; 00051 GLint i; 00052 00053 ASSERT(ctx->Visual.rgbMode); 00054 ASSERT(rb->PutRow); 00055 00056 /* Initialize color span with clear color */ 00057 /* XXX optimize for clearcolor == black/zero (bzero) */ 00058 INIT_SPAN(span, GL_BITMAP); 00059 span.end = width; 00060 span.arrayMask = SPAN_RGBA; 00061 span.array->ChanType = rb->DataType; 00062 if (span.array->ChanType == GL_UNSIGNED_BYTE) { 00063 GLubyte clearColor[4]; 00064 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[RCOMP], ctx->Color.ClearColor[0]); 00065 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[GCOMP], ctx->Color.ClearColor[1]); 00066 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[BCOMP], ctx->Color.ClearColor[2]); 00067 UNCLAMPED_FLOAT_TO_UBYTE(clearColor[ACOMP], ctx->Color.ClearColor[3]); 00068 for (i = 0; i < width; i++) { 00069 COPY_4UBV(span.array->rgba[i], clearColor); 00070 } 00071 } 00072 else if (span.array->ChanType == GL_UNSIGNED_SHORT) { 00073 GLushort clearColor[4]; 00074 UNCLAMPED_FLOAT_TO_USHORT(clearColor[RCOMP], ctx->Color.ClearColor[0]); 00075 UNCLAMPED_FLOAT_TO_USHORT(clearColor[GCOMP], ctx->Color.ClearColor[1]); 00076 UNCLAMPED_FLOAT_TO_USHORT(clearColor[BCOMP], ctx->Color.ClearColor[2]); 00077 UNCLAMPED_FLOAT_TO_USHORT(clearColor[ACOMP], ctx->Color.ClearColor[3]); 00078 for (i = 0; i < width; i++) { 00079 COPY_4V(span.array->rgba[i], clearColor); 00080 } 00081 } 00082 else { 00083 ASSERT(span.array->ChanType == GL_FLOAT); 00084 for (i = 0; i < width; i++) { 00085 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][0], ctx->Color.ClearColor[0]); 00086 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][1], ctx->Color.ClearColor[1]); 00087 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][2], ctx->Color.ClearColor[2]); 00088 CLAMPED_FLOAT_TO_CHAN(span.array->rgba[i][3], ctx->Color.ClearColor[3]); 00089 } 00090 } 00091 00092 /* Note that masking will change the color values, but only the 00093 * channels for which the write mask is GL_FALSE. The channels 00094 * which which are write-enabled won't get modified. 00095 */ 00096 for (i = 0; i < height; i++) { 00097 span.x = x; 00098 span.y = y + i; 00099 _swrast_mask_rgba_span(ctx, rb, &span); 00100 /* write masked row */ 00101 rb->PutRow(ctx, rb, width, x, y + i, span.array->rgba, NULL); 00102 } 00103 } 00104 00105 00109 static void 00110 clear_ci_buffer_with_masking(GLcontext *ctx, struct gl_renderbuffer *rb) 00111 { 00112 const GLint x = ctx->DrawBuffer->_Xmin; 00113 const GLint y = ctx->DrawBuffer->_Ymin; 00114 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 00115 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 00116 SWspan span; 00117 GLint i; 00118 00119 ASSERT(!ctx->Visual.rgbMode); 00120 ASSERT(rb->PutRow); 00121 ASSERT(rb->DataType == GL_UNSIGNED_INT); 00122 00123 /* Initialize index span with clear index */ 00124 INIT_SPAN(span, GL_BITMAP); 00125 span.end = width; 00126 span.arrayMask = SPAN_INDEX; 00127 for (i = 0; i < width;i++) { 00128 span.array->index[i] = ctx->Color.ClearIndex; 00129 } 00130 00131 /* Note that masking will change the color indexes, but only the 00132 * bits for which the write mask is GL_FALSE. The bits 00133 * which are write-enabled won't get modified. 