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#include "config.h"
#include <math.h>
#include <stdio.h>
#include "wined3d_private.h"
Go to the source code of this file.
Data Structures |
| struct | tex_op_args |
Functions |
| | WINE_DEFAULT_DEBUG_CHANNEL (d3d) |
| static void | nvts_activate_dimensions (const struct wined3d_state *state, DWORD stage, struct wined3d_context *context) |
| static GLenum | d3dta_to_combiner_input (DWORD d3dta, DWORD stage, INT texture_idx) |
| static GLenum | invert_mapping (GLenum mapping) |
| static void | get_src_and_opr_nvrc (DWORD stage, DWORD arg, BOOL is_alpha, GLenum *input, GLenum *mapping, GLenum *component_usage, INT texture_idx) |
| void | set_tex_op_nvrc (const struct wined3d_gl_info *gl_info, const struct wined3d_state *state, BOOL is_alpha, int stage, enum wined3d_texture_op op, DWORD arg1, DWORD arg2, DWORD arg3, INT texture_idx, DWORD dst) |
| static void | nvrc_colorop (struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) |
| static void | nvts_texdim (struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) |
| static void | nvts_bumpenvmat (struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) |
| static void | nvrc_texfactor (struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) |
| static void | nvrc_enable (BOOL enable) |
| static void | nvts_enable (BOOL enable) |
| static void | nvrc_fragment_get_caps (const struct wined3d_gl_info *gl_info, struct fragment_caps *caps) |
| static HRESULT | nvrc_fragment_alloc (struct wined3d_device *device) |
| static void | nvrc_fragment_free (struct wined3d_device *device) |
| static BOOL | nvts_color_fixup_supported (struct color_fixup_desc fixup) |
Variables |
| static struct StateEntryTemplate | nvrc_fragmentstate_template [] |
| struct fragment_pipeline | nvts_fragment_pipeline |
| struct fragment_pipeline | nvrc_fragment_pipeline |
Generated on Sun May 27 2012 05:04:42 for ReactOS by
1.7.6.1
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