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Definition at line 825 of file wined3d_private.h.
Referenced by apply_wrap(), arbfp_blit_free(), arbfp_blit_set(), arbfp_blit_unset(), arbfp_enable(), arbfp_free_ffpshader(), atifs_enable(), atifs_free_ffpshader(), bind_dummy_textures(), buffer_create_buffer_object(), buffer_direct_upload(), buffer_sync_apple(), check_fbo_compat(), clipplane(), context_active_texture(), context_alloc_event_query(), context_alloc_occlusion_query(), context_apply_clear_state(), context_apply_draw_buffers(), context_attach_depth_stencil_fbo(), context_attach_depth_stencil_rb(), context_attach_surface_fbo(), context_bind_fbo(), context_bind_texture(), context_clean_fbo_attachments(), context_create(), context_destroy_fbo(), context_destroy_gl_resources(), context_set_draw_buffer(), context_state_fb(), create_arb_blt_fragment_program(), create_arb_blt_vertex_program(), create_dummy_textures(), delete_gl_buffer(), destroy_dummy_textures(), device_clear_render_targets(), draw_textured_quad(), drawStridedFast(), drawStridedInstanced(), drawStridedSlow(), fb_copy_to_texture_direct(), fb_copy_to_texture_hwstretch(), ffp_blit_set(), ffp_blit_unset(), flush_to_framebuffer_drawpixels(), fragment_prog_arbfp(), frontface(), gen_arbfp_ffp_shader(), gen_ati_shader(), gen_p8_shader(), gen_yuv_shader(), generate_param_reorder_function(), hardcode_local_constants(), light(), load_numbered_arrays(), load_tex_coords(), load_vertex_data(), match_broken_nv_clip(), match_broken_rgba16(), match_fbo_tex_update(), nvrc_colorop(), nvts_activate_dimensions(), nvts_bumpenvmat(), nvts_enable(), process_vertices_strided(), psorigin(), read_from_framebuffer(), renderstate_stencil_twosided(), sampler(), scissorrect(), set_blit_dimension(), set_bumpmat(), set_bumpmat_arbfp(), set_glsl_shader_program(), set_tex_op(), set_tex_op_nvrc(), set_texture_matrix(), SetupForBlit(), shader_arb_deselect_depth_blt(), shader_arb_destroy(), shader_arb_generate_pshader(), shader_arb_generate_vshader(), shader_arb_load_constantsF(), shader_arb_ps_local_constants(), shader_arb_select(), shader_arb_vs_local_constants(), shader_glsl_compile(), shader_glsl_deselect_depth_blt(), shader_glsl_destroy(), shader_glsl_load_constants(), shader_glsl_load_constantsB(), shader_glsl_load_constantsF(), shader_glsl_load_constantsI(), shader_glsl_load_psamplers(), shader_glsl_load_vsamplers(), shader_glsl_select(), state_alpha(), state_ambient(), state_arb_specularenable(), state_blend(), state_blendfactor(), state_blendop(), state_clipping(), state_colormat(), state_colorwrite(), state_cullmode(), state_depthbias(), state_ditherenable(), state_fillmode(), state_fog_fragpart(), state_fog_vertexpart(), state_fogcolor(), state_fogdensity(), state_fogstartend(), state_lighting(), state_linepattern(), state_localviewer(), state_msaa(), state_normalize(), state_nvdb(), state_perspective(), state_pointsprite(), state_pscale(), state_psizemin_arb(), state_psizemin_ext(), state_scissor(), state_shademode(), state_specularenable(), state_stencil(), state_stencilwrite(), state_stencilwrite2s(), state_texfactor(), state_texfactor_arbfp(), state_texfactor_atifs(), state_vertexblend(), state_zenable(), state_zfunc(), state_zwritenable(), surface_allocate_surface(), surface_bind(), surface_blt_fbo(), surface_blt_to_drawable(), surface_download_data(), surface_load_ds_location(), surface_load_fb_texture(), surface_load_pbo(), surface_map(), surface_remove_pbo(), surface_set_compatible_renderbuffer(), surface_unmap(), surface_upload_data(), swapchain_blit(), tesselate_rectpatch(), test_arb_vs_offset_limit(), test_pbo_functionality(), tex_bumpenvlum_arbfp(), tex_colorop(), tex_coordindex(), texture2d_bind(), texture_activate_dimensions(), transform_projection(), transform_view(), transform_world(), transform_worldex(), unload_numbered_array(), upload_palette(), vertexdeclaration(), viewport_miscpart(), volume_load(), walk_constant_heap(), walk_constant_heap_clamped(), wined3d_adapter_init_gl_caps(), wined3d_buffer_map(), wined3d_buffer_preload(), wined3d_buffer_unmap(), wined3d_device_set_cursor_properties(), wined3d_event_query_finish(), wined3d_event_query_issue(), wined3d_event_query_test(), wined3d_occlusion_query_ops_get_data(), wined3d_occlusion_query_ops_issue(), wined3d_surface_depth_blt_fbo(), wined3d_texture_apply_state_changes(), and wined3d_texture_bind().