00134 */ 00135 for (i = 0; i < height;i++) { 00136 span.x = x; 00137 span.y = y + i; 00138 _swrast_mask_ci_span(ctx, rb, &span); 00139 /* write masked row */ 00140 rb->PutRow(ctx, rb, width, x, y + i, span.array->index, NULL); 00141 } 00142 } 00143 00144 00148 static void 00149 clear_rgba_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) 00150 { 00151 const GLint x = ctx->DrawBuffer->_Xmin; 00152 const GLint y = ctx->DrawBuffer->_Ymin; 00153 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 00154 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 00155 GLubyte clear8[4]; 00156 GLushort clear16[4]; 00157 GLvoid *clearVal; 00158 GLint i; 00159 00160 ASSERT(ctx->Visual.rgbMode); 00161 00162 ASSERT(ctx->Color.ColorMask[0] && 00163 ctx->Color.ColorMask[1] && 00164 ctx->Color.ColorMask[2] && 00165 ctx->Color.ColorMask[3]); 00166 00167 ASSERT(rb->PutMonoRow); 00168 00169 switch (rb->DataType) { 00170 case GL_UNSIGNED_BYTE: 00171 UNCLAMPED_FLOAT_TO_UBYTE(clear8[0], ctx->Color.ClearColor[0]); 00172 UNCLAMPED_FLOAT_TO_UBYTE(clear8[1], ctx->Color.ClearColor[1]); 00173 UNCLAMPED_FLOAT_TO_UBYTE(clear8[2], ctx->Color.ClearColor[2]); 00174 UNCLAMPED_FLOAT_TO_UBYTE(clear8[3], ctx->Color.ClearColor[3]); 00175 clearVal = clear8; 00176 break; 00177 case GL_UNSIGNED_SHORT: 00178 UNCLAMPED_FLOAT_TO_USHORT(clear16[0], ctx->Color.ClearColor[0]); 00179 UNCLAMPED_FLOAT_TO_USHORT(clear16[1], ctx->Color.ClearColor[1]); 00180 UNCLAMPED_FLOAT_TO_USHORT(clear16[2], ctx->Color.ClearColor[2]); 00181 UNCLAMPED_FLOAT_TO_USHORT(clear16[3], ctx->Color.ClearColor[3]); 00182 clearVal = clear16; 00183 break; 00184 case GL_FLOAT: 00185 clearVal = ctx->Color.ClearColor; 00186 break; 00187 default: 00188 _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); 00189 return; 00190 } 00191 00192 for (i = 0; i < height; i++) { 00193 rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); 00194 } 00195 } 00196 00197 00201 static void 00202 clear_ci_buffer(GLcontext *ctx, struct gl_renderbuffer *rb) 00203 { 00204 const GLint x = ctx->DrawBuffer->_Xmin; 00205 const GLint y = ctx->DrawBuffer->_Ymin; 00206 const GLint height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 00207 const GLint width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 00208 GLubyte clear8; 00209 GLushort clear16; 00210 GLuint clear32; 00211 GLvoid *clearVal; 00212 GLint i; 00213 00214 ASSERT(!ctx->Visual.rgbMode); 00215 00216 ASSERT((ctx->Color.IndexMask & ((1 << rb->IndexBits) - 1)) 00217 == (GLuint) ((1 << rb->IndexBits) - 1)); 00218 00219 ASSERT(rb->PutMonoRow); 00220 00221 /* setup clear value */ 00222 switch (rb->DataType) { 00223 case GL_UNSIGNED_BYTE: 00224 clear8 = (GLubyte) ctx->Color.ClearIndex; 00225 clearVal = &clear8; 00226 