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[static]
Definition at line 161 of file cubetexture.c.
{ IDirect3DCubeTexture8Impl *This = impl_from_IDirect3DCubeTexture8(iface); DWORD ret; TRACE("iface %p, priority %u.\n", iface, PriorityNew); wined3d_mutex_lock(); ret = wined3d_texture_set_priority(This->wined3d_texture, PriorityNew); wined3d_mutex_unlock(); return ret; }