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ReactOS Development > Doxygens_accum.c
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00001 /* 00002 * Mesa 3-D graphics library 00003 * Version: 6.5.2 00004 * 00005 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 00006 * 00007 * Permission is hereby granted, free of charge, to any person obtaining a 00008 * copy of this software and associated documentation files (the "Software"), 00009 * to deal in the Software without restriction, including without limitation 00010 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 00011 * and/or sell copies of the Software, and to permit persons to whom the 00012 * Software is furnished to do so, subject to the following conditions: 00013 * 00014 * The above copyright notice and this permission notice shall be included 00015 * in all copies or substantial portions of the Software. 00016 * 00017 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00018 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 00019 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 00020 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 00021 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 00022 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00023 */ 00024 00025 00026 #include "main/glheader.h" 00027 #include "main/context.h" 00028 #include "main/macros.h" 00029 #include "main/imports.h" 00030 #include "main/fbobject.h" 00031 00032 #include "s_accum.h" 00033 #include "s_context.h" 00034 #include "s_masking.h" 00035 #include "s_span.h" 00036 00037 00038 /* XXX this would have to change for accum buffers with more or less 00039 * than 16 bits per color channel. 00040 */ 00041 #define ACCUM_SCALE16 32767.0 00042 00043 00044 /* 00045 * Accumulation buffer notes 00046 * 00047 * Normally, accumulation buffer values are GLshorts with values in 00048 * [-32767, 32767] which represent floating point colors in [-1, 1], 00049 * as defined by the OpenGL specification. 00050 * 00051 * We optimize for the common case used for full-scene antialiasing: 00052 * // start with accum buffer cleared to zero 00053 * glAccum(GL_LOAD, w); // or GL_ACCUM the first image 00054 * glAccum(GL_ACCUM, w); 00055 * ... 00056 * glAccum(GL_ACCUM, w); 00057 * glAccum(GL_RETURN, 1.0); 00058 * That is, we start with an empty accumulation buffer and accumulate 00059 * n images, each with weight w = 1/n. 00060 * In this scenario, we can simply store unscaled integer values in 00061 * the accum buffer instead of scaled integers. We'll also keep track 00062 * of the w value so when we do GL_RETURN we simply divide the accumulated 00063 * values by n (n=1/w). 00064 * This lets us avoid _many_ int->float->int conversions. 00065 */ 00066 00067 00068 #if CHAN_BITS == 8 00069 /* enable the optimization */ 00070 #define USE_OPTIMIZED_ACCUM 1 00071 #else 00072 #define USE_OPTIMIZED_ACCUM 0 00073 #endif 00074 00075 00081 static void 00082 rescale_accum( GLcontext *ctx ) 00083 { 00084 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00085 struct gl_renderbuffer *rb 00086 = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 00087 const GLfloat s = swrast->_IntegerAccumScaler * (32767.0F / CHAN_MAXF); 00088 00089 assert(rb); 00090 assert(rb->_BaseFormat == GL_RGBA); 00091 /* add other types in future? */ 00092 assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); 00093 assert(swrast->_IntegerAccumMode); 00094 00095 if (rb->GetPointer(ctx, rb, 0, 0)) { 00096 /* directly-addressable memory */ 00097 GLuint y; 00098 for (y = 0; y < rb->Height; y++) { 00099 GLuint i; 00100 GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, 0, y); 00101 for (i = 0; i < 4 * rb->Width; i++) { 00102 acc[i] = (GLshort) (acc[i] * s); 00103 } 00104 } 00105 } 00106 else { 00107 /* use get/put