break; 00227 case GL_UNSIGNED_SHORT: 00228 clear16 = (GLushort) ctx->Color.ClearIndex; 00229 clearVal = &clear16; 00230 break; 00231 case GL_UNSIGNED_INT: 00232 clear32 = ctx->Color.ClearIndex; 00233 clearVal = &clear32; 00234 break; 00235 default: 00236 _mesa_problem(ctx, "Bad rb DataType in clear_color_buffer"); 00237 return; 00238 } 00239 00240 for (i = 0; i < height; i++) 00241 rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); 00242 } 00243 00244 00250 static void 00251 clear_color_buffers(GLcontext *ctx) 00252 { 00253 GLboolean masking; 00254 GLuint buf; 00255 00256 if (ctx->Visual.rgbMode) { 00257 if (ctx->Color.ColorMask[0] && 00258 ctx->Color.ColorMask[1] && 00259 ctx->Color.ColorMask[2] && 00260 ctx->Color.ColorMask[3]) { 00261 masking = GL_FALSE; 00262 } 00263 else { 00264 masking = GL_TRUE; 00265 } 00266 } 00267 else { 00268 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0]; 00269 const GLuint indexBits = (1 << rb->IndexBits) - 1; 00270 if ((ctx->Color.IndexMask & indexBits) == indexBits) { 00271 masking = GL_FALSE; 00272 } 00273 else { 00274 masking = GL_TRUE; 00275 } 00276 } 00277 00278 for (buf = 0; buf < ctx->DrawBuffer->_NumColorDrawBuffers; buf++) { 00279 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[buf]; 00280 if (ctx->Visual.rgbMode) { 00281 if (masking) { 00282 clear_rgba_buffer_with_masking(ctx, rb); 00283 } 00284 else { 00285 clear_rgba_buffer(ctx, rb); 00286 } 00287 } 00288 else { 00289 if (masking) { 00290 clear_ci_buffer_with_masking(ctx, rb); 00291 } 00292 else { 00293 clear_ci_buffer(ctx, rb); 00294 } 00295 } 00296 } 00297 } 00298 00299 00307 void 00308 _swrast_Clear(GLcontext *ctx, GLbitfield buffers) 00309 { 00310 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00311 00312 #ifdef DEBUG_FOO 00313 { 00314 const GLbitfield legalBits = 00315 BUFFER_BIT_FRONT_LEFT | 00316 BUFFER_BIT_FRONT_RIGHT | 00317 BUFFER_BIT_BACK_LEFT | 00318 BUFFER_BIT_BACK_RIGHT | 00319 BUFFER_BIT_DEPTH | 00320 BUFFER_BIT_STENCIL | 00321 BUFFER_BIT_ACCUM | 00322 BUFFER_BIT_AUX0 | 00323 BUFFER_BIT_AUX1 | 00324 BUFFER_BIT_AUX2 | 00325 BUFFER_BIT_AUX3; 00326 assert((buffers & (~legalBits)) == 0); 00327 } 00328 #endif 00329 00330 RENDER_START(swrast,ctx); 00331 00332 /* do software clearing here */ 00333 if (buffers) { 00334 if ((buffers & BUFFER_BITS_COLOR) 00335 && (ctx->DrawBuffer->_NumColorDrawBuffers > 0)) { 00336 clear_color_buffers(ctx); 00337 } 00338 if (buffers & BUFFER_BIT_DEPTH) { 00339 _swrast_clear_depth_buffer(ctx, ctx->DrawBuffer->_DepthBuffer); 00340 } 00341 if (buffers & BUFFER_BIT_ACCUM) { 00342 _swrast_clear_accum_buffer(ctx, 00343 ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer); 00344 } 00345 if (buffers & BUFFER_BIT_STENCIL) { 00346 _swrast_clear_stencil_buffer(ctx, ctx->DrawBuffer->_StencilBuffer); 00347 } 00348 } 00349 00350 RENDER_FINISH(swrast,ctx); 00351 } Generated on Sun May 27 2012 04:20:42 for ReactOS by
1.7.6.1
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