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Definition at line 484 of file context.c.
Referenced by wined3d_occlusion_query_ops_issue().
{ const struct wined3d_gl_info *gl_info = context->gl_info; if (context->free_occlusion_query_count) { query->id = context->free_occlusion_queries[--context->free_occlusion_query_count]; } else { if (gl_info->supported[ARB_OCCLUSION_QUERY]) { ENTER_GL(); GL_EXTCALL(glGenQueriesARB(1, &query->id)); checkGLcall("glGenQueriesARB"); LEAVE_GL(); TRACE("Allocated occlusion query %u in context %p.\n", query->id, context); } else { WARN("Occlusion queries not supported, not allocating query id.\n"); query->id = 0; } } query->context = context; list_add_head(&context->occlusion_queries, &query->entry); }