row funcs */ 00108 GLuint y; 00109 for (y = 0; y < rb->Height; y++) { 00110 GLshort accRow[MAX_WIDTH * 4]; 00111 GLuint i; 00112 rb->GetRow(ctx, rb, rb->Width, 0, y, accRow); 00113 for (i = 0; i < 4 * rb->Width; i++) { 00114 accRow[i] = (GLshort) (accRow[i] * s); 00115 } 00116 rb->PutRow(ctx, rb, rb->Width, 0, y, accRow, NULL); 00117 } 00118 } 00119 00120 swrast->_IntegerAccumMode = GL_FALSE; 00121 } 00122 00123 00124 00128 void 00129 _swrast_clear_accum_buffer( GLcontext *ctx, struct gl_renderbuffer *rb ) 00130 { 00131 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00132 GLuint x, y, width, height; 00133 00134 if (ctx->Visual.accumRedBits == 0) { 00135 /* No accumulation buffer! Not an error. */ 00136 return; 00137 } 00138 00139 if (!rb || !rb->Data) 00140 return; 00141 00142 assert(rb->_BaseFormat == GL_RGBA); 00143 /* add other types in future? */ 00144 assert(rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT); 00145 00146 /* bounds, with scissor */ 00147 x = ctx->DrawBuffer->_Xmin; 00148 y = ctx->DrawBuffer->_Ymin; 00149 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 00150 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 00151 00152 if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { 00153 const GLfloat accScale = 32767.0; 00154 GLshort clearVal[4]; 00155 GLuint i; 00156 00157 clearVal[0] = (GLshort) (ctx->Accum.ClearColor[0] * accScale); 00158 clearVal[1] = (GLshort) (ctx->Accum.ClearColor[1] * accScale); 00159 clearVal[2] = (GLshort) (ctx->Accum.ClearColor[2] * accScale); 00160 clearVal[3] = (GLshort) (ctx->Accum.ClearColor[3] * accScale); 00161 00162 for (i = 0; i < height; i++) { 00163 rb->PutMonoRow(ctx, rb, width, x, y + i, clearVal, NULL); 00164 } 00165 } 00166 else { 00167 /* someday support other sizes */ 00168 } 00169 00170 /* update optimized accum state vars */ 00171 if (ctx->Accum.ClearColor[0] == 0.0 && ctx->Accum.ClearColor[1] == 0.0 && 00172 ctx->Accum.ClearColor[2] == 0.0 && ctx->Accum.ClearColor[3] == 0.0) { 00173 #if USE_OPTIMIZED_ACCUM 00174 swrast->_IntegerAccumMode = GL_TRUE; 00175 #else 00176 swrast->_IntegerAccumMode = GL_FALSE; 00177 #endif 00178 swrast->_IntegerAccumScaler = 0.0; /* denotes empty accum buffer */ 00179 } 00180 else { 00181 swrast->_IntegerAccumMode = GL_FALSE; 00182 } 00183 } 00184 00185 00186 static void 00187 accum_add(GLcontext *ctx, GLfloat value, 00188 GLint xpos, GLint ypos, GLint width, GLint height ) 00189 { 00190 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00191 struct gl_renderbuffer *rb 00192 = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 00193 00194 assert(rb); 00195 00196 /* Leave optimized accum buffer mode */ 00197 if (swrast->_IntegerAccumMode) 00198 rescale_accum(ctx); 00199 00200 if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { 00201 const GLshort incr = (GLshort) (value * ACCUM_SCALE16); 00202 if (rb->GetPointer(ctx, rb, 0, 0)) { 00203 GLint i, j; 00204 for (i = 0; i < height; i++) { 00205 GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); 00206 for (j = 0; j < 4 * width; j++) { 00207 acc[j] += incr; 00208 } 00209 } 00210 } 00211 else { 00212 GLint i, j; 00213 for (i = 0; i < height; i++) { 00214 GLshort accRow[4 * MAX_WIDTH]; 00215 rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); 00216 for (j = 0; j < 4 * width; j++) { 00217 accRow[j] += incr; 00218 } 00219 rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); 00220 } 00221 } 00222 } 00223 else { 00224 /* other types someday */ 00225 } 00226 } 00227 00228 00229 static void 00230 accum_mult(GLcontext *ctx, GLfloat mult, 00231 GLint xpos, GLint ypos, GLint width, GLint height ) 00232 { 00233 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00234 struct gl_renderbuffer *rb 00235 = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 00236 00237 