Definition at line 801 of file wined3d_private.h.
Referenced by apply_clamped_constant(), arbfp_blit_free(), arbfp_blit_set(), arbfp_free_ffpshader(), atifs_free_ffpshader(), bind_dummy_textures(), buffer_create_buffer_object(), buffer_direct_upload(), buffer_get_sysmem(), buffer_sync_apple(), context_active_texture(), context_alloc_event_query(), context_alloc_occlusion_query(), context_apply_draw_buffers(), context_create(), context_destroy_gl_resources(), context_set_pixel_format(), create_arb_blt_fragment_program(), create_arb_blt_vertex_program(), create_dummy_textures(), create_glsl_blt_shader(), delete_gl_buffer(), delete_glsl_program_entry(), drawStridedFast(), drawStridedInstanced(), drawStridedSlow(), ffp_blit_p8_upload_palette(), fillGLAttribFuncs(), flush_to_framebuffer_drawpixels(), fragment_prog_arbfp(), gen_arbfp_ffp_shader(), gen_ati_shader(), gen_p8_shader(), gen_yuv_shader(), generate_param_reorder_function(), hardcode_local_constants(), indexbuffer(), InitAdapters(), load_numbered_arrays(), load_tex_coords(), load_vertex_data(), match_allows_spec_alpha(), match_broken_nv_clip(), nvrc_colorop(), nvrc_texfactor(), print_glsl_info_log(), process_vertices_strided(), psorigin(), read_from_framebuffer(), renderstate_stencil_twosided(), send_attribute(), set_bumpmat(), set_bumpmat_arbfp(), set_color_mask(), set_glsl_shader_program(), set_tex_op_atifs(), set_tex_op_nvrc(), shader_arb_deselect_depth_blt(), shader_arb_destroy(), shader_arb_free(), shader_arb_generate_pshader(), shader_arb_generate_vshader(), shader_arb_load_constantsF(), shader_arb_load_np2fixup_constants(), shader_arb_ps_local_constants(), shader_arb_select(), shader_arb_select_depth_blt(), shader_arb_vs_local_constants(), shader_glsl_compile(), shader_glsl_deselect_depth_blt(), shader_glsl_destroy(), shader_glsl_dump_program_source(), shader_glsl_free(), shader_glsl_generate_pshader(), shader_glsl_generate_vshader(), shader_glsl_load_constants(), shader_glsl_load_constantsB(), shader_glsl_load_constantsF(), shader_glsl_load_constantsI(), shader_glsl_load_np2fixup_constants(), shader_glsl_load_psamplers(), shader_glsl_load_vsamplers(), shader_glsl_select(), shader_glsl_select_depth_blt(), shader_glsl_validate_link(), state_arb_specularenable(), state_blend(), state_blendfactor(), state_blendop(), state_nvdb(), state_pscale(), state_psizemin_arb(), state_psizemin_ext(), state_specularenable(), state_stencil(), state_stencilwrite2s(), state_texfactor_arbfp(), state_texfactor_atifs(), state_vertexblend(), surface_allocate_surface(), surface_cleanup(), surface_download_data(), surface_load_pbo(), surface_map(), surface_remove_pbo(), surface_unmap(), surface_upload_data(), test_arb_vs_offset_limit(), test_pbo_functionality(), tex_bumpenvlum_arbfp(), unload_numbered_array(), unload_tex_coords(), upload_palette(), volume_load(), walk_constant_heap(), wined3d_adapter_init_gl_caps(), wined3d_buffer_map(), wined3d_buffer_preload(), wined3d_buffer_unmap(), wined3d_device_process_vertices(), wined3d_event_query_finish(), wined3d_event_query_issue(), wined3d_event_query_test(), wined3d_occlusion_query_ops_get_data(), wined3d_occlusion_query_ops_issue(), wrap_op1(), wrap_op2(), and wrap_op3().