- Enumerator:
| WINED3D_FFP_EMIT_FLOAT1 |
|
| WINED3D_FFP_EMIT_FLOAT2 |
|
| WINED3D_FFP_EMIT_FLOAT3 |
|
| WINED3D_FFP_EMIT_FLOAT4 |
|
| WINED3D_FFP_EMIT_D3DCOLOR |
|
| WINED3D_FFP_EMIT_UBYTE4 |
|
| WINED3D_FFP_EMIT_SHORT2 |
|
| WINED3D_FFP_EMIT_SHORT4 |
|
| WINED3D_FFP_EMIT_UBYTE4N |
|
| WINED3D_FFP_EMIT_SHORT2N |
|
| WINED3D_FFP_EMIT_SHORT4N |
|
| WINED3D_FFP_EMIT_USHORT2N |
|
| WINED3D_FFP_EMIT_USHORT4N |
|
| WINED3D_FFP_EMIT_UDEC3 |
|
| WINED3D_FFP_EMIT_DEC3N |
|
| WINED3D_FFP_EMIT_FLOAT16_2 |
|
| WINED3D_FFP_EMIT_FLOAT16_4 |
|
| WINED3D_FFP_EMIT_COUNT |
|
Definition at line 884 of file wined3d_private.h.
{
WINED3D_FFP_EMIT_FLOAT1 = 0,
WINED3D_FFP_EMIT_FLOAT2 = 1,
WINED3D_FFP_EMIT_FLOAT3 = 2,
WINED3D_FFP_EMIT_FLOAT4 = 3,
WINED3D_FFP_EMIT_D3DCOLOR = 4,
WINED3D_FFP_EMIT_UBYTE4 = 5,
WINED3D_FFP_EMIT_SHORT2 = 6,
WINED3D_FFP_EMIT_SHORT4 = 7,
WINED3D_FFP_EMIT_UBYTE4N = 8,
WINED3D_FFP_EMIT_SHORT2N = 9,
WINED3D_FFP_EMIT_SHORT4N = 10,
WINED3D_FFP_EMIT_USHORT2N = 11,
WINED3D_FFP_EMIT_USHORT4N = 12,
WINED3D_FFP_EMIT_UDEC3 = 13,
WINED3D_FFP_EMIT_DEC3N = 14,
WINED3D_FFP_EMIT_FLOAT16_2 = 15,
WINED3D_FFP_EMIT_FLOAT16_4 = 16,
WINED3D_FFP_EMIT_COUNT = 17
};