assert(rb); 00238 00239 /* Leave optimized accum buffer mode */ 00240 if (swrast->_IntegerAccumMode) 00241 rescale_accum(ctx); 00242 00243 if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { 00244 if (rb->GetPointer(ctx, rb, 0, 0)) { 00245 GLint i, j; 00246 for (i = 0; i < height; i++) { 00247 GLshort *acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); 00248 for (j = 0; j < 4 * width; j++) { 00249 acc[j] = (GLshort) (acc[j] * mult); 00250 } 00251 } 00252 } 00253 else { 00254 GLint i, j; 00255 for (i = 0; i < height; i++) { 00256 GLshort accRow[4 * MAX_WIDTH]; 00257 rb->GetRow(ctx, rb, width, xpos, ypos + i, accRow); 00258 for (j = 0; j < 4 * width; j++) { 00259 accRow[j] = (GLshort) (accRow[j] * mult); 00260 } 00261 rb->PutRow(ctx, rb, width, xpos, ypos + i, accRow, NULL); 00262 } 00263 } 00264 } 00265 else { 00266 /* other types someday */ 00267 } 00268 } 00269 00270 00271 00272 static void 00273 accum_accum(GLcontext *ctx, GLfloat value, 00274 GLint xpos, GLint ypos, GLint width, GLint height ) 00275 { 00276 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00277 struct gl_renderbuffer *rb 00278 = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 00279 const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); 00280 00281 assert(rb); 00282 00283 if (!ctx->ReadBuffer->_ColorReadBuffer) { 00284 /* no read buffer - OK */ 00285 return; 00286 } 00287 00288 /* May have to leave optimized accum buffer mode */ 00289 if (swrast->_IntegerAccumScaler == 0.0 && value > 0.0 && value <= 1.0) 00290 swrast->_IntegerAccumScaler = value; 00291 if (swrast->_IntegerAccumMode && value != swrast->_IntegerAccumScaler) 00292 rescale_accum(ctx); 00293 00294 if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { 00295 const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; 00296 GLshort accumRow[4 * MAX_WIDTH]; 00297 GLchan rgba[MAX_WIDTH][4]; 00298 GLint i; 00299 00300 for (i = 0; i < height; i++) { 00301 GLshort *acc; 00302 if (directAccess) { 00303 acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); 00304 } 00305 else { 00306 rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); 00307 acc = accumRow; 00308 } 00309 00310 /* read colors from color buffer */ 00311 _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, 00312 xpos, ypos + i, CHAN_TYPE, rgba); 00313 00314 /* do accumulation */ 00315 if (swrast->_IntegerAccumMode) { 00316 /* simply add integer color values into accum buffer */ 00317 GLint j; 00318 for (j = 0; j < width; j++) { 00319 acc[j * 4 + 0] += rgba[j][RCOMP]; 00320 acc[j * 4 + 1] += rgba[j][GCOMP]; 00321 acc[j * 4 + 2] += rgba[j][BCOMP]; 00322 acc[j * 4 + 3] += rgba[j][ACOMP]; 00323 } 00324 } 00325 else { 00326 /* scaled integer (or float) accum buffer */ 00327 GLint j; 00328 for (j = 0; j < width; j++) { 00329 acc[j * 4 + 0] += (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); 00330 acc[j * 4 + 1] += (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); 00331 acc[j * 4 + 2] += (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); 00332 acc[j * 4 + 3] += (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); 00333 } 00334 } 00335 00336 if (!directAccess) { 00337 rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); 00338 } 00339 } 00340 } 00341 else { 00342 /* other types someday */ 00343 } 00344 } 00345 00346 00347 00348 static void 00349 accum_load(GLcontext *ctx, GLfloat value, 00350 GLint xpos, GLint ypos, GLint width, GLint height ) 00351 { 00352 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00353 struct gl_renderbuffer *rb 00354 = ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer; 00355 const GLboolean directAccess = (rb->GetPointer(ctx, rb, 0, 0) != NULL); 00356 00357 assert(rb); 00358 00359 if (!ctx->ReadBuffer->_ColorReadBuffer) { 00360 /* no read buffer - OK */ 00361 return; 00362 } 00363 00364 /* This is a change to go into optimized accum buffer mode */ 00365 if (value > 0.0 && value <= 1.0) { 00366 #if USE_OPTIMIZED_ACCUM 00367 swrast->_IntegerAccumMode = GL_TRUE; 00368 #else 00369 swrast->_IntegerAccumMode = GL_FALSE; 00370 #endif 00371 swrast->_IntegerAccumScaler = value; 00372 } 00373 else { 00374 swrast->_IntegerAccumMode = GL_FALSE; 00375 swrast->_IntegerAccumScaler = 0.0; 00376 } 00377 00378 if (rb->DataType == GL_SHORT || rb->DataType == GL_UNSIGNED_SHORT) { 00379 const GLfloat scale = value * ACCUM_SCALE16 / CHAN_MAXF; 00380 GLshort accumRow[4 * MAX_WIDTH]; 00381 GLchan rgba[MAX_WIDTH][4]; 00382 GLint i; 00383 00384 for (i = 0; i < height; i++) { 00385 GLshort *acc; 00386 if (directAccess) { 00387 acc = (GLshort *) rb->GetPointer(ctx, rb, xpos, ypos + i); 00388 } 00389 else { 00390 rb->GetRow(ctx, rb, width, xpos, ypos + i, accumRow); 00391 acc = accumRow; 00392 } 00393 00394 /* read colors from color buffer */ 00395 _swrast_read_rgba_span(ctx, ctx->ReadBuffer->_ColorReadBuffer, width, 00396 xpos, ypos + i, CHAN_TYPE, rgba); 00397 00398 /* do load */ 00399 if (swrast->_IntegerAccumMode) { 00400 /* just copy values in */ 00401 GLint j; 00402 assert(swrast->_IntegerAccumScaler > 0.0); 00403 assert(swrast->_IntegerAccumScaler <= 1.0); 00404 for (j = 0; j < width; j++) { 00405 acc[j * 4 + 0] = rgba[j][RCOMP]; 00406 acc[j * 4 + 1] = rgba[j][GCOMP]; 00407 acc[j * 4 + 2] = rgba[j][BCOMP]; 00408 acc[j * 4 + 3] = rgba[j][ACOMP]; 00409 } 00410 } 00411 else { 00412 /* scaled integer (or float) accum buffer */ 00413 GLint j; 00414 for (j = 0; j < width; j++) { 00415 acc[j * 4 + 0] = (GLshort) ((GLfloat) rgba[j][RCOMP] * scale); 00416 acc[j * 4 + 1] = (GLshort) ((GLfloat) rgba[j][GCOMP] * scale); 00417 acc[j * 4 + 2] = (GLshort) ((GLfloat) rgba[j][BCOMP] * scale); 00418 acc[j * 4 + 3] = (GLshort) ((GLfloat) rgba[j][ACOMP] * scale); 00419 } 00420 } 00421 00422 if (!directAccess) { 00423 rb->PutRow(ctx, rb, width, xpos, ypos + i, accumRow, NULL); 00424 } 00425 } 00426 } 00427 } 00428 00429 00430 static void 00431 accum_return(GLcontext *ctx, GLfloat value, 00432 GLint xpos, GLint ypos, GLint width, GLint height ) 00433 { 00434 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00435 struct gl_framebuffer *fb = ctx->DrawBuffer; 00436 struct gl_renderbuffer *accumRb = fb->Attachment[BUFFER_ACCUM].Renderbuffer; 00437 const GLboolean directAccess 00438 = (accumRb->GetPointer(ctx, accumRb, 0, 0) != NULL); 00439 const GLboolean masking = (!ctx->Color.ColorMask[RCOMP] || 00440 !ctx->Color.ColorMask[GCOMP] || 00441 !ctx->Color.ColorMask[BCOMP] || 00442 !ctx->Color.ColorMask[ACOMP]); 00443 00444 static GLchan multTable[32768]; 00445 static GLfloat prevMult = 0.0; 00446 const GLfloat mult = swrast->_IntegerAccumScaler; 00447 const GLint max = MIN2((GLint) (256 / mult), 32767); 00448 00449 /* May have to leave optimized accum buffer mode */ 00450 if (swrast->_IntegerAccumMode && value != 1.0) 00451 rescale_accum(ctx); 00452 00453 if (swrast->_IntegerAccumMode && swrast->_IntegerAccumScaler > 0) { 00454 /* build lookup table to avoid many floating point multiplies */ 00455 GLint j; 00456 assert(swrast->_IntegerAccumScaler <= 1.0); 00457 if (mult != prevMult) { 00458 for (j = 0; j < max; j++) 00459 multTable[j] = IROUND((GLfloat) j * mult); 00460 prevMult = mult; 00461 } 00462 } 00463 00464 if (accumRb->DataType == GL_SHORT || 00465 accumRb->DataType == GL_UNSIGNED_SHORT) { 00466 const GLfloat scale = value * CHAN_MAXF / ACCUM_SCALE16; 00467 GLuint buffer; 00468 GLint i; 00469 00470 /* XXX maybe transpose the 'i' and 'buffer' loops??? */ 00471 for (i = 0; i < height; i++) { 00472 GLshort accumRow[4 * MAX_WIDTH]; 00473 GLshort *acc; 00474 SWspan span; 00475 00476 /* init color span */ 00477 INIT_SPAN(span, GL_BITMAP); 00478 span.end = width; 00479 span.arrayMask = SPAN_RGBA; 00480 span.x = xpos; 00481 span.y = ypos + i; 00482 00483 if (directAccess) { 00484 acc = (GLshort *) accumRb->GetPointer(ctx, accumRb, xpos, ypos +i); 00485 } 00486 else { 00487 accumRb->GetRow(ctx, accumRb, width, xpos, ypos + i, accumRow); 00488 acc = accumRow; 00489 } 00490 00491 /* get the colors to return */ 00492 if (swrast->_IntegerAccumMode) { 00493 GLint j; 00494 for (j = 0; j < width; j++) { 00495 ASSERT(acc[j * 4 + 0] < max); 00496 ASSERT(acc[j * 4 + 1] < max); 00497 ASSERT(acc[j * 4 + 2] < max); 00498 ASSERT(acc[j * 4 + 3] < max); 00499 span.array->rgba[j][RCOMP] = multTable[acc[j * 4 + 0]]; 00500 span.array->rgba[j][GCOMP] = multTable[acc[j * 4 + 1]]; 00501 span.array->rgba[j][BCOMP] = multTable[acc[j * 4 + 2]]; 00502 span.array->rgba[j][ACOMP] = multTable[acc[j * 4 + 3]]; 00503 } 00504 } 00505 else { 00506 /* scaled integer (or float) accum buffer */ 00507 GLint j; 00508 for (j = 0; j < width; j++) { 00509 #if CHAN_BITS==32 00510 GLchan r = acc[j * 4 + 0] * scale; 00511 GLchan g = acc[j * 4 + 1] * scale; 00512 GLchan b = acc[j * 4 + 2] * scale; 00513 GLchan a = acc[j * 4 + 3] * scale; 00514 #else 00515 GLint r = IROUND( (GLfloat) (acc[j * 4 + 0]) * scale ); 00516 GLint g = IROUND( (GLfloat) (acc[j * 4 + 1]) * scale ); 00517 GLint b = IROUND( (GLfloat) (acc[j * 4 + 2]) * scale ); 00518 GLint a = IROUND( (GLfloat) (acc[j * 4 + 3]) * scale ); 00519 #endif 00520 span.array->rgba[j][RCOMP] = CLAMP( r, 0, CHAN_MAX ); 00521 span.array->rgba[j][GCOMP] = CLAMP( g, 0, CHAN_MAX ); 00522 span.array->rgba[j][BCOMP] = CLAMP( b, 0, CHAN_MAX ); 00523 span.array->rgba[j][ACOMP] = CLAMP( a, 0, CHAN_MAX ); 00524 } 00525 } 00526 00527 /* store colors */ 00528 for (buffer = 0; buffer < fb->_NumColorDrawBuffers; buffer++) { 00529 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[buffer]; 00530 if (masking) { 00531 _swrast_mask_rgba_span(ctx, rb, &span); 00532 } 00533 rb->PutRow(ctx, rb, width, xpos, ypos + i, span.array->rgba, NULL); 00534 } 00535 } 00536 } 00537 else { 00538 /* other types someday */ 00539 } 00540 } 00541 00542 00543 00547 void 00548 _swrast_Accum(GLcontext *ctx, GLenum op, GLfloat value) 00549 { 00550 SWcontext *swrast = SWRAST_CONTEXT(ctx); 00551 GLint xpos, ypos, width, height; 00552 00553 if (SWRAST_CONTEXT(ctx)->NewState) 00554 _swrast_validate_derived( ctx ); 00555 00556 if (!ctx->DrawBuffer->Attachment[BUFFER_ACCUM].Renderbuffer) { 00557 _mesa_warning(ctx, "Calling glAccum() without an accumulation buffer"); 00558 return; 00559 } 00560 00561 RENDER_START(swrast, ctx); 00562 00563 /* Compute region after calling RENDER_START so that we know the 00564 * drawbuffer's size/bounds are up to date. 00565 */ 00566 xpos = ctx->DrawBuffer->_Xmin; 00567 ypos = ctx->DrawBuffer->_Ymin; 00568 width = ctx->DrawBuffer->_Xmax - ctx->DrawBuffer->_Xmin; 00569 height = ctx->DrawBuffer->_Ymax - ctx->DrawBuffer->_Ymin; 00570 00571 switch (op) { 00572 case GL_ADD: 00573 if (value != 0.0F) { 00574 accum_add(ctx, value, xpos, ypos, width, height); 00575 } 00576 break; 00577 case GL_MULT: 00578 if (value != 1.0F) { 00579 accum_mult(ctx, value, xpos, ypos, width, height); 00580 } 00581 break; 00582 case GL_ACCUM: 00583 if (value != 0.0F) { 00584 accum_accum(ctx, value, xpos, ypos, width, height); 00585 } 00586 break; 00587 case GL_LOAD: 00588 accum_load(ctx, value, xpos, ypos, width, height); 00589 break; 00590 case GL_RETURN: 00591 accum_return(ctx, value, xpos, ypos, width, height); 00592 break; 00593 default: 00594 _mesa_problem(ctx, "invalid mode in _swrast_Accum()"); 00595 break; 00596 } 00597 00598 RENDER_FINISH(swrast, ctx); 00599 } Generated on Sun May 27 2012 04:20:42 for ReactOS by
1.7.6